View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0027676 | AI War 2 | Mod Issue | Jan 30, 2023 8:31 pm | Jan 31, 2023 12:07 pm | |
Reporter | The Beast of Bognor | Assigned To | StarKelp | ||
Status | assigned | Resolution | open | ||
Product Version | 5.536 Extended Sidekicks | ||||
Summary | 0027676: Hyperactive Civilian Industries Ship Building | ||||
Description | Took a break from the usual diff 9 games to play and relaxed game with a bunch of mods I hadn't tried before. Was wondering why I was so massively in the red energy wise, when about halfway through hour four I realised that the civilian industries had built about 5k ships attached to my battle stations. Anyway, after a bit of shuffling about on the frontlines I now have a nice 3,000 strength hammer to smack the AI homeworld with. I could probably get that up to 6k easily enough with sufficient metal and energy, given it instantly builds another 27,000 ships and makes me go 8 million overdrawn on energy if I ever try to load them all to increase performance. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 30, 2023 8:31 pm | The Beast of Bognor | New Issue | |
Jan 30, 2023 8:31 pm | The Beast of Bognor | File Added: mightyMilitia.jpg | |
Jan 30, 2023 8:31 pm | The Beast of Bognor | File Added: MilitiaOhMy.save | |
Jan 31, 2023 12:07 pm | BadgerBadger | Assigned To | => StarKelp |
Jan 31, 2023 12:07 pm | BadgerBadger | Status | new => assigned |