View Issue Details

IDProjectCategoryLast Update
0028063AI War 2Crash/ExceptionNov 11, 2023 3:25 pm
Reporterslake-moth Assigned ToDismiss  
Severityminor 
Status resolvedResolutionfixed 
Product Version5.572 Polish And Reduced Memory Pressure 
Fixed in Version5.573 Hotfix 
Summary0028063: InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
DescriptionWasn't doing anything unusual.

11/11/2023 2:48:38 PM 5.572 SINGLEP DELAYED21 TID42 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0
TagsNo tags attached.

Activities

Crabby

Nov 11, 2023 3:01 pm

reporter   ~0067993

ArcenDebugLog.txt (152,915 bytes)   
11/8/2023 9:30:33 PM	5.571	SINGLEP	Inhibiting Visual Scans (0.0708s)
11/8/2023 9:30:33 PM	5.571	SINGLEP	Ejecting Tactical Core (0.1249s)
11/8/2023 9:30:33 PM	5.571	SINGLEP	Grouping Flow Fields (0.0623s)
11/8/2023 9:30:34 PM	5.571	SINGLEP	Eating Starfields (0.4883s)
11/8/2023 9:30:34 PM	5.571	SINGLEP	Combing Distant Planets (0.3072s)
11/8/2023 9:30:34 PM	5.571	SINGLEP	Calculating Firing Cones (0.0183s)
11/8/2023 9:30:35 PM	5.571	SINGLEP	Developing New Ship Parts (0.8884s)
11/8/2023 9:30:35 PM	5.571	SINGLEP	Re-Aligning Objectives (0.1398s)
11/8/2023 9:30:41 PM	5.571	SINGLEP	Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll
11/8/2023 9:30:41 PM	5.571	SINGLEP	Download Extra RAM (5.5159s)
11/8/2023 9:30:41 PM	5.571	SINGLEP	Post-Proton Surge (0.0150s)
11/8/2023 9:30:41 PM	5.571	SINGLEP	Background Radiation Taste Test (0.0480s)
11/8/2023 9:30:41 PM	5.571	SINGLEP	Shuffling Chairs On Command Deck (0.0306s)
11/8/2023 9:30:41 PM	5.571	SINGLEP	Windshield Wiping (0.3036s)
11/8/2023 9:30:42 PM	5.571	SINGLEP	Last Organizational Modeling (0.8791s)
11/8/2023 9:30:43 PM	5.571	SINGLEP	Stimulate Modulation (0.6036s)
11/8/2023 9:30:43 PM	5.571	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
11/8/2023 9:30:42 PM	5.571	SINGLEP	DELAYED1 TID32 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
11/8/2023 9:30:43 PM	5.571	SINGLEP	We got 510 campaign's data when deserializing
11/8/2023 9:30:43 PM	5.571	SINGLEP	Order Cores By Seniority (0.4966s)
11/8/2023 9:30:43 PM	5.571	SINGLEP	Load Historical Documents (0.0095s)
11/8/2023 9:30:43 PM	5.571	SINGLEP	19.5 seconds total load time.
Check System Logs For Rogue Intelligence (0.5s)
Inspect Aft Hatches (1.0s)
Check For Extra Modules (3.1s)
Pruning Excess Brain Cells (0.6s)
Remembering Alamo (0.8s)
Calculate Odds Of Success (0.6s)
Briefly Panic (0.3s)
Install Confidence Routines (0.6s)
Late Axionic Computations (1.6s)
Eating Starfields (0.5s)
Combing Distant Planets (0.3s)
Developing New Ship Parts (0.9s)
Download Extra RAM (5.5s)
Windshield Wiping (0.3s)
Last Organizational Modeling (0.9s)
Stimulate Modulation (0.6s)
Order Cores By Seniority (0.5s)
11/8/2023 9:30:44 PM	5.571	SINGLEP	Hello Steam user 'Crab'
11/8/2023 9:33:14 PM	5.571	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Third.save Source1: AnythingElse Source3: LoadingSaveGame
11/8/2023 9:33:14 PM	5.571	SINGLEP	Clearing player accounts.
11/8/2023 9:33:15 PM	5.571	SINGLEP	OnLoad: Fixed positions of 2 ship(s), 0 shot(s), 0 other/wormhole(s).
11/8/2023 9:33:15 PM	5.571	SINGLEP	Finish load save in 1,468ms
11/8/2023 9:37:15 PM	5.571	SINGLEP	Nomad 1 is a nomad that has moved
11/8/2023 9:38:07 PM	5.571	SINGLEP	DELAYED2 TID23 We are moving Nomad 2
11/8/2023 9:38:11 PM	5.571	SINGLEP	Nomad 2 is a nomad that has moved
11/8/2023 9:40:14 PM	5.571	SINGLEP	Nomad 3 is a nomad that has moved
11/8/2023 9:41:48 PM	5.571	SINGLEP	DELAYED3 TID7 Fixed incorrect count of ships to be granted.  Was 10, now 2 Plasma Turret from Turret Schematic Server
11/8/2023 9:55:35 PM	5.571	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5571_Hotfix
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

11/8/2023 9:55:35 PM	5.571	SINGLEP	Clearing player accounts.
11/8/2023 9:55:38 PM	5.571	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Autosave at 2h 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
11/8/2023 9:55:38 PM	5.571	SINGLEP	Clearing player accounts.
11/8/2023 9:55:39 PM	5.571	SINGLEP	OnLoad: Fixed positions of 2 ship(s), 0 shot(s), 0 other/wormhole(s).
11/8/2023 9:55:39 PM	5.571	SINGLEP	Finish load save in 620ms
11/8/2023 10:05:02 PM	5.571	SINGLEP	Nomad 2 is a nomad that has moved
11/8/2023 10:07:08 PM	5.571	SINGLEP	DELAYED4 TID20 We are moving Nomad 3
11/8/2023 10:07:08 PM	5.571	SINGLEP	DELAYED5 TID20 We are moving Nomad 3
11/8/2023 10:07:08 PM	5.571	SINGLEP	Nomad 3 is a nomad that has moved
11/8/2023 10:08:40 PM	5.571	SINGLEP	Nomad 1 is a nomad that has moved
11/8/2023 10:13:17 PM	5.571	SINGLEP	DELAYED6 TID32 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/8/2023 10:13:21 PM	5.571	SINGLEP	DELAYED7 TID44 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/8/2023 10:13:29 PM	5.571	SINGLEP	DELAYED8 TID43 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/8/2023 10:13:33 PM	5.571	SINGLEP	DELAYED9 TID45 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/8/2023 10:13:37 PM	5.571	SINGLEP	DELAYED10 TID6 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/8/2023 10:13:41 PM	5.571	SINGLEP	DELAYED11 TID6 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/8/2023 10:13:45 PM	5.571	SINGLEP	DELAYED12 TID19 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/8/2023 10:13:49 PM	5.571	SINGLEP	DELAYED13 TID51 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/8/2023 10:13:53 PM	5.571	SINGLEP	DELAYED14 TID34 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/8/2023 10:13:57 PM	5.571	SINGLEP	DELAYED15 TID57 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/8/2023 10:18:20 PM	5.571	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5571_Hotfix
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

11/8/2023 10:18:20 PM	5.571	SINGLEP	Clearing player accounts.
11/8/2023 10:18:32 PM	5.571	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Third.save Source1: AnythingElse Source3: LoadingSaveGame
11/8/2023 10:18:32 PM	5.571	SINGLEP	Clearing player accounts.
11/8/2023 10:18:33 PM	5.571	SINGLEP	OnLoad: Fixed positions of 2 ship(s), 0 shot(s), 0 other/wormhole(s).
11/8/2023 10:18:33 PM	5.571	SINGLEP	Finish load save in 557ms
11/8/2023 10:18:42 PM	5.571	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5571_Hotfix
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

11/8/2023 10:18:42 PM	5.571	SINGLEP	Clearing player accounts.
11/8/2023 10:18:44 PM	5.571	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Autosave at 2h 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
11/8/2023 10:18:44 PM	5.571	SINGLEP	Clearing player accounts.
11/8/2023 10:18:44 PM	5.571	SINGLEP	OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s).
11/8/2023 10:18:44 PM	5.571	SINGLEP	Finish load save in 578ms
11/8/2023 10:18:44 PM	5.571	SINGLEP	Uno is a nomad that has moved
11/8/2023 10:18:44 PM	5.571	SINGLEP	Markham is a nomad that has moved
11/8/2023 10:18:44 PM	5.571	SINGLEP	Bloch is a nomad that has moved
11/8/2023 10:18:44 PM	5.571	SINGLEP	Takeru is a nomad that has moved
11/8/2023 10:18:44 PM	5.571	SINGLEP	Nomad 2 is a nomad that has moved
11/8/2023 10:18:44 PM	5.571	SINGLEP	Nomad 3 is a nomad that has moved
11/8/2023 10:20:12 PM	5.571	SINGLEP	Nomad 1 is a nomad that has moved
11/8/2023 10:25:12 PM	5.571	SINGLEP	DELAYED16 TID62 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/8/2023 10:25:20 PM	5.571	SINGLEP	DELAYED17 TID49 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/8/2023 10:25:37 PM	5.571	SINGLEP	DELAYED18 TID47 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/8/2023 10:26:27 PM	5.571	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5571_Hotfix
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

11/8/2023 10:26:27 PM	5.571	SINGLEP	Clearing player accounts.
11/8/2023 10:26:33 PM	5.571	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Third.save Source1: AnythingElse Source3: LoadingSaveGame
11/8/2023 10:26:33 PM	5.571	SINGLEP	Clearing player accounts.
11/8/2023 10:26:33 PM	5.571	SINGLEP	OnLoad: Fixed positions of 2 ship(s), 0 shot(s), 0 other/wormhole(s).
11/8/2023 10:26:33 PM	5.571	SINGLEP	Finish load save in 515ms
11/8/2023 10:27:33 PM	5.571	SINGLEP	Nomad 1 is a nomad that has moved
11/8/2023 10:27:46 PM	5.571	SINGLEP	DELAYED19 TID15 We are moving Nomad 2
11/8/2023 10:27:46 PM	5.571	SINGLEP	DELAYED20 TID15 We are moving Nomad 2
11/8/2023 10:27:56 PM	5.571	SINGLEP	Nomad 2 is a nomad that has moved
11/8/2023 10:29:09 PM	5.571	SINGLEP	Nomad 3 is a nomad that has moved
11/8/2023 10:31:10 PM	5.571	SINGLEP	DELAYED21 TID28 Fixed incorrect count of ships to be granted.  Was 10, now 2 Plasma Turret from Turret Schematic Server
11/8/2023 10:38:29 PM	5.571	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5571_Hotfix
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

11/8/2023 10:38:29 PM	5.571	SINGLEP	Clearing player accounts.
11/8/2023 10:38:36 PM	5.571	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Autosave at 2h 35m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
11/8/2023 10:38:36 PM	5.571	SINGLEP	Clearing player accounts.
11/8/2023 10:38:37 PM	5.571	SINGLEP	OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s).
11/8/2023 10:38:37 PM	5.571	SINGLEP	Finish load save in 572ms
11/8/2023 10:38:37 PM	5.571	SINGLEP	Proxima is a nomad that has moved
11/8/2023 10:38:37 PM	5.571	SINGLEP	Emerald is a nomad that has moved
11/8/2023 10:38:37 PM	5.571	SINGLEP	Winograd is a nomad that has moved
11/8/2023 10:38:37 PM	5.571	SINGLEP	Zuno is a nomad that has moved
11/8/2023 10:38:37 PM	5.571	SINGLEP	Nomad 1 is a nomad that has moved
11/8/2023 10:38:37 PM	5.571	SINGLEP	Nomad 2 is a nomad that has moved
11/8/2023 10:38:37 PM	5.571	SINGLEP	Nomad 3 is a nomad that has moved
11/8/2023 10:38:49 PM	5.571	SINGLEP	DELAYED22 TID32 Fixed incorrect count of ships to be granted.  Was 10, now 2 Plasma Turret from Turret Schematic Server
11/8/2023 10:49:20 PM	5.571	SINGLEP	No resolution change was required.
11/8/2023 10:49:20 PM	5.571	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/8/2023 10:49:20 PM	5.571	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/8/2023 10:49:28 PM	5.571	SINGLEP	No resolution change was required.
11/8/2023 10:49:28 PM	5.571	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/8/2023 10:49:28 PM	5.571	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/8/2023 10:54:53 PM	5.571	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5571_Hotfix
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

11/9/2023 7:24:49 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/9/2023 7:24:49 PM	SINGLEP	Boot up FleetOS (0.2524s)
11/9/2023 7:24:50 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 11  (10.0.22621) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1650
graphicsDeviceID: 8081
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3962
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
processorCount: 12
processorFrequency: 2592
systemMemorySize: 8032
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/9/2023 7:24:50 PM	5.571	SINGLEP	Game Version: 5.571
11/9/2023 7:24:50 PM	5.571	SINGLEP	Check System Logs For Rogue Intelligence (0.4457s)
11/9/2023 7:24:51 PM	5.571	SINGLEP	Inspect Aft Hatches (0.8414s)
11/9/2023 7:24:51 PM	5.571	SINGLEP	Found 898 xml files in 154 folders in 212ms
11/9/2023 7:24:53 PM	5.571	SINGLEP	Check For Extra Modules (2.5379s)
11/9/2023 7:24:53 PM	5.571	SINGLEP	898 Xml Files Parsed in 2,310ms
11/9/2023 7:24:53 PM	5.571	SINGLEP	Gather Ancient Lifeforms (0.0010s)
11/9/2023 7:24:53 PM	5.571	SINGLEP	Eject Trash Into Hyperspace (0.0030s)
11/9/2023 7:24:53 PM	5.571	SINGLEP	Bring Cloaking Systems Online (0.1198s)
11/9/2023 7:24:53 PM	5.571	SINGLEP	Update mod and expansion statuses!
11/9/2023 7:24:53 PM	5.571	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (Installed And Enabled!)  
11/9/2023 7:24:53 PM	5.571	SINGLEP	Mods:  ClassicFusion (Disabled)  AchievementRestorer (Disabled)  AIShieldGenerators (Disabled)  AMU (Disabled)  AzaranEmpire (Disabled)  Bonus_Assets (Disabled)  CapturableDreadnoughts (Disabled)  CityShips (Disabled)  DireMacrophage (Disabled)  DpsHud (Disabled)  DysonSidekick (Disabled)  ExoticShips (Disabled)  ExowarVarietyLON (Disabled)  ExpertMinusScaling (Disabled)  ExtendedShipVariants (Disabled)  facc_fleet_names (Disabled)  facc_ASF (Disabled)  facc_ASF_plus (Disabled)  facc_GSF (Disabled)  facc_GSF_plus (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  Generator (Disabled)  HydralFedBalance (Disabled)  HydralFederation (Disabled)  JuicyJournals (Disabled)  Leere (Disabled)  Lore (Disabled)  LostHumans (Disabled)  LostSpireCoilbeam (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  NecromancerIsNotNeinzul (Disabled)  NecroParty (Disabled)  OutguardParty (Disabled)  PaladinTransports (Disabled)  PlayableFlenser (Disabled)  Poi (Disabled)  PowerfulCommandStations (Disabled)  RadiantColors (Disabled)  RadiantDysonTweaks (Disabled)  RadiantFleets (Disabled)  RadiantMaps (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  Reclaimers (Disabled)  SapperAlterations (Disabled)  ShipLineUpgrades (Disabled)  SimpleOptions (Disabled)  SKCivilianIndustry (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  UniversalNemesis (Disabled)  Xushido (Disabled)  
11/9/2023 7:24:53 PM	5.571	SINGLEP	Check Nearby Stellar Masses (0.0501s)
11/9/2023 7:24:53 PM	5.571	SINGLEP	898 Xml Files Checked For Exp/Mod Status in 10ms
11/9/2023 7:24:54 PM	5.571	SINGLEP	Pruning Excess Brain Cells (0.6302s)
11/9/2023 7:24:55 PM	5.571	SINGLEP	No resolution change was required.
11/9/2023 7:24:55 PM	5.571	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/9/2023 7:24:55 PM	5.571	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/9/2023 7:24:55 PM	5.571	SINGLEP	Remembering Alamo (0.6835s)
11/9/2023 7:24:55 PM	5.571	SINGLEP	Calculate Odds Of Success (0.7061s)
11/9/2023 7:24:56 PM	5.571	SINGLEP	Briefly Panic (0.5029s)
11/9/2023 7:24:57 PM	5.571	SINGLEP	Install Confidence Routines (0.8066s)
11/9/2023 7:24:57 PM	5.571	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
11/9/2023 7:24:58 PM	5.571	SINGLEP	Late Axionic Computations (0.8994s)
11/9/2023 7:24:58 PM	5.571	SINGLEP	Acquiring Towel (0.0402s)
11/9/2023 7:24:58 PM	5.571	SINGLEP	Inhibiting Visual Scans (0.0951s)
11/9/2023 7:24:58 PM	5.571	SINGLEP	Ejecting Tactical Core (0.1150s)
11/9/2023 7:24:58 PM	5.571	SINGLEP	Grouping Flow Fields (0.0537s)
11/9/2023 7:24:58 PM	5.571	SINGLEP	Gesticulating Starfields (0.4405s)
11/9/2023 7:24:59 PM	5.571	SINGLEP	Pillaging Distant Planets (0.3600s)
11/9/2023 7:24:59 PM	5.571	SINGLEP	Calculating Firing Cones (0.0270s)
11/9/2023 7:25:00 PM	5.571	SINGLEP	Ejecting Ship Parts Into Space (0.8840s)
11/9/2023 7:25:00 PM	5.571	SINGLEP	Re-Aligning Objectives (0.1425s)
11/9/2023 7:25:06 PM	5.571	SINGLEP	Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll
11/9/2023 7:25:06 PM	5.571	SINGLEP	Planetary Collision Avoidance (6.1733s)
11/9/2023 7:25:06 PM	5.571	SINGLEP	Post-Proton Surge (0.0312s)
11/9/2023 7:25:06 PM	5.571	SINGLEP	Background Radiation Taste Test (0.0771s)
11/9/2023 7:25:06 PM	5.571	SINGLEP	Shuffling Chairs On Command Deck (0.0555s)
11/9/2023 7:25:07 PM	5.571	SINGLEP	Windshield Wiping (0.3923s)
11/9/2023 7:25:07 PM	5.571	SINGLEP	Last Organizational Modeling (0.9792s)
11/9/2023 7:25:08 PM	5.571	SINGLEP	Stimulate Modulation (0.5032s)
11/9/2023 7:25:08 PM	5.571	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
11/9/2023 7:25:08 PM	5.571	SINGLEP	DELAYED1 TID18 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
11/9/2023 7:25:08 PM	5.571	SINGLEP	We got 510 campaign's data when deserializing
11/9/2023 7:25:08 PM	5.571	SINGLEP	Order Cores By Seniority (0.3905s)
11/9/2023 7:25:08 PM	5.571	SINGLEP	Load Historical Documents (0.0092s)
11/9/2023 7:25:08 PM	5.571	SINGLEP	19.3 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (0.4s)
Inspect Aft Hatches (0.8s)
Check For Extra Modules (2.5s)
Pruning Excess Brain Cells (0.6s)
Remembering Alamo (0.7s)
Calculate Odds Of Success (0.7s)
Briefly Panic (0.5s)
Install Confidence Routines (0.8s)
Late Axionic Computations (0.9s)
Gesticulating Starfields (0.4s)
Pillaging Distant Planets (0.4s)
Ejecting Ship Parts Into Space (0.9s)
Planetary Collision Avoidance (6.2s)
Windshield Wiping (0.4s)
Last Organizational Modeling (1.0s)
Stimulate Modulation (0.5s)
Order Cores By Seniority (0.4s)
11/9/2023 7:25:09 PM	5.571	SINGLEP	Hello Steam user 'Crab'
11/9/2023 7:27:34 PM	5.571	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Third.save Source1: AnythingElse Source3: LoadingSaveGame
11/9/2023 7:27:34 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 7:27:35 PM	5.571	SINGLEP	OnLoad: Fixed positions of 2 ship(s), 0 shot(s), 0 other/wormhole(s).
11/9/2023 7:27:35 PM	5.571	SINGLEP	Finish load save in 1,463ms
11/9/2023 7:44:37 PM	5.571	SINGLEP	Nomad 2 is a nomad that has moved
11/9/2023 7:47:34 PM	5.571	SINGLEP	DELAYED2 TID8 We are moving Nomad 3
11/9/2023 7:47:42 PM	5.571	SINGLEP	Nomad 1 is a nomad that has moved
11/9/2023 7:47:42 PM	5.571	SINGLEP	Nomad 3 is a nomad that has moved
11/9/2023 7:52:52 PM	5.571	SINGLEP	DELAYED3 TID46 Reconquest Seeding for Zaman: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10
11/9/2023 7:54:10 PM	5.571	SINGLEP	DELAYED4 TID63 Raid Engine #2577 The Baron on Trunnion is sending a wave against Crabby
11/9/2023 7:55:00 PM	5.571	SINGLEP	DELAYED5 TID33 Memory not cleaned up properly at RapidAntiLeakPoolable 'AISent-Helper_SendThreatOnRaid-working_highPriorityPotentialAttackTargets' of type Arcen.Universal.List`1[Arcen.AIW2.Core.Planet]
11/9/2023 7:59:57 PM	5.571	SINGLEP	DELAYED6 TID29 BUG: AI_FLEE_THRT Trying to send AI ships from planet Lawrence when ship was on 
11/9/2023 8:04:01 PM	5.571	SINGLEP	DELAYED7 TID51 We are moving Nomad 2
11/9/2023 8:04:01 PM	5.571	SINGLEP	Nomad 2 is a nomad that has moved
11/9/2023 8:07:40 PM	5.571	SINGLEP	DELAYED8 TID75 We are moving Nomad 1
11/9/2023 8:07:49 PM	5.571	SINGLEP	Nomad 1 is a nomad that has moved
11/9/2023 8:08:11 PM	5.571	SINGLEP	DELAYED9 TID27 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/9/2023 8:08:19 PM	5.571	SINGLEP	DELAYED10 TID87 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/9/2023 8:08:27 PM	5.571	SINGLEP	DELAYED11 TID40 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/9/2023 8:08:32 PM	5.571	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5571_Hotfix
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

11/9/2023 8:08:32 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 8:10:47 PM	5.571	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Autosave at 3h 5m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
11/9/2023 8:10:47 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 8:10:48 PM	5.571	SINGLEP	OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s).
11/9/2023 8:10:48 PM	5.571	SINGLEP	Finish load save in 572ms
11/9/2023 8:11:08 PM	5.571	SINGLEP	DELAYED12 TID7 We are moving Nomad 2
11/9/2023 8:11:15 PM	5.571	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5571_Hotfix
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

11/9/2023 8:11:16 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 8:11:17 PM	5.571	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Autosave at 3h 5m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
11/9/2023 8:11:17 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 8:11:18 PM	5.571	SINGLEP	OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s).
11/9/2023 8:11:18 PM	5.571	SINGLEP	Finish load save in 501ms
11/9/2023 8:11:41 PM	5.571	SINGLEP	DELAYED13 TID33 We are moving Nomad 2
11/9/2023 8:11:59 PM	5.571	SINGLEP	Nomad 2 is a nomad that has moved
11/9/2023 8:15:20 PM	5.571	SINGLEP	DELAYED14 TID39 We are moving Nomad 1
11/9/2023 8:15:20 PM	5.571	SINGLEP	DELAYED15 TID39 We are moving Nomad 1
11/9/2023 8:15:43 PM	5.571	SINGLEP	DELAYED16 TID37 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/9/2023 8:15:47 PM	5.571	SINGLEP	Nomad 1 is a nomad that has moved
11/9/2023 8:16:19 PM	5.571	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5571_Hotfix
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

11/9/2023 8:17:42 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/9/2023 8:17:42 PM	SINGLEP	Boot up FleetOS (0.2261s)
11/9/2023 8:17:42 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 11  (10.0.22621) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1650
graphicsDeviceID: 8081
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3962
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
processorCount: 12
processorFrequency: 2592
systemMemorySize: 8032
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/9/2023 8:17:42 PM	5.571	SINGLEP	Game Version: 5.571
11/9/2023 8:17:42 PM	5.571	SINGLEP	Check System Logs For Rogue Intelligence (0.4186s)
11/9/2023 8:17:43 PM	5.571	SINGLEP	Inspect Aft Hatches (0.1480s)
11/9/2023 8:17:43 PM	5.571	SINGLEP	Found 898 xml files in 154 folders in 163ms
11/9/2023 8:17:44 PM	5.571	SINGLEP	Check For Extra Modules (1.2235s)
11/9/2023 8:17:44 PM	5.571	SINGLEP	898 Xml Files Parsed in 1,051ms
11/9/2023 8:17:44 PM	5.571	SINGLEP	Gather Ancient Lifeforms (0.0010s)
11/9/2023 8:17:44 PM	5.571	SINGLEP	Eject Trash Into Hyperspace (0.0050s)
11/9/2023 8:17:44 PM	5.571	SINGLEP	Bring Cloaking Systems Online (0.1203s)
11/9/2023 8:17:44 PM	5.571	SINGLEP	Update mod and expansion statuses!
11/9/2023 8:17:44 PM	5.571	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (Installed And Enabled!)  
11/9/2023 8:17:44 PM	5.571	SINGLEP	Mods:  ClassicFusion (Disabled)  AchievementRestorer (Disabled)  AIShieldGenerators (Disabled)  AMU (Disabled)  AzaranEmpire (Disabled)  Bonus_Assets (Disabled)  CapturableDreadnoughts (Disabled)  CityShips (Disabled)  DireMacrophage (Disabled)  DpsHud (Disabled)  DysonSidekick (Disabled)  ExoticShips (Disabled)  ExowarVarietyLON (Disabled)  ExpertMinusScaling (Disabled)  ExtendedShipVariants (Disabled)  facc_fleet_names (Disabled)  facc_ASF (Disabled)  facc_ASF_plus (Disabled)  facc_GSF (Disabled)  facc_GSF_plus (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  Generator (Disabled)  HydralFedBalance (Disabled)  HydralFederation (Disabled)  JuicyJournals (Disabled)  Leere (Disabled)  Lore (Disabled)  LostHumans (Disabled)  LostSpireCoilbeam (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  NecromancerIsNotNeinzul (Disabled)  NecroParty (Disabled)  OutguardParty (Disabled)  PaladinTransports (Disabled)  PlayableFlenser (Disabled)  Poi (Disabled)  PowerfulCommandStations (Disabled)  RadiantColors (Disabled)  RadiantDysonTweaks (Disabled)  RadiantFleets (Disabled)  RadiantMaps (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  Reclaimers (Disabled)  SapperAlterations (Disabled)  ShipLineUpgrades (Disabled)  SimpleOptions (Disabled)  SKCivilianIndustry (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  UniversalNemesis (Disabled)  Xushido (Disabled)  
11/9/2023 8:17:44 PM	5.571	SINGLEP	Check Nearby Stellar Masses (0.0478s)
11/9/2023 8:17:44 PM	5.571	SINGLEP	898 Xml Files Checked For Exp/Mod Status in 12ms
11/9/2023 8:17:44 PM	5.571	SINGLEP	Pruning Excess Brain Cells (0.0950s)
11/9/2023 8:17:44 PM	5.571	SINGLEP	No resolution change was required.
11/9/2023 8:17:44 PM	5.571	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/9/2023 8:17:44 PM	5.571	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/9/2023 8:17:44 PM	5.571	SINGLEP	Remembering Alamo (0.1807s)
11/9/2023 8:17:45 PM	5.571	SINGLEP	Calculate Odds Of Success (0.5542s)
11/9/2023 8:17:45 PM	5.571	SINGLEP	Briefly Panic (0.3439s)
11/9/2023 8:17:46 PM	5.571	SINGLEP	Install Confidence Routines (0.5589s)
11/9/2023 8:17:46 PM	5.571	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
11/9/2023 8:17:46 PM	5.571	SINGLEP	Late Axionic Computations (0.5268s)
11/9/2023 8:17:46 PM	5.571	SINGLEP	Acquiring Towel (0.0215s)
11/9/2023 8:17:46 PM	5.571	SINGLEP	Inhibiting Visual Scans (0.0257s)
11/9/2023 8:17:46 PM	5.571	SINGLEP	Ejecting Tactical Core (0.1203s)
11/9/2023 8:17:46 PM	5.571	SINGLEP	Grouping Flow Fields (0.0486s)
11/9/2023 8:17:47 PM	5.571	SINGLEP	Listening To Starfields (0.3690s)
11/9/2023 8:17:47 PM	5.571	SINGLEP	Fondly Remembering Distant Planets (0.3128s)
11/9/2023 8:17:47 PM	5.571	SINGLEP	Calculating Firing Cones (0.0162s)
11/9/2023 8:17:48 PM	5.571	SINGLEP	Wearing Ship Parts On Head (1.1070s)
11/9/2023 8:17:48 PM	5.571	SINGLEP	Re-Aligning Objectives (0.1806s)
11/9/2023 8:17:54 PM	5.571	SINGLEP	Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll
11/9/2023 8:17:54 PM	5.571	SINGLEP	Detecting Microfractures (5.3082s)
11/9/2023 8:17:54 PM	5.571	SINGLEP	Post-Proton Surge (0.0223s)
11/9/2023 8:17:54 PM	5.571	SINGLEP	Background Radiation Taste Test (0.0705s)
11/9/2023 8:17:54 PM	5.571	SINGLEP	Shuffling Chairs On Command Deck (0.0452s)
11/9/2023 8:17:54 PM	5.571	SINGLEP	Windshield Wiping (0.2275s)
11/9/2023 8:17:55 PM	5.571	SINGLEP	Last Organizational Modeling (1.1944s)
11/9/2023 8:17:56 PM	5.571	SINGLEP	Stimulate Modulation (0.6671s)
11/9/2023 8:17:56 PM	5.571	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
11/9/2023 8:17:55 PM	5.571	SINGLEP	DELAYED1 TID61 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
11/9/2023 8:17:56 PM	5.571	SINGLEP	We got 510 campaign's data when deserializing
11/9/2023 8:17:56 PM	5.571	SINGLEP	Order Cores By Seniority (0.4173s)
11/9/2023 8:17:56 PM	5.571	SINGLEP	Load Historical Documents (0.0087s)
11/9/2023 8:17:56 PM	5.571	SINGLEP	14.6 seconds total load time.
Check System Logs For Rogue Intelligence (0.4s)
Check For Extra Modules (1.2s)
Calculate Odds Of Success (0.6s)
Briefly Panic (0.3s)
Install Confidence Routines (0.6s)
Late Axionic Computations (0.5s)
Listening To Starfields (0.4s)
Fondly Remembering Distant Planets (0.3s)
Wearing Ship Parts On Head (1.1s)
Detecting Microfractures (5.3s)
Last Organizational Modeling (1.2s)
Stimulate Modulation (0.7s)
Order Cores By Seniority (0.4s)
11/9/2023 8:17:57 PM	5.571	SINGLEP	Hello Steam user 'Crab'
11/9/2023 8:18:09 PM	5.571	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Fourth.save Source1: AnythingElse Source3: LoadingSaveGame
11/9/2023 8:18:10 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 8:18:11 PM	5.571	SINGLEP	OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s).
11/9/2023 8:18:11 PM	5.571	SINGLEP	Finish load save in 1,490ms
11/9/2023 8:18:11 PM	5.571	SINGLEP	Greibach is a nomad that has moved
11/9/2023 8:18:11 PM	5.571	SINGLEP	Ether is a nomad that has moved
11/9/2023 8:18:11 PM	5.571	SINGLEP	Nomad 2 is a nomad that has moved
11/9/2023 8:18:26 PM	5.571	SINGLEP	DELAYED2 TID6 We are moving Nomad 1
11/9/2023 8:18:26 PM	5.571	SINGLEP	DELAYED3 TID6 We are moving Nomad 1
11/9/2023 8:18:26 PM	5.571	SINGLEP	Nomad 1 is a nomad that has moved
11/9/2023 8:19:21 PM	5.571	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5571_Hotfix
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

11/9/2023 8:19:22 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 8:20:20 PM	5.571	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/Community\Adapt Or Perish.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart
11/9/2023 8:20:20 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 8:20:20 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 8:20:20 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 8:20:20 PM	5.571	SINGLEP	loading as template
11/9/2023 8:20:20 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
11/9/2023 8:20:20 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
11/9/2023 8:20:20 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
11/9/2023 8:20:20 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
11/9/2023 8:20:20 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
11/9/2023 8:20:20 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
11/9/2023 8:20:20 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
11/9/2023 8:20:20 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
11/9/2023 8:20:20 PM	5.571	SINGLEP	Finish load save in 299ms
11/9/2023 8:20:20 PM	5.571	SINGLEP	DELAYED4 TID19 Start Generate Partial Map with Simple and seed 2060128411 and planet count 100 and 20 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF
11/9/2023 8:20:20 PM	5.571	SINGLEP	DELAYED5 TID19 Setting quickstart campaign type to: HumanityAscendant
11/9/2023 8:20:20 PM	5.571	SINGLEP	DELAYED6 TID19 Map structure generated in 69ms.
11/9/2023 8:20:20 PM	5.571	SINGLEP	DELAYED7 TID19 PlayerAccount Crabby has now been put in control of faction 3 - Human Empire.
11/9/2023 8:20:20 PM	5.571	SINGLEP	DELAYED8 TID19 Generate Partial Map Complete  116ms Seed: 2060128411
11/9/2023 8:20:24 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 8:21:22 PM	5.571	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/3_The_Neinzul_Abyss/QuickStarts2/Necromancer\6-Necromancer (Challenging) Turf War.save Source1: AnythingElse Source3: LoadingQuickStart
11/9/2023 8:21:22 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 8:21:22 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 8:21:22 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 8:21:22 PM	5.571	SINGLEP	loading as template
11/9/2023 8:21:22 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
11/9/2023 8:21:22 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
11/9/2023 8:21:22 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
11/9/2023 8:21:22 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
11/9/2023 8:21:22 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
11/9/2023 8:21:22 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
11/9/2023 8:21:22 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
11/9/2023 8:21:22 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
11/9/2023 8:21:22 PM	5.571	SINGLEP	Finish load save in 259ms
11/9/2023 8:21:22 PM	5.571	SINGLEP	DELAYED9 TID85 Start Generate FULL Map with TheSquare and seed 874316806 and planet count 80 and 13 factions (AnythingElse LoadingQuickStart) Logging OFF
11/9/2023 8:21:22 PM	5.571	SINGLEP	DELAYED10 TID85 Setting quickstart campaign type to: HumanityAscendant
11/9/2023 8:21:22 PM	5.571	SINGLEP	DELAYED11 TID85 Map structure generated in 89ms.
11/9/2023 8:30:55 PM	5.571	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5571_Hotfix
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

11/9/2023 8:30:55 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 8:31:03 PM	5.571	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/3_The_Neinzul_Abyss/QuickStarts2/Necromancer\6-Necromancer (Challenging) Turf War.save Source1: AnythingElse Source3: LoadingQuickStart
11/9/2023 8:31:03 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 8:31:03 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 8:31:03 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 8:31:03 PM	5.571	SINGLEP	loading as template
11/9/2023 8:31:03 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
11/9/2023 8:31:03 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
11/9/2023 8:31:03 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
11/9/2023 8:31:03 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
11/9/2023 8:31:03 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
11/9/2023 8:31:03 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
11/9/2023 8:31:03 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
11/9/2023 8:31:03 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
11/9/2023 8:31:03 PM	5.571	SINGLEP	Finish load save in 236ms
11/9/2023 8:31:03 PM	5.571	SINGLEP	DELAYED12 TID47 Start Generate FULL Map with TheSquare and seed 362995651 and planet count 80 and 13 factions (AnythingElse LoadingQuickStart) Logging OFF
11/9/2023 8:31:03 PM	5.571	SINGLEP	DELAYED13 TID47 Setting quickstart campaign type to: HumanityAscendant
11/9/2023 8:31:04 PM	5.571	SINGLEP	DELAYED14 TID47 Map structure generated in 90ms.
11/9/2023 8:34:01 PM	5.571	SINGLEP	Null TemplarPerUnitBaseInfo on Stealth Bombard #2985 Praetorian Guard on Cannae
11/9/2023 8:34:01 PM	5.571	SINGLEP	Null TemplarPerUnitBaseInfo on Stealth Bombard #2985 Praetorian Guard on Cannae
11/9/2023 8:47:17 PM	5.571	SINGLEP	DELAYED15 TID87 We are spawning 1 leaders
11/9/2023 8:47:17 PM	5.571	SINGLEP	DELAYED16 TID87 	Spawned Herald #5576 on Gerunda
11/9/2023 8:57:49 PM	5.571	SINGLEP	DELAYED17 TID41 We are spawning 1 leaders
11/9/2023 8:57:49 PM	5.571	SINGLEP	DELAYED18 TID41 	Spawned Herald #8594 on Gerunda
11/9/2023 8:58:09 PM	5.571	SINGLEP	Null TemplarPerUnitBaseInfo on Templar Rift #3671  on [null planet]
11/9/2023 8:58:09 PM	5.571	SINGLEP	Null TemplarPerUnitBaseInfo on Templar Rift #3671  on [null planet]
11/9/2023 9:02:28 PM	5.571	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5571_Hotfix
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

11/9/2023 9:02:29 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 9:02:50 PM	5.571	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Community\The Utmost Badger.save Source1: AnythingElse Source3: LoadingQuickStart
11/9/2023 9:02:51 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 9:02:51 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 9:02:51 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 9:02:51 PM	5.571	SINGLEP	loading as template
11/9/2023 9:02:51 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
11/9/2023 9:02:51 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
11/9/2023 9:02:51 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
11/9/2023 9:02:51 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
11/9/2023 9:02:51 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
11/9/2023 9:02:51 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
11/9/2023 9:02:51 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
11/9/2023 9:02:51 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
11/9/2023 9:02:51 PM	5.571	SINGLEP	Finish load save in 257ms
11/9/2023 9:02:51 PM	5.571	SINGLEP	DELAYED19 TID36 Start Generate FULL Map with TheSquare and seed 468857448 and planet count 80 and 16 factions (AnythingElse LoadingQuickStart) Logging OFF
11/9/2023 9:02:51 PM	5.571	SINGLEP	DELAYED20 TID36 Setting quickstart campaign type to: HumanityAscendant
11/9/2023 9:02:52 PM	5.571	SINGLEP	DELAYED21 TID36 Map structure generated in 833ms.
11/9/2023 9:03:06 PM	5.571	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5571_Hotfix
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

11/9/2023 9:03:06 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 9:03:16 PM	5.571	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Community\The Utmost Badger.save Source1: AnythingElse Source3: LoadingQuickStart
11/9/2023 9:03:16 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 9:03:16 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 9:03:16 PM	5.571	SINGLEP	Clearing player accounts.
11/9/2023 9:03:16 PM	5.571	SINGLEP	loading as template
11/9/2023 9:03:16 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
11/9/2023 9:03:16 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
11/9/2023 9:03:16 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
11/9/2023 9:03:16 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
11/9/2023 9:03:16 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
11/9/2023 9:03:16 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
11/9/2023 9:03:16 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
11/9/2023 9:03:16 PM	5.571	SINGLEP	Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
11/9/2023 9:03:16 PM	5.571	SINGLEP	Finish load save in 234ms
11/9/2023 9:03:16 PM	5.571	SINGLEP	DELAYED22 TID64 Start Generate FULL Map with TheSquare and seed 1120804515 and planet count 80 and 16 factions (AnythingElse LoadingQuickStart) Logging OFF
11/9/2023 9:03:16 PM	5.571	SINGLEP	DELAYED23 TID64 Setting quickstart campaign type to: HumanityAscendant
11/9/2023 9:03:17 PM	5.571	SINGLEP	DELAYED24 TID64 Map structure generated in 400ms.
11/9/2023 9:43:26 PM	5.571	SINGLEP	DELAYED25 TID50 Fixed incorrect count of ships to be granted.  Was 2, now 10 Harmonic Turret from Turret Schematic Server
11/9/2023 10:05:22 PM	5.571	SINGLEP	DELAYED26 TID10 Raid Engine #2115 AI Sentinels on Tadmor is sending a wave against Crabby
11/9/2023 10:39:24 PM	5.571	SINGLEP	Clearing player accounts.
11/10/2023 9:46:57 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/10/2023 9:46:57 PM	SINGLEP	Boot up FleetOS (0.2872s)
11/10/2023 9:46:57 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 11  (10.0.22621) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1650
graphicsDeviceID: 8081
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3962
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
processorCount: 12
processorFrequency: 2592
systemMemorySize: 8032
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/10/2023 9:46:58 PM	5.571	SINGLEP	Game Version: 5.571
11/10/2023 9:46:58 PM	5.571	SINGLEP	Check System Logs For Rogue Intelligence (0.5262s)
11/10/2023 9:46:59 PM	5.571	SINGLEP	Inspect Aft Hatches (0.9707s)
11/10/2023 9:46:59 PM	5.571	SINGLEP	Found 898 xml files in 154 folders in 184ms
11/10/2023 9:47:01 PM	5.571	SINGLEP	Check For Extra Modules (2.6289s)
11/10/2023 9:47:01 PM	5.571	SINGLEP	898 Xml Files Parsed in 2,437ms
11/10/2023 9:47:01 PM	5.571	SINGLEP	Gather Ancient Lifeforms (0.0020s)
11/10/2023 9:47:01 PM	5.571	SINGLEP	Eject Trash Into Hyperspace (0.0036s)
11/10/2023 9:47:01 PM	5.571	SINGLEP	Bring Cloaking Systems Online (0.1134s)
11/10/2023 9:47:01 PM	5.571	SINGLEP	Update mod and expansion statuses!
11/10/2023 9:47:01 PM	5.571	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (Installed And Enabled!)  
11/10/2023 9:47:01 PM	5.571	SINGLEP	Mods:  ClassicFusion (Disabled)  AchievementRestorer (Disabled)  AIShieldGenerators (Disabled)  AMU (Disabled)  AzaranEmpire (Disabled)  Bonus_Assets (Disabled)  CapturableDreadnoughts (Disabled)  CityShips (Disabled)  DireMacrophage (Disabled)  DpsHud (Disabled)  DysonSidekick (Disabled)  ExoticShips (Disabled)  ExowarVarietyLON (Disabled)  ExpertMinusScaling (Disabled)  ExtendedShipVariants (Disabled)  facc_fleet_names (Disabled)  facc_ASF (Disabled)  facc_ASF_plus (Disabled)  facc_GSF (Disabled)  facc_GSF_plus (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  Generator (Disabled)  HydralFedBalance (Disabled)  HydralFederation (Disabled)  JuicyJournals (Disabled)  Leere (Disabled)  Lore (Disabled)  LostHumans (Disabled)  LostSpireCoilbeam (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  NecromancerIsNotNeinzul (Disabled)  NecroParty (Disabled)  OutguardParty (Disabled)  PaladinTransports (Disabled)  PlayableFlenser (Disabled)  Poi (Disabled)  PowerfulCommandStations (Disabled)  RadiantColors (Disabled)  RadiantDysonTweaks (Disabled)  RadiantFleets (Disabled)  RadiantMaps (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  Reclaimers (Disabled)  SapperAlterations (Disabled)  ShipLineUpgrades (Disabled)  SimpleOptions (Disabled)  SKCivilianIndustry (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  UniversalNemesis (Disabled)  Xushido (Disabled)  
11/10/2023 9:47:01 PM	5.571	SINGLEP	Check Nearby Stellar Masses (0.0433s)
11/10/2023 9:47:01 PM	5.571	SINGLEP	898 Xml Files Checked For Exp/Mod Status in 9ms
11/10/2023 9:47:02 PM	5.571	SINGLEP	Pruning Excess Brain Cells (0.5275s)
11/10/2023 9:47:03 PM	5.571	SINGLEP	No resolution change was required.
11/10/2023 9:47:03 PM	5.571	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/10/2023 9:47:03 PM	5.571	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/10/2023 9:47:03 PM	5.571	SINGLEP	Remembering Alamo (0.6114s)
11/10/2023 9:47:03 PM	5.571	SINGLEP	Calculate Odds Of Success (0.5211s)
11/10/2023 9:47:03 PM	5.571	SINGLEP	Briefly Panic (0.2575s)
11/10/2023 9:47:04 PM	5.571	SINGLEP	Install Confidence Routines (0.4316s)
11/10/2023 9:47:04 PM	5.571	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
11/10/2023 9:47:05 PM	5.571	SINGLEP	Late Axionic Computations (0.7370s)
11/10/2023 9:47:05 PM	5.571	SINGLEP	Acquiring Towel (0.0252s)
11/10/2023 9:47:05 PM	5.571	SINGLEP	Inhibiting Visual Scans (0.0726s)
11/10/2023 9:47:05 PM	5.571	SINGLEP	Ejecting Tactical Core (0.1062s)
11/10/2023 9:47:05 PM	5.571	SINGLEP	Grouping Flow Fields (0.0440s)
11/10/2023 9:47:05 PM	5.571	SINGLEP	Initiating Starfields (0.3113s)
11/10/2023 9:47:05 PM	5.571	SINGLEP	Verifying Distant Planets (0.2733s)
11/10/2023 9:47:05 PM	5.571	SINGLEP	Calculating Firing Cones (0.0188s)
11/10/2023 9:47:06 PM	5.571	SINGLEP	Breaking In New Ship Parts (0.9302s)
11/10/2023 9:47:06 PM	5.571	SINGLEP	Re-Aligning Objectives (0.1388s)
11/10/2023 9:47:11 PM	5.571	SINGLEP	Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll
11/10/2023 9:47:11 PM	5.571	SINGLEP	Restrain Self From Stating The Odds (4.7941s)
11/10/2023 9:47:11 PM	5.571	SINGLEP	Post-Proton Surge (0.0164s)
11/10/2023 9:47:11 PM	5.571	SINGLEP	Background Radiation Taste Test (0.0641s)
11/10/2023 9:47:11 PM	5.571	SINGLEP	Shuffling Chairs On Command Deck (0.0309s)
11/10/2023 9:47:12 PM	5.571	SINGLEP	Windshield Wiping (0.2468s)
11/10/2023 9:47:12 PM	5.571	SINGLEP	Last Organizational Modeling (0.8161s)
11/10/2023 9:47:13 PM	5.571	SINGLEP	Stimulate Modulation (0.5038s)
11/10/2023 9:47:13 PM	5.571	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
11/10/2023 9:47:12 PM	5.571	SINGLEP	DELAYED1 TID30 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
11/10/2023 9:47:13 PM	5.571	SINGLEP	We got 510 campaign's data when deserializing
11/10/2023 9:47:13 PM	5.571	SINGLEP	Order Cores By Seniority (0.3590s)
11/10/2023 9:47:13 PM	5.571	SINGLEP	Load Historical Documents (0.0075s)
11/10/2023 9:47:13 PM	5.571	SINGLEP	16.4 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (0.5s)
Inspect Aft Hatches (1.0s)
Check For Extra Modules (2.6s)
Pruning Excess Brain Cells (0.5s)
Remembering Alamo (0.6s)
Calculate Odds Of Success (0.5s)
Briefly Panic (0.3s)
Install Confidence Routines (0.4s)
Late Axionic Computations (0.7s)
Initiating Starfields (0.3s)
Verifying Distant Planets (0.3s)
Breaking In New Ship Parts (0.9s)
Restrain Self From Stating The Odds (4.8s)
Last Organizational Modeling (0.8s)
Stimulate Modulation (0.5s)
Order Cores By Seniority (0.4s)
11/10/2023 9:47:14 PM	5.571	SINGLEP	Hello Steam user 'Crab'
11/10/2023 9:54:46 PM	5.571	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Utmost Badger\Second.save Source1: AnythingElse Source3: LoadingSaveGame
11/10/2023 9:54:46 PM	5.571	SINGLEP	Clearing player accounts.
11/10/2023 9:54:47 PM	5.571	SINGLEP	Finish load save in 980ms
11/10/2023 10:44:46 PM	5.571	SINGLEP	DELAYED2 TID19 Raid Engine #14051 AI Sentinels on Aksum is sending a wave against Crabby
11/10/2023 10:51:58 PM	5.571	SINGLEP	Clearing player accounts.
11/11/2023 12:07:47 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/11/2023 12:07:47 PM	SINGLEP	Boot up FleetOS (0.2549s)
11/11/2023 12:07:48 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 11  (10.0.22621) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1650
graphicsDeviceID: 8081
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3962
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
processorCount: 12
processorFrequency: 2592
systemMemorySize: 8032
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/11/2023 12:07:48 PM	5.571	SINGLEP	Game Version: 5.571
11/11/2023 12:07:48 PM	5.571	SINGLEP	Check System Logs For Rogue Intelligence (0.4312s)
11/11/2023 12:07:49 PM	5.571	SINGLEP	Inspect Aft Hatches (0.7881s)
11/11/2023 12:07:49 PM	5.571	SINGLEP	Found 898 xml files in 154 folders in 184ms
11/11/2023 12:07:51 PM	5.571	SINGLEP	Check For Extra Modules (2.6482s)
11/11/2023 12:07:51 PM	5.571	SINGLEP	898 Xml Files Parsed in 2,452ms
11/11/2023 12:07:51 PM	5.571	SINGLEP	Gather Ancient Lifeforms (0.0010s)
11/11/2023 12:07:51 PM	5.571	SINGLEP	Eject Trash Into Hyperspace (0.0050s)
11/11/2023 12:07:51 PM	5.571	SINGLEP	Bring Cloaking Systems Online (0.0907s)
11/11/2023 12:07:51 PM	5.571	SINGLEP	Update mod and expansion statuses!
11/11/2023 12:07:51 PM	5.571	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (Installed And Enabled!)  
11/11/2023 12:07:51 PM	5.571	SINGLEP	Mods:  ClassicFusion (Disabled)  AchievementRestorer (Disabled)  AIShieldGenerators (Disabled)  AMU (Disabled)  AzaranEmpire (Disabled)  Bonus_Assets (Disabled)  CapturableDreadnoughts (Disabled)  CityShips (Disabled)  DireMacrophage (Disabled)  DpsHud (Disabled)  DysonSidekick (Disabled)  ExoticShips (Disabled)  ExowarVarietyLON (Disabled)  ExpertMinusScaling (Disabled)  ExtendedShipVariants (Disabled)  facc_fleet_names (Disabled)  facc_ASF (Disabled)  facc_ASF_plus (Disabled)  facc_GSF (Disabled)  facc_GSF_plus (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  Generator (Disabled)  HydralFedBalance (Disabled)  HydralFederation (Disabled)  JuicyJournals (Disabled)  Leere (Disabled)  Lore (Disabled)  LostHumans (Disabled)  LostSpireCoilbeam (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  NecromancerIsNotNeinzul (Disabled)  NecroParty (Disabled)  OutguardParty (Disabled)  PaladinTransports (Disabled)  PlayableFlenser (Disabled)  Poi (Disabled)  PowerfulCommandStations (Disabled)  RadiantColors (Disabled)  RadiantDysonTweaks (Disabled)  RadiantFleets (Disabled)  RadiantMaps (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  Reclaimers (Disabled)  SapperAlterations (Disabled)  ShipLineUpgrades (Disabled)  SimpleOptions (Disabled)  SKCivilianIndustry (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  UniversalNemesis (Disabled)  Xushido (Disabled)  
11/11/2023 12:07:52 PM	5.571	SINGLEP	Check Nearby Stellar Masses (0.0908s)
11/11/2023 12:07:52 PM	5.571	SINGLEP	898 Xml Files Checked For Exp/Mod Status in 10ms
11/11/2023 12:07:52 PM	5.571	SINGLEP	Pruning Excess Brain Cells (0.5368s)
11/11/2023 12:07:53 PM	5.571	SINGLEP	No resolution change was required.
11/11/2023 12:07:53 PM	5.571	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/11/2023 12:07:53 PM	5.571	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/11/2023 12:07:53 PM	5.571	SINGLEP	Remembering Alamo (0.6893s)
11/11/2023 12:07:53 PM	5.571	SINGLEP	Calculate Odds Of Success (0.5493s)
11/11/2023 12:07:54 PM	5.571	SINGLEP	Briefly Panic (0.2701s)
11/11/2023 12:07:54 PM	5.571	SINGLEP	Install Confidence Routines (0.4014s)
11/11/2023 12:07:54 PM	5.571	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
11/11/2023 12:07:55 PM	5.571	SINGLEP	Late Axionic Computations (0.7178s)
11/11/2023 12:07:55 PM	5.571	SINGLEP	Acquiring Towel (0.0198s)
11/11/2023 12:07:55 PM	5.571	SINGLEP	Inhibiting Visual Scans (0.0747s)
11/11/2023 12:07:55 PM	5.571	SINGLEP	Ejecting Tactical Core (0.1143s)
11/11/2023 12:07:55 PM	5.571	SINGLEP	Grouping Flow Fields (0.0503s)
11/11/2023 12:07:55 PM	5.571	SINGLEP	Investigating Starfields (0.3273s)
11/11/2023 12:07:56 PM	5.571	SINGLEP	Scouring Distant Planets (0.3162s)
11/11/2023 12:07:56 PM	5.571	SINGLEP	Calculating Firing Cones (0.0232s)
11/11/2023 12:07:57 PM	5.571	SINGLEP	Fumbling With Ship Parts (0.9931s)
11/11/2023 12:07:57 PM	5.571	SINGLEP	Re-Aligning Objectives (0.1365s)
11/11/2023 12:08:02 PM	5.571	SINGLEP	Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll
11/11/2023 12:08:02 PM	5.571	SINGLEP	Deploying Portable Singularity (5.0349s)
11/11/2023 12:08:02 PM	5.571	SINGLEP	Post-Proton Surge (0.0173s)
11/11/2023 12:08:02 PM	5.571	SINGLEP	Background Radiation Taste Test (0.0437s)
11/11/2023 12:08:02 PM	5.571	SINGLEP	Shuffling Chairs On Command Deck (0.0338s)
11/11/2023 12:08:02 PM	5.571	SINGLEP	Windshield Wiping (0.2839s)
11/11/2023 12:08:03 PM	5.571	SINGLEP	Last Organizational Modeling (0.8882s)
11/11/2023 12:08:04 PM	5.571	SINGLEP	Stimulate Modulation (0.4977s)
11/11/2023 12:08:04 PM	5.571	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
11/11/2023 12:08:03 PM	5.571	SINGLEP	DELAYED1 TID37 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
11/11/2023 12:08:04 PM	5.571	SINGLEP	We got 510 campaign's data when deserializing
11/11/2023 12:08:04 PM	5.571	SINGLEP	Order Cores By Seniority (0.3977s)
11/11/2023 12:08:04 PM	5.571	SINGLEP	Load Historical Documents (0.0102s)
11/11/2023 12:08:04 PM	5.571	SINGLEP	16.8 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (0.4s)
Inspect Aft Hatches (0.8s)
Check For Extra Modules (2.6s)
Pruning Excess Brain Cells (0.5s)
Remembering Alamo (0.7s)
Calculate Odds Of Success (0.5s)
Briefly Panic (0.3s)
Install Confidence Routines (0.4s)
Late Axionic Computations (0.7s)
Investigating Starfields (0.3s)
Scouring Distant Planets (0.3s)
Fumbling With Ship Parts (1.0s)
Deploying Portable Singularity (5.0s)
Windshield Wiping (0.3s)
Last Organizational Modeling (0.9s)
Stimulate Modulation (0.5s)
Order Cores By Seniority (0.4s)
11/11/2023 12:08:04 PM	5.571	SINGLEP	Hello Steam user 'Crab'
11/11/2023 12:09:12 PM	5.571	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Utmost Badger\Second.save Source1: AnythingElse Source3: LoadingSaveGame
11/11/2023 12:09:12 PM	5.571	SINGLEP	Clearing player accounts.
11/11/2023 12:09:13 PM	5.571	SINGLEP	Finish load save in 988ms
11/11/2023 12:19:14 PM	5.571	SINGLEP	Clearing player accounts.
11/11/2023 12:30:41 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/11/2023 12:30:41 PM	SINGLEP	Boot up FleetOS (0.2136s)
11/11/2023 12:30:41 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 11  (10.0.22621) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1650
graphicsDeviceID: 8081
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3962
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
processorCount: 12
processorFrequency: 2592
systemMemorySize: 8032
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/11/2023 12:30:42 PM	5.571	SINGLEP	Game Version: 5.571
11/11/2023 12:30:42 PM	5.571	SINGLEP	Check System Logs For Rogue Intelligence (0.4681s)
11/11/2023 12:30:42 PM	5.571	SINGLEP	Inspect Aft Hatches (0.1081s)
11/11/2023 12:30:42 PM	5.571	SINGLEP	Found 898 xml files in 154 folders in 127ms
11/11/2023 12:30:43 PM	5.571	SINGLEP	Check For Extra Modules (1.1861s)
11/11/2023 12:30:43 PM	5.571	SINGLEP	898 Xml Files Parsed in 1,052ms
11/11/2023 12:30:43 PM	5.571	SINGLEP	Gather Ancient Lifeforms (0.0016s)
11/11/2023 12:30:43 PM	5.571	SINGLEP	Eject Trash Into Hyperspace (0.0063s)
11/11/2023 12:30:43 PM	5.571	SINGLEP	Bring Cloaking Systems Online (0.0491s)
11/11/2023 12:30:43 PM	5.571	SINGLEP	Update mod and expansion statuses!
11/11/2023 12:30:43 PM	5.571	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (Installed And Enabled!)  
11/11/2023 12:30:43 PM	5.571	SINGLEP	Mods:  ClassicFusion (Disabled)  AchievementRestorer (Disabled)  AIShieldGenerators (Disabled)  AMU (Disabled)  AzaranEmpire (Disabled)  Bonus_Assets (Disabled)  CapturableDreadnoughts (Disabled)  CityShips (Disabled)  DireMacrophage (Disabled)  DpsHud (Disabled)  DysonSidekick (Disabled)  ExoticShips (Disabled)  ExowarVarietyLON (Disabled)  ExpertMinusScaling (Disabled)  ExtendedShipVariants (Disabled)  facc_fleet_names (Disabled)  facc_ASF (Disabled)  facc_ASF_plus (Disabled)  facc_GSF (Disabled)  facc_GSF_plus (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  Generator (Disabled)  HydralFedBalance (Disabled)  HydralFederation (Disabled)  JuicyJournals (Disabled)  Leere (Disabled)  Lore (Disabled)  LostHumans (Disabled)  LostSpireCoilbeam (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  NecromancerIsNotNeinzul (Disabled)  NecroParty (Disabled)  OutguardParty (Disabled)  PaladinTransports (Disabled)  PlayableFlenser (Disabled)  Poi (Disabled)  PowerfulCommandStations (Disabled)  RadiantColors (Disabled)  RadiantDysonTweaks (Disabled)  RadiantFleets (Disabled)  RadiantMaps (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  Reclaimers (Disabled)  SapperAlterations (Disabled)  ShipLineUpgrades (Disabled)  SimpleOptions (Disabled)  SKCivilianIndustry (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  UniversalNemesis (Disabled)  Xushido (Disabled)  
11/11/2023 12:30:43 PM	5.571	SINGLEP	Check Nearby Stellar Masses (0.0542s)
11/11/2023 12:30:43 PM	5.571	SINGLEP	898 Xml Files Checked For Exp/Mod Status in 15ms
11/11/2023 12:30:43 PM	5.571	SINGLEP	Pruning Excess Brain Cells (0.0956s)
11/11/2023 12:30:43 PM	5.571	SINGLEP	No resolution change was required.
11/11/2023 12:30:43 PM	5.571	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/11/2023 12:30:43 PM	5.571	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/11/2023 12:30:43 PM	5.571	SINGLEP	Remembering Alamo (0.1347s)
11/11/2023 12:30:44 PM	5.571	SINGLEP	Calculate Odds Of Success (0.4876s)
11/11/2023 12:30:44 PM	5.571	SINGLEP	Briefly Panic (0.2924s)
11/11/2023 12:30:44 PM	5.571	SINGLEP	Install Confidence Routines (0.4288s)
11/11/2023 12:30:45 PM	5.571	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
11/11/2023 12:30:45 PM	5.571	SINGLEP	Late Axionic Computations (0.5136s)
11/11/2023 12:30:45 PM	5.571	SINGLEP	Acquiring Towel (0.0194s)
11/11/2023 12:30:45 PM	5.571	SINGLEP	Inhibiting Visual Scans (0.0512s)
11/11/2023 12:30:45 PM	5.571	SINGLEP	Ejecting Tactical Core (0.1376s)
11/11/2023 12:30:45 PM	5.571	SINGLEP	Grouping Flow Fields (0.0443s)
11/11/2023 12:30:45 PM	5.571	SINGLEP	Taunting Starfields (0.2961s)
11/11/2023 12:30:46 PM	5.571	SINGLEP	Discovering Distant Planets (0.2827s)
11/11/2023 12:30:46 PM	5.571	SINGLEP	Calculating Firing Cones (0.0155s)
11/11/2023 12:30:47 PM	5.571	SINGLEP	Finding Old Ship Parts (0.8817s)
11/11/2023 12:30:47 PM	5.571	SINGLEP	Re-Aligning Objectives (0.1308s)
11/11/2023 12:30:51 PM	5.571	SINGLEP	Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll
11/11/2023 12:30:51 PM	5.571	SINGLEP	Recording Result: 42 (4.6398s)
11/11/2023 12:30:51 PM	5.571	SINGLEP	Post-Proton Surge (0.0135s)
11/11/2023 12:30:52 PM	5.571	SINGLEP	Background Radiation Taste Test (0.0390s)
11/11/2023 12:30:52 PM	5.571	SINGLEP	Shuffling Chairs On Command Deck (0.0313s)
11/11/2023 12:30:52 PM	5.571	SINGLEP	Windshield Wiping (0.1947s)
11/11/2023 12:30:53 PM	5.571	SINGLEP	Last Organizational Modeling (0.9204s)
11/11/2023 12:30:53 PM	5.571	SINGLEP	Stimulate Modulation (0.4916s)
11/11/2023 12:30:53 PM	5.571	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
11/11/2023 12:30:53 PM	5.571	SINGLEP	DELAYED1 TID8 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
11/11/2023 12:30:54 PM	5.571	SINGLEP	We got 510 campaign's data when deserializing
11/11/2023 12:30:54 PM	5.571	SINGLEP	Order Cores By Seniority (0.3944s)
11/11/2023 12:30:54 PM	5.571	SINGLEP	Load Historical Documents (0.0066s)
11/11/2023 12:30:54 PM	5.571	SINGLEP	12.6 seconds total load time.
Check System Logs For Rogue Intelligence (0.5s)
Check For Extra Modules (1.2s)
Calculate Odds Of Success (0.5s)
Briefly Panic (0.3s)
Install Confidence Routines (0.4s)
Late Axionic Computations (0.5s)
Taunting Starfields (0.3s)
Discovering Distant Planets (0.3s)
Finding Old Ship Parts (0.9s)
Recording Result: 42 (4.6s)
Last Organizational Modeling (0.9s)
Stimulate Modulation (0.5s)
Order Cores By Seniority (0.4s)
11/11/2023 12:30:54 PM	5.571	SINGLEP	Hello Steam user 'Crab'
11/11/2023 12:31:08 PM	5.571	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Utmost Badger\Third.save Source1: AnythingElse Source3: LoadingSaveGame
11/11/2023 12:31:08 PM	5.571	SINGLEP	Clearing player accounts.
11/11/2023 12:31:09 PM	5.571	SINGLEP	Finish load save in 944ms
11/11/2023 12:34:36 PM	5.571	SINGLEP	DELAYED2 TID11 Spawning 24320 strength for CPA Bunker #8861
11/11/2023 12:34:36 PM	5.571	SINGLEP	DELAYED3 TID11 Spawning 24320 strength for CPA Bunker #32648
11/11/2023 12:34:36 PM	5.571	SINGLEP	DELAYED4 TID11 Spawning 24320 strength for CPA Bunker #13500
11/11/2023 12:34:36 PM	5.571	SINGLEP	DELAYED5 TID11 Spawning 24320 strength for CPA Bunker #5024
11/11/2023 1:34:36 PM	5.571	SINGLEP	DELAYED6 TID25 Doing full invasion logic
11/11/2023 1:34:36 PM	5.571	SINGLEP	DELAYED7 TID25 Deploying 4 dragons
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED8 TID9 DZ Invasion with difficulty: difficulty6
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED9 TID9 spawning 2 defensive structures near structures
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED10 TID9 DZ base invasion strength per planet: 12000
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED11 TID9 DZ invasion strength after factoring in overall power level: 12000
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED12 TID9 DZ invasion strength after factoring current player strength (223): 12000
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED13 TID9 DZ invasion strength after factoring in ai difficulty: 16800
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED14 TID9 Spawning 16,800 strength, 26 units against overall power level 0.811
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED15 TID9 DZ Invasion with difficulty: difficulty6
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED16 TID9 spawning 2 defensive structures near structures
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED17 TID9 DZ base invasion strength per planet: 12000
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED18 TID9 DZ invasion strength after factoring in overall power level: 12000
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED19 TID9 DZ invasion strength after factoring current player strength (223): 12000
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED20 TID9 DZ invasion strength after factoring in ai difficulty: 16800
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED21 TID9 Spawning 16,800 strength, 30 units against overall power level 0.811
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED22 TID9 DZ Invasion with difficulty: difficulty6
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED23 TID9 spawning 2 defensive structures near structures
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED24 TID9 DZ base invasion strength per planet: 12000
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED25 TID9 DZ invasion strength after factoring in overall power level: 12000
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED26 TID9 DZ invasion strength after factoring current player strength (223): 12000
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED27 TID9 DZ invasion strength after factoring in ai difficulty: 16800
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED28 TID9 Spawning 16,800 strength, 28 units against overall power level 0.811
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED29 TID9 DZ Invasion with difficulty: difficulty6
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED30 TID9 spawning 2 defensive structures near structures
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED31 TID9 DZ base invasion strength per planet: 12000
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED32 TID9 DZ invasion strength after factoring in overall power level: 12000
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED33 TID9 DZ invasion strength after factoring current player strength (223): 12000
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED34 TID9 DZ invasion strength after factoring in ai difficulty: 16800
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED35 TID9 Spawning 16,800 strength, 27 units against overall power level 0.811
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED36 TID9 DZ Invasion with difficulty: difficulty6
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED37 TID9 spawning 2 defensive structures near structures
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED38 TID9 DZ base invasion strength per planet: 12000
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED39 TID9 DZ invasion strength after factoring in overall power level: 12000
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED40 TID9 DZ invasion strength after factoring current player strength (223): 12000
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED41 TID9 DZ invasion strength after factoring in ai difficulty: 16800
11/11/2023 1:34:37 PM	5.571	SINGLEP	DELAYED42 TID9 Spawning 16,800 strength, 27 units against overall power level 0.811
11/11/2023 1:39:32 PM	5.571	SINGLEP	DELAYED43 TID27 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:39:32 PM	5.571	SINGLEP	DELAYED44 TID15 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:39:33 PM	5.571	SINGLEP	DELAYED45 TID16 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:39:33 PM	5.571	SINGLEP	DELAYED46 TID12 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:39:33 PM	5.571	SINGLEP	DELAYED47 TID24 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:39:33 PM	5.571	SINGLEP	DELAYED48 TID23 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:39:33 PM	5.571	SINGLEP	DELAYED49 TID28 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:39:33 PM	5.571	SINGLEP	DELAYED50 TID15 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:39:33 PM	5.571	SINGLEP	DELAYED51 TID25 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:39:33 PM	5.571	SINGLEP	DELAYED52 TID31 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:40:53 PM	5.571	SINGLEP	DELAYED53 TID26 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:40:53 PM	5.571	SINGLEP	DELAYED54 TID18 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:40:53 PM	5.571	SINGLEP	DELAYED55 TID15 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:40:53 PM	5.571	SINGLEP	DELAYED56 TID13 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:40:53 PM	5.571	SINGLEP	DELAYED57 TID30 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:40:54 PM	5.571	SINGLEP	DELAYED58 TID21 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:40:54 PM	5.571	SINGLEP	DELAYED59 TID5 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:40:54 PM	5.571	SINGLEP	DELAYED60 TID22 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:40:54 PM	5.571	SINGLEP	DELAYED61 TID8 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:40:54 PM	5.571	SINGLEP	DELAYED62 TID21 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:41:54 PM	5.571	SINGLEP	DELAYED63 TID20 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:41:54 PM	5.571	SINGLEP	DELAYED64 TID9 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:41:54 PM	5.571	SINGLEP	DELAYED65 TID18 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:41:55 PM	5.571	SINGLEP	DELAYED66 TID28 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:41:55 PM	5.571	SINGLEP	DELAYED67 TID17 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:41:55 PM	5.571	SINGLEP	DELAYED68 TID18 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:41:55 PM	5.571	SINGLEP	DELAYED69 TID29 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:41:55 PM	5.571	SINGLEP	DELAYED70 TID17 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:41:55 PM	5.571	SINGLEP	DELAYED71 TID11 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:41:55 PM	5.571	SINGLEP	DELAYED72 TID21 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:43:17 PM	5.571	SINGLEP	DELAYED73 TID10 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:43:17 PM	5.571	SINGLEP	DELAYED74 TID9 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:43:17 PM	5.571	SINGLEP	DELAYED75 TID31 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:43:17 PM	5.571	SINGLEP	DELAYED76 TID21 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:43:17 PM	5.571	SINGLEP	DELAYED77 TID13 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:43:17 PM	5.571	SINGLEP	DELAYED78 TID13 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:43:17 PM	5.571	SINGLEP	DELAYED79 TID6 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:43:17 PM	5.571	SINGLEP	DELAYED80 TID21 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:43:17 PM	5.571	SINGLEP	DELAYED81 TID11 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:43:17 PM	5.571	SINGLEP	DELAYED82 TID23 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:44:17 PM	5.571	SINGLEP	DELAYED83 TID25 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:44:17 PM	5.571	SINGLEP	DELAYED84 TID21 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:44:17 PM	5.571	SINGLEP	DELAYED85 TID30 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:44:17 PM	5.571	SINGLEP	DELAYED86 TID14 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:44:18 PM	5.571	SINGLEP	DELAYED87 TID13 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:44:18 PM	5.571	SINGLEP	DELAYED88 TID14 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:44:18 PM	5.571	SINGLEP	DELAYED89 TID11 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:44:18 PM	5.571	SINGLEP	DELAYED90 TID16 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:44:18 PM	5.571	SINGLEP	DELAYED91 TID27 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:44:18 PM	5.571	SINGLEP	DELAYED92 TID12 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:45:51 PM	5.571	SINGLEP	DELAYED93 TID17 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:45:51 PM	5.571	SINGLEP	DELAYED94 TID18 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:45:52 PM	5.571	SINGLEP	DELAYED95 TID18 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:45:52 PM	5.571	SINGLEP	DELAYED96 TID31 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:45:52 PM	5.571	SINGLEP	DELAYED97 TID22 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:45:52 PM	5.571	SINGLEP	DELAYED98 TID18 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:45:52 PM	5.571	SINGLEP	DELAYED99 TID12 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:45:52 PM	5.571	SINGLEP	DELAYED100 TID15 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:45:52 PM	5.571	SINGLEP	DELAYED101 TID30 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:45:52 PM	5.571	SINGLEP	DELAYED102 TID16 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:45:53 PM	5.571	SINGLEP	DELAYED103 TID25 Spawning 9664 strength for CPA Bunker #5025
11/11/2023 1:45:53 PM	5.571	SINGLEP	DELAYED104 TID25 Spawning 9664 strength for CPA Bunker #46497
11/11/2023 1:45:53 PM	5.571	SINGLEP	DELAYED105 TID25 Spawning 9664 strength for CPA Bunker #8862
11/11/2023 1:47:28 PM	5.571	SINGLEP	DELAYED106 TID7 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:47:28 PM	5.571	SINGLEP	DELAYED107 TID11 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:47:28 PM	5.571	SINGLEP	DELAYED108 TID24 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:47:28 PM	5.571	SINGLEP	DELAYED109 TID7 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:47:29 PM	5.571	SINGLEP	DELAYED110 TID13 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:47:29 PM	5.571	SINGLEP	DELAYED111 TID27 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:47:29 PM	5.571	SINGLEP	DELAYED112 TID22 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:47:29 PM	5.571	SINGLEP	DELAYED113 TID15 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:47:29 PM	5.571	SINGLEP	DELAYED114 TID16 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:47:29 PM	5.571	SINGLEP	DELAYED115 TID10 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:48:55 PM	5.571	SINGLEP	DELAYED116 TID19 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:48:55 PM	5.571	SINGLEP	DELAYED117 TID10 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:48:55 PM	5.571	SINGLEP	DELAYED118 TID23 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:48:55 PM	5.571	SINGLEP	DELAYED119 TID6 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:48:55 PM	5.571	SINGLEP	DELAYED120 TID14 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:48:55 PM	5.571	SINGLEP	DELAYED121 TID24 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:48:56 PM	5.571	SINGLEP	DELAYED122 TID26 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:48:56 PM	5.571	SINGLEP	DELAYED123 TID26 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:48:56 PM	5.571	SINGLEP	DELAYED124 TID30 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:48:56 PM	5.571	SINGLEP	DELAYED125 TID25 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected
11/11/2023 1:49:45 PM	5.571	SINGLEP	DELAYED126 TID30 Raid Engine #2080 AI Sentinels on Eridu is sending a wave against Dark Zenith
11/11/2023 1:56:17 PM	5.571	SINGLEP	DELAYED127 TID30 Reconquest Seeding for Nimrud: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
11/11/2023 2:20:28 PM	5.571	SINGLEP	DELAYED128 TID8 
Memory Profile Debug Data On Game Exit:
Game Version: 5571_Hotfix
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

11/11/2023 2:20:29 PM	5.571	SINGLEP	Clearing player accounts.
11/11/2023 2:40:52 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
11/11/2023 2:40:53 PM	SINGLEP	Boot up FleetOS (0.2232s)
11/11/2023 2:40:53 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 11  (10.0.22621) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1650
graphicsDeviceID: 8081
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3962
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
processorCount: 12
processorFrequency: 2592
systemMemorySize: 8032
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/11/2023 2:40:53 PM	5.572	SINGLEP	Game Version: 5.572
11/11/2023 2:40:53 PM	5.572	SINGLEP	Check System Logs For Rogue Intelligence (0.5654s)
11/11/2023 2:40:53 PM	5.572	SINGLEP	Inspect Aft Hatches (0.1454s)
11/11/2023 2:40:53 PM	5.572	SINGLEP	Found 904 xml files in 156 folders in 102ms
11/11/2023 2:40:55 PM	5.572	SINGLEP	Check For Extra Modules (1.3294s)
11/11/2023 2:40:55 PM	5.572	SINGLEP	904 Xml Files Parsed in 1,222ms
11/11/2023 2:40:55 PM	5.572	SINGLEP	Gather Ancient Lifeforms (0.0020s)
11/11/2023 2:40:55 PM	5.572	SINGLEP	Eject Trash Into Hyperspace (0.0080s)
11/11/2023 2:40:55 PM	5.572	SINGLEP	Bring Cloaking Systems Online (0.0371s)
11/11/2023 2:40:55 PM	5.572	SINGLEP	Update mod and expansion statuses!
11/11/2023 2:40:55 PM	5.572	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (Installed And Enabled!)  
11/11/2023 2:40:55 PM	5.572	SINGLEP	Mods:  ClassicFusion (Disabled)  AchievementRestorer (Disabled)  AIShieldGenerators (Disabled)  AMU (Disabled)  AzaranEmpire (Disabled)  Bonus_Assets (Disabled)  CapturableDreadnoughts (Disabled)  CityShips (Disabled)  DireMacrophage (Disabled)  DpsHud (Disabled)  DysonSidekick (Disabled)  ExoticShips (Disabled)  ExowarVarietyLON (Disabled)  ExpertMinusScaling (Disabled)  ExtendedShipVariants (Disabled)  facc_fleet_names (Disabled)  facc_ASF (Disabled)  facc_ASF_plus (Disabled)  facc_GSF (Disabled)  facc_GSF_plus (Disabled)  FrigatesFocus (Disabled)  FromSpireFrigateToDreadnought (Disabled)  Generator (Disabled)  HydralFedBalance (Disabled)  HydralFederation (Disabled)  JuicyJournals (Disabled)  Leere (Disabled)  Lore (Disabled)  LostHumans (Disabled)  LostSpireCoilbeam (Disabled)  MacrophageHistiocytes (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  NecromancerIsNotNeinzul (Disabled)  NecroParty (Disabled)  OutguardParty (Disabled)  PaladinTransports (Disabled)  PlayableFlenser (Disabled)  Poi (Disabled)  PowerfulCommandStations (Disabled)  RadiantColors (Disabled)  RadiantDysonTweaks (Disabled)  RadiantFleets (Disabled)  RadiantMaps (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  Reclaimers (Disabled)  SapperAlterations (Disabled)  ShipLineUpgrades (Disabled)  SimpleOptions (Disabled)  SKCivilianIndustry (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  UniversalNemesis (Disabled)  Xushido (Disabled)  
11/11/2023 2:40:55 PM	5.572	SINGLEP	Check Nearby Stellar Masses (0.0431s)
11/11/2023 2:40:55 PM	5.572	SINGLEP	904 Xml Files Checked For Exp/Mod Status in 8ms
11/11/2023 2:40:55 PM	5.572	SINGLEP	Pruning Excess Brain Cells (0.7204s)
11/11/2023 2:40:56 PM	5.572	SINGLEP	No resolution change was required.
11/11/2023 2:40:56 PM	5.572	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/11/2023 2:40:56 PM	5.572	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/11/2023 2:40:56 PM	5.572	SINGLEP	Remembering Alamo (0.6439s)
11/11/2023 2:40:57 PM	5.572	SINGLEP	Calculate Odds Of Success (0.5530s)
11/11/2023 2:40:57 PM	5.572	SINGLEP	Briefly Panic (0.3257s)
11/11/2023 2:40:58 PM	5.572	SINGLEP	Install Confidence Routines (0.4792s)
11/11/2023 2:40:58 PM	5.572	SINGLEP	Warning Only: No entries found for table 'ExtraDamageModifiers'.
11/11/2023 2:40:58 PM	5.572	SINGLEP	Late Axionic Computations (0.7437s)
11/11/2023 2:40:58 PM	5.572	SINGLEP	Acquiring Towel (0.0236s)
11/11/2023 2:40:58 PM	5.572	SINGLEP	Inhibiting Visual Scans (0.0811s)
11/11/2023 2:40:58 PM	5.572	SINGLEP	Ejecting Tactical Core (0.1313s)
11/11/2023 2:40:59 PM	5.572	SINGLEP	Grouping Flow Fields (0.0683s)
11/11/2023 2:40:59 PM	5.572	SINGLEP	Taunting Starfields (0.3401s)
11/11/2023 2:40:59 PM	5.572	SINGLEP	Browsing Distant Planets (0.2871s)
11/11/2023 2:40:59 PM	5.572	SINGLEP	Calculating Firing Cones (0.0156s)
11/11/2023 2:41:00 PM	5.572	SINGLEP	Declaring Ship Parts At Customs (0.8619s)
11/11/2023 2:41:00 PM	5.572	SINGLEP	Re-Aligning Objectives (0.1412s)
11/11/2023 2:41:05 PM	5.572	SINGLEP	Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll
11/11/2023 2:41:05 PM	5.572	SINGLEP	Inhibiting Isotope Emitters (4.7103s)
11/11/2023 2:41:05 PM	5.572	SINGLEP	Post-Proton Surge (0.0176s)
11/11/2023 2:41:05 PM	5.572	SINGLEP	Background Radiation Taste Test (0.0442s)
11/11/2023 2:41:05 PM	5.572	SINGLEP	Shuffling Chairs On Command Deck (0.0333s)
11/11/2023 2:41:05 PM	5.572	SINGLEP	Windshield Wiping (0.2029s)
11/11/2023 2:41:07 PM	5.572	SINGLEP	Last Organizational Modeling (1.3045s)
11/11/2023 2:41:07 PM	5.572	SINGLEP	Stimulate Modulation (0.5324s)
11/11/2023 2:41:07 PM	5.572	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
11/11/2023 2:41:07 PM	5.572	SINGLEP	DELAYED1 TID15 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
11/11/2023 2:41:07 PM	5.572	SINGLEP	We got 510 campaign's data when deserializing
11/11/2023 2:41:07 PM	5.572	SINGLEP	Order Cores By Seniority (0.3635s)
11/11/2023 2:41:07 PM	5.572	SINGLEP	Load Historical Documents (0.0066s)
11/11/2023 2:41:07 PM	5.572	SINGLEP	15.0 seconds total load time.
Check System Logs For Rogue Intelligence (0.6s)
Check For Extra Modules (1.3s)
Pruning Excess Brain Cells (0.7s)
Remembering Alamo (0.6s)
Calculate Odds Of Success (0.6s)
Briefly Panic (0.3s)
Install Confidence Routines (0.5s)
Late Axionic Computations (0.7s)
Taunting Starfields (0.3s)
Browsing Distant Planets (0.3s)
Declaring Ship Parts At Customs (0.9s)
Inhibiting Isotope Emitters (4.7s)
Last Organizational Modeling (1.3s)
Stimulate Modulation (0.5s)
Order Cores By Seniority (0.4s)
11/11/2023 2:41:08 PM	5.572	SINGLEP	Hello Steam user 'Crab'
11/11/2023 2:41:47 PM	5.572	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Fourth.save Source1: AnythingElse Source3: LoadingSaveGame
11/11/2023 2:41:47 PM	5.572	SINGLEP	Clearing player accounts.
11/11/2023 2:41:49 PM	5.572	SINGLEP	OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s).
11/11/2023 2:41:49 PM	5.572	SINGLEP	Finish load save in 1,294ms
11/11/2023 2:41:49 PM	5.572	SINGLEP	Greibach is a nomad that has moved
11/11/2023 2:41:49 PM	5.572	SINGLEP	Ether is a nomad that has moved
11/11/2023 2:41:49 PM	5.572	SINGLEP	Nomad 2 is a nomad that has moved
11/11/2023 2:43:59 PM	5.572	SINGLEP	DELAYED2 TID36 We are moving Nomad 1
11/11/2023 2:43:59 PM	5.572	SINGLEP	DELAYED3 TID36 We are moving Nomad 1
11/11/2023 2:44:02 PM	5.572	SINGLEP	Nomad 1 is a nomad that has moved
11/11/2023 2:58:33 PM	5.572	SINGLEP	DELAYED4 TID12 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:58:44 PM	5.572	SINGLEP	DELAYED5 TID44 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:58:44 PM	5.572	SINGLEP	Window_ErrorReportMenu.Handle called SelectFleetGroup_4
11/11/2023 2:58:48 PM	5.572	SINGLEP	DELAYED6 TID9 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:58:48 PM	5.572	SINGLEP	DELAYED7 TID9 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:58:48 PM	5.572	SINGLEP	DELAYED8 TID9 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:03 PM	5.572	SINGLEP	DELAYED9 TID31 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:15 PM	5.572	SINGLEP	DELAYED10 TID16 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:20 PM	5.572	SINGLEP	DELAYED11 TID40 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:20 PM	5.572	SINGLEP	DELAYED12 TID40 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:20 PM	5.572	SINGLEP	DELAYED13 TID40 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:20 PM	5.572	SINGLEP	DELAYED14 TID40 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:20 PM	5.572	SINGLEP	DELAYED15 TID40 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:20 PM	5.572	SINGLEP	DELAYED16 TID40 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:20 PM	5.572	SINGLEP	DELAYED17 TID40 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:20 PM	5.572	SINGLEP	DELAYED18 TID40 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:20 PM	5.572	SINGLEP	DELAYED19 TID40 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:23 PM	5.572	SINGLEP	DELAYED20 TID27 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:23 PM	5.572	SINGLEP	DELAYED21 TID27 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:23 PM	5.572	SINGLEP	DELAYED22 TID27 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:24 PM	5.572	SINGLEP	DELAYED23 TID34 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:24 PM	5.572	SINGLEP	DELAYED24 TID34 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:26 PM	5.572	SINGLEP	DELAYED25 TID45 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:26 PM	5.572	SINGLEP	DELAYED26 TID45 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:30 PM	5.572	SINGLEP	DELAYED27 TID45 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:32 PM	5.572	SINGLEP	DELAYED28 TID9 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:32 PM	5.572	SINGLEP	DELAYED29 TID9 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:32 PM	5.572	SINGLEP	DELAYED30 TID9 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:34 PM	5.572	SINGLEP	DELAYED31 TID39 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:34 PM	5.572	SINGLEP	DELAYED32 TID27 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:38 PM	5.572	SINGLEP	DELAYED33 TID9 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:39 PM	5.572	SINGLEP	DELAYED34 TID46 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:39 PM	5.572	SINGLEP	DELAYED35 TID46 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:39 PM	5.572	SINGLEP	DELAYED36 TID46 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:39 PM	5.572	SINGLEP	DELAYED37 TID46 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:39 PM	5.572	SINGLEP	DELAYED38 TID46 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:40 PM	5.572	SINGLEP	DELAYED39 TID29 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length
  at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 
11/11/2023 2:59:42 PM	5.572	SINGLEP	DELAYED40 TID22 
Memory Profile Debug Data On Game Exit:
Game Version: 5572_CustomEntitySerFix
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

11/11/2023 2:59:42 PM	5.572	SINGLEP	Clearing player accounts.
ArcenDebugLog.txt (152,915 bytes)   

Crabby

Nov 11, 2023 3:02 pm

reporter   ~0067994

A save state that triggers said errors.
Fourth.save (578,862 bytes)

Chris_McElligottPark

Nov 11, 2023 3:18 pm

administrator   ~0067995

Looks like Dismiss already fixed this one. Fix incoming in just a minute.

Chris_McElligottPark

Nov 11, 2023 3:25 pm

administrator   ~0067996

Hotfix build is now out

Issue History

Date Modified Username Field Change
Nov 11, 2023 2:53 pm slake-moth New Issue
Nov 11, 2023 3:01 pm Crabby Note Added: 0067993
Nov 11, 2023 3:01 pm Crabby File Added: ArcenDebugLog.txt
Nov 11, 2023 3:02 pm Crabby Note Added: 0067994
Nov 11, 2023 3:02 pm Crabby File Added: Fourth.save
Nov 11, 2023 3:18 pm Chris_McElligottPark Assigned To => Dismiss
Nov 11, 2023 3:18 pm Chris_McElligottPark Status new => resolved
Nov 11, 2023 3:18 pm Chris_McElligottPark Resolution open => fixed
Nov 11, 2023 3:18 pm Chris_McElligottPark Fixed in Version => 5.573 Hotfix
Nov 11, 2023 3:18 pm Chris_McElligottPark Note Added: 0067995
Nov 11, 2023 3:25 pm Chris_McElligottPark Note Added: 0067996