View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0027622 | AI War 2 | Bug - Gameplay | Oct 10, 2022 9:59 am | Nov 13, 2022 10:04 pm | |
Reporter | Dismiss | Assigned To | Dismiss | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.518 Conveniences And Quickstarts | ||||
Summary | 0027622: Error:GetRandomRowWithTag called with 'UndeadFleetshipSummon' but none of those exist! | ||||
Description | Error:GetRandomRowWithTag called with 'UndeadFleetshipSummon' but none of those exist! | ||||
Tags | No tags attached. | ||||
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forgot save |
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The save you uploaded is from a spire infused empire game, but the screenshot you uploaded shows necromancer ships. I think you uploaded the wrong save. The code path in the traceback is only possible if Necromancy is performed by a non-player faction: if ( FactionResponsibleForTheDeathEffect.Type != FactionType.Player ) { if ( debug ) ArcenDebugging.LogSingleLine("reapers: " + FactionResponsibleForTheDeathEffect.GetDisplayName(), Verbosity.DoNotShow ); ReapersFactionDeepInfo.HandleReaperNecromancy( Entity, Context ); return; } This code should only be triggerable in a game with the Dyson Sidekick, or some other mod that gives non-player ships Necromancy. Did you have any such mods enabled? |
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Yea it was my copycat ai type which copied necro ships since i was a necro. Still though, I don't see how that exception could hit... there IS an entity with that tag that is defined in xml. |
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Try this save, start a fight itll happen. I mean it is just bc of a mod but i can't see why it would happen or how to prevent it. |
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I've assigned this to you since this is a mod support problem for your mod |
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The simplest fix would be to modify this check if ( FactionResponsibleForTheDeathEffect.Type != FactionType.Player ) to give a different path for if the AI has necromancy |
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I fixed this some time ago. |
Date Modified | Username | Field | Change |
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Oct 10, 2022 9:59 am | Dismiss | New Issue | |
Oct 10, 2022 9:59 am | Dismiss | File Added: image.png | |
Oct 10, 2022 9:59 am | Dismiss | File Added: ArcenDebugLog.txt | |
Oct 10, 2022 9:59 am | Dismiss | Note Added: 0067271 | |
Oct 10, 2022 9:59 am | Dismiss | File Added: 111.save | |
Oct 10, 2022 5:35 pm | BadgerBadger | Note Added: 0067272 | |
Oct 10, 2022 5:39 pm | BadgerBadger | Note Edited: 0067272 | |
Oct 10, 2022 5:41 pm | BadgerBadger | Assigned To | => BadgerBadger |
Oct 10, 2022 5:41 pm | BadgerBadger | Status | new => requires feedback |
Oct 10, 2022 5:41 pm | BadgerBadger | Note Edited: 0067272 | |
Oct 10, 2022 5:50 pm | Dismiss | Note Added: 0067273 | |
Oct 10, 2022 5:53 pm | Dismiss | Note Added: 0067274 | |
Oct 10, 2022 5:53 pm | Dismiss | File Added: Autosave at 40m 18s.save | |
Oct 10, 2022 6:40 pm | BadgerBadger | Assigned To | BadgerBadger => Dismiss |
Oct 10, 2022 6:40 pm | BadgerBadger | Note Added: 0067275 | |
Oct 10, 2022 6:47 pm | BadgerBadger | Note Added: 0067276 | |
Nov 13, 2022 10:04 pm | Dismiss | Status | requires feedback => resolved |
Nov 13, 2022 10:04 pm | Dismiss | Resolution | open => fixed |
Nov 13, 2022 10:04 pm | Dismiss | Note Added: 0067343 |