View Issue Details

IDProjectCategoryLast Update
0027958Heart Of The MachineGraphical BugSep 16, 2023 2:41 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Fixed in Version0.404 
Summary0027958: Note to self: add LODs for vehicles later.
DescriptionWill shave off a lot of polygons, but probably won't affect performance for most people.
TagsNo tags attached.

Activities

Chris_McElligottPark

Sep 15, 2023 7:30 pm

administrator   ~0067889

These are the only player models that need it, and they range from 10k to 20k, so they definitely do need it:

PlayerDrone4
playerdroppod1
PlayerDropship1
playerdropship2
Playerdropship3
playerdrophship4
PlayerDropship5

All the others are 5k or less at their sole size.

Remember to look into the non-player ones, though, as a lot of them also need it.

Chris_McElligottPark

Sep 16, 2023 2:41 pm

administrator   ~0067890

-six of the player vehicles which were overly high-poly have been reduced to about half the polygons they were before.
--there's zero visual difference unless you were to look at them extremely close side by side and study them for a bit.
--rather than introducing LODs, which includes more math at runtime and also doesn't batch as tightly, just reducing the polycounts flat was a better plan.
---units and mechs have and need LODs because they are vastly more complex topographically, and there are usually fewer of them onscreen at once, and they can't reduce well enough to look good from afar and up close.

-for the enemy vehicles, did the same to them as did for our own vehicles. There were two that didn't need anything, and the rest were reduced.
--again zero visual difference unless you had them side by side in the same lighting.

-also reviewed all of the background city vehicles for poly counts, but all of them were under 5k, most under 3k, except for the tanker truck which was 6k. That has now been reduced, but the rest were left alone.

Issue History

Date Modified Username Field Change
Jul 30, 2023 3:51 pm Chris_McElligottPark New Issue
Sep 15, 2023 7:30 pm Chris_McElligottPark Note Added: 0067889
Sep 16, 2023 2:41 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 16, 2023 2:41 pm Chris_McElligottPark Status new => resolved
Sep 16, 2023 2:41 pm Chris_McElligottPark Resolution open => fixed
Sep 16, 2023 2:41 pm Chris_McElligottPark Fixed in Version => 0.404
Sep 16, 2023 2:41 pm Chris_McElligottPark Note Added: 0067890