View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0027778 | Heart Of The Machine | Crash/Exception | Apr 26, 2023 12:19 pm | Apr 26, 2023 2:42 pm | |
Reporter | Mac | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.301 Early Game Flow | ||||
Summary | 0027778: Exception On Clicking to Dispatch to Buildings | ||||
Description | Occurs sometimes after starting a new game after you previously abandoned an old one. I noticed that it was hard to click on buildings, like their hitboxes were super tiny and offset. Attempting to send a dispatch to one leads to this exception. Happens on all buildings currently, so I must restart the game to fix. 4/26/2023 12:17:54 PM 0.300 SINGLEP Window_Dispatch: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.External.Encounter.GetDisplayName () [0x00001] in <bc4ef58536b94bceab5cb53d9eb305ec>:0 at Arcen.HotM.ExternalVis.Window_Dispatch+<>c__DisplayClass35_1.<PopulateResultsArea>b__3 (Arcen.Universal.ArcenUI_Element element, Arcen.Universal.UIAction Action, Arcen.Universal.UIActionData& ExtraData) [0x0001d] in <454ae772de3c4025946e0a0e5bd53756>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x000f8] in <35962cb54d5b4e0f8ae102438efb086f>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00076] in <35962cb54d5b4e0f8ae102438efb086f>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00023] in <35962cb54d5b4e0f8ae102438efb086f>:0 at System.Environment.get_StackTrace () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <35962cb54d5b4e0f8ae102438efb086f>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35962cb54d5b4e0f8ae102438efb086f>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <35962cb54d5b4e0f8ae102438efb086f>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <35962cb54d5b4e0f8ae102438efb086f>:0 at Arcen.HotM.Visualization.CoreGameLoopBase.BaseUpdate () [0x00000] in <5cf1c4083f1541e0b67f3ab49d090b60>:0 at Arcen.HotM.Visualization.MainGameCoreGameLoop.Update () [0x00000] in <5cf1c4083f1541e0b67f3ab49d090b60>:0 | ||||
Tags | No tags attached. | ||||
related to | 0027733 | resolved | Chris_McElligottPark | Unable to mouseover buildings properly after saving and then loading to the same spot. |
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Thanks! * Put in a couple of pieces of logic to prevent some errors that could happen when encounters were missing or malformed when you were trying to dispatch against them. Regarding the other part, the clickability, that's in a related ticket. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 26, 2023 12:19 pm | Mac | New Issue | |
Apr 26, 2023 2:42 pm | Chris_McElligottPark | Relationship added | related to 0027733 |
Apr 26, 2023 2:42 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 26, 2023 2:42 pm | Chris_McElligottPark | Status | new => resolved |
Apr 26, 2023 2:42 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 26, 2023 2:42 pm | Chris_McElligottPark | Fixed in Version | => 0.301 Early Game Flow |
Apr 26, 2023 2:42 pm | Chris_McElligottPark | Note Added: 0067577 |