View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0027586 | AI War 2 | Crash/Exception | Aug 29, 2022 12:38 am | Sep 3, 2022 8:59 pm | |
Reporter | Trogg | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.509 Hotfix | ||||
Fixed in Version | 5.511 Modtopia | ||||
Summary | 0027586: unexpected game crash | ||||
Description | Game hanged and then crashed to desktop suddenly. I wasn't doing anything of note at the time. I did open the game accidentally before collecting the logs, so the stack trace isn't at the very bottom. | ||||
Tags | No tags attached. | ||||
|
Player-prev.log (20,764 bytes)
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/AI War 2/AIWar2_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/AI War 2/MonoBleedingEdge/etc' Initialize engine version: 2020.3.27f1 (e759542391ea) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/AI War 2/AIWar2_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: VRAM: 4043 MB Driver: 30.0.15.1215 Begin MonoManager ReloadAssembly - Completed reload, in 0.166 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.775100 ms Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000236EE326040.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000236EF68C040.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000236EF250010.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000236EF4A0010.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000237359BC010.dll Invalid SceneHandle Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\AI War 2;C:\Program Files (x86)\Steam\steamapps\common\AI War 2;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Trevor' OS-Version: 10.0.0 C:\Program Files (x86)\Steam\steamapps\common\AI War 2\AIWar2.exe:AIWar2.exe (00007FF767E70000), size: 675840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2020.3.27.22868 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FF921B90000), size: 2064384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1806 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FF9201C0000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1889 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FF91F690000), size: 2940928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1889 C:\Program Files (x86)\Steam\steamapps\common\AI War 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C:\Program Files (x86)\Steam\steamapps\common\AI War 2\steam_api64.dll:steam_api64.dll (00007FF8F04F0000), size: 278528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 5.69.73.98 C:\Program Files (x86)\Steam\steamapps\common\AI War 2\AIWar2_Data\Plugins\x86_64\steam_api64.dll:steam_api64.dll (00007FF8F0440000), size: 278528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.28.18.86 C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (00007FF8AEEB0000), size: 22179840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.45.7.87 C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (00007FF8C9C70000), size: 1523712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.45.7.87 C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FF8E2FA0000), size: 528384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.45.7.87 C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FF90E760000), size: 1982464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.867 ========== OUTPUTTING STACK TRACE ================== 0x00007FF8B494995C (UnityPlayer) block_locate_free 0x00007FF8B4949EF1 (UnityPlayer) tlsf_memalign 0x00007FF8B3FC3713 (UnityPlayer) DynamicHeapAllocator::Allocate 0x00007FF8B3FC1224 (UnityPlayer) DualThreadAllocator<DynamicHeapAllocator>::Allocate 0x00007FF8B3FBD83A (UnityPlayer) MemoryManager::Allocate 0x00007FF8B3FC0A4C (UnityPlayer) malloc_internal 0x00007FF8B42A1841 (UnityPlayer) NovodexAllocator::allocate 0x00007FF8B4C0AB1C (UnityPlayer) physx::shdfnd::BroadcastingAllocator::allocate 0x00007FF8B4D608E6 (UnityPlayer) Region::staticSort 0x00007FF8B4D5F092 (UnityPlayer) MBP::prepareOverlaps 0x00007FF8B4D60C2B (UnityPlayer) physx::Bp::BroadPhaseMBP::update 0x00007FF8B4CF8B79 (UnityPlayer) physx::Bp::AABBManager::finalizeUpdate 0x00007FF8B4CFD121 (UnityPlayer) physx::Bp::FinalizeUpdateTask::runInternal 0x00007FF8B4C52D92 (UnityPlayer) physx::Cm::BaseTask::run 0x00007FF8B429A1EF (UnityPlayer) PhysxJobFunc 0x00007FF8B41811E6 (UnityPlayer) JobQueue::Exec 0x00007FF8B4181398 (UnityPlayer) JobQueue::ExecuteJobFromHighPriorityStack 0x00007FF8B418150D (UnityPlayer) JobQueue::ExecuteOneJob 0x00007FF8B42811E6 (UnityPlayer) CompletionTask::ProcessAllPhysicsTasks 0x00007FF8B429E57B (UnityPlayer) PhysicsManager::Simulate 0x00007FF8B4296AE0 (UnityPlayer) `PhysicsManager::InitializeClass'::`2'::FixedUpdatePhysicsFixedUpdateRegistrator::Forward 0x00007FF8B41B26AA (UnityPlayer) ExecutePlayerLoop 0x00007FF8B41B2750 (UnityPlayer) ExecutePlayerLoop 0x00007FF8B41B64A8 (UnityPlayer) PlayerLoop 0x00007FF8B3F780EA (UnityPlayer) PerformMainLoop 0x00007FF8B3F765AB (UnityPlayer) MainMessageLoop 0x00007FF8B3F7B742 (UnityPlayer) UnityMainImpl 0x00007FF8B3F7C6CB (UnityPlayer) UnityMain 0x00007FF767E711F2 (AIWar2) __scrt_common_main_seh 0x00007FF9201D7034 (KERNEL32) BaseThreadInitThunk 0x00007FF921BE2651 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/Trevor/AppData/Local/Temp/Arcen Games, LLC/AIWar2/Crashes |
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8/28/2022 9:08:31 PM 5.509 SINGLEP ----------- Invalid SceneHandle Stack Trace: at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <836436a6caaf4fc99a7a0872a4e7602b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <836436a6caaf4fc99a7a0872a4e7602b>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <836436a6caaf4fc99a7a0872a4e7602b>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <836436a6caaf4fc99a7a0872a4e7602b>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <ad199b1c67244da3a5ed230e5d202f21>:0 at UnityEngine.Renderer.set_enabled (System.Boolean value) [0x00000] in <ad199b1c67244da3a5ed230e5d202f21>:0 at Shapes.ShapeRenderer.OnDisable () [0x00000] in <5e96d85def104bb08fb0a8658ee07588>:0 at UnityEngine.Behaviour.set_enabled (System.Boolean value) [0x00000] in <ad199b1c67244da3a5ed230e5d202f21>:0 at ArcenShape_ThicknessRing.UpdateEnabled () [0x00000] in <63e17e5173fc4267999e44b49e187469>:0 at ArcenShapeRoot.SetEnabled (System.Boolean b) [0x00000] in <0ec6a2df025b4d59bf5b3fe58b329cbb>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.HideFactionRing () [0x00000] in <07b7eb52df9d420eb120ed253ec6a7f5>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DetachVisObjectFromSim (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00000] in <07b7eb52df9d420eb120ed253ec6a7f5>:0 at Arcen.AIW2.Core.GameEntity_Squad.ClearVisualObjIfExists (System.Boolean ForceRemoval, System.Boolean DoRemovalFlag, Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00000] in <e2280c3a288e411b988ed1336953538c>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in <07b7eb52df9d420eb120ed253ec6a7f5>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ClearPlanetEntities (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00000] in <07b7eb52df9d420eb120ed253ec6a7f5>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <07b7eb52df9d420eb120ed253ec6a7f5>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0ec6a2df025b4d59bf5b3fe58b329cbb>:0 8/28/2022 9:08:31 PM 5.509 SINGLEP ErrorsReportedByEngine: ----------- Invalid SceneHandle Stack Trace: at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <836436a6caaf4fc99a7a0872a4e7602b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <836436a6caaf4fc99a7a0872a4e7602b>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <836436a6caaf4fc99a7a0872a4e7602b>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <836436a6caaf4fc99a7a0872a4e7602b>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <836436a6caaf4fc99a7a0872a4e7602b>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <836436a6caaf4fc99a7a0872a4e7602b>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <ad199b1c67244da3a5ed230e5d202f21>:0 at UnityEngine.Renderer.set_enabled (System.Boolean value) [0x00000] in <ad199b1c67244da3a5ed230e5d202f21>:0 at Shapes.ShapeRenderer.OnDisable () [0x00000] in <5e96d85def104bb08fb0a8658ee07588>:0 at UnityEngine.Behaviour.set_enabled (System.Boolean value) [0x00000] in <ad199b1c67244da3a5ed230e5d202f21>:0 at ArcenShape_ThicknessRing.UpdateEnabled () [0x00000] in <63e17e5173fc4267999e44b49e187469>:0 at ArcenShapeRoot.SetEnabled (System.Boolean b) [0x00000] in <0ec6a2df025b4d59bf5b3fe58b329cbb>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.HideFactionRing () [0x00000] in <07b7eb52df9d420eb120ed253ec6a7f5>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DetachVisObjectFromSim (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00000] in <07b7eb52df9d420eb120ed253ec6a7f5>:0 at Arcen.AIW2.Core.GameEntity_Squad.ClearVisualObjIfExists (System.Boolean ForceRemoval, System.Boolean DoRemovalFlag, Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00000] in <e2280c3a288e411b988ed1336953538c>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in <07b7eb52df9d420eb120ed253ec6a7f5>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ClearPlanetEntities (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00000] in <07b7eb52df9d420eb120ed253ec6a7f5>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <07b7eb52df9d420eb120ed253ec6a7f5>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0ec6a2df025b4d59bf5b3fe58b329cbb>:0 |
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@Chris_McElligottPark Not urgent. It's an engine error. |
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I had another crash, maybe the same cause? I was notified the AI was spawning a maugrim, I opened the unit encyclopedia to see what that was and then before I could type the game crashed. Player.log (29,679 bytes)
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/AI War 2/AIWar2_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/AI War 2/MonoBleedingEdge/etc' Initialize engine version: 2020.3.27f1 (e759542391ea) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/AI War 2/AIWar2_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: VRAM: 4043 MB Driver: 30.0.15.1215 Begin MonoManager ReloadAssembly - Completed reload, in 0.387 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.752000 ms Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000175E8809040.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000175E8B9E040.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000175EB791010.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000175EB178010.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001783924C020.dll IndexOutOfRangeException: Index was outside the bounds of the array. at TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) [0x00188] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x0623f] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TextMeshProUGUI.OnPreRenderCanvas () [0x0011c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) [0x00035] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x000eb] in <6c742b63882e4028831fefcd3ee9f3da>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.Canvas:SendWillRenderCanvases() IndexOutOfRangeException: Index was outside the bounds of the array. at TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) [0x00188] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x0623f] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TextMeshProUGUI.OnPreRenderCanvas () [0x0011c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) [0x00035] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x000eb] in <6c742b63882e4028831fefcd3ee9f3da>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.Canvas:SendWillRenderCanvases() IndexOutOfRangeException: Index was outside the bounds of the array. at TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) [0x00188] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x0623f] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TextMeshProUGUI.OnPreRenderCanvas () [0x0011c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) [0x00035] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x000eb] in <6c742b63882e4028831fefcd3ee9f3da>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.Canvas:SendWillRenderCanvases() IndexOutOfRangeException: Index was outside the bounds of the array. at TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) [0x00188] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x0623f] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TextMeshProUGUI.OnPreRenderCanvas () [0x0011c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) [0x00035] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x000eb] in <6c742b63882e4028831fefcd3ee9f3da>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.Canvas:SendWillRenderCanvases() IndexOutOfRangeException: Index was outside the bounds of the array. at TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) [0x00188] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x0623f] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TextMeshProUGUI.OnPreRenderCanvas () [0x0011c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) [0x00035] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x000eb] in <6c742b63882e4028831fefcd3ee9f3da>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.Canvas:SendWillRenderCanvases() IndexOutOfRangeException: Index was outside the bounds of the array. at TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) [0x00188] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x0623f] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TextMeshProUGUI.OnPreRenderCanvas () [0x0011c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) [0x00035] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x000eb] in <6c742b63882e4028831fefcd3ee9f3da>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.Canvas:SendWillRenderCanvases() Invalid SceneHandle Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\AI War 2;C:\Program Files (x86)\Steam\steamapps\common\AI War 2;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Trevor' OS-Version: 10.0.0 C:\Program Files (x86)\Steam\steamapps\common\AI War 2\AIWar2.exe:AIWar2.exe (00007FF767E70000), size: 675840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2020.3.27.22868 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FF921B90000), size: 2064384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1806 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FF9201C0000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1889 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FF91F690000), size: 2940928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1889 C:\Program Files (x86)\Steam\steamapps\common\AI War 2\UnityPlayer.dll:UnityPlayer.dll (00007FF8ACBE0000), size: 29212672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2020.3.27.22868 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FF920340000), size: 1703936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1503 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FF91FA70000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1889 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FF91FBF0000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1620 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FF91F960000), size: 1093632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1706 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FF91FB50000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FF91F4D0000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FF9218C0000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1202 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FF921790000), size: 1200128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1806 C:\WINDOWS\System32\combase.dll:combase.dll (00007FF91FC30000), size: 3489792 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1741 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FF920280000), size: 348160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1706 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FF91FF90000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.546 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FF921270000), size: 4648960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1741 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FF91F640000), size: 319488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1620 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FF91F410000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FF921AA0000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1682 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FF920090000), size: 638976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1865 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FF9208B0000), size: 7618560 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1865 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FF9207E0000), size: 839680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.985 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FF921760000), size: 196608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 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Defender\Platform\4.18.2205.7-0\MpDetoursCopyAccelerator.dll:MpDetoursCopyAccelerator.dll (00007FF8F3FE0000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.18.2205.7 C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2205.7-0\mpclient.dll:mpclient.dll (00007FF90A010000), size: 1232896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.18.2205.7 C:\WINDOWS\SYSTEM32\gpapi.dll:gpapi.dll (00007FF91DB80000), size: 143360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1865 C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FF90E760000), size: 1982464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.867 ========== OUTPUTTING STACK TRACE ================== 0x00007FF8ADAE995C (UnityPlayer) block_locate_free 0x00007FF8ADAE9EF1 (UnityPlayer) tlsf_memalign 0x00007FF8AD163713 (UnityPlayer) DynamicHeapAllocator::Allocate 0x00007FF8AD161224 (UnityPlayer) DualThreadAllocator<DynamicHeapAllocator>::Allocate 0x00007FF8AD15D83A (UnityPlayer) MemoryManager::Allocate 0x00007FF8AD160A4C (UnityPlayer) malloc_internal 0x00007FF8ACE45916 (UnityPlayer) BaseObjectInternal::NewObject<MonoBehaviour> 0x00007FF8AD16F49B (UnityPlayer) Object::Produce 0x00007FF8AD220A78 (UnityPlayer) ProduceClone 0x00007FF8AD21FA51 (UnityPlayer) CollectAndProduceGameObjectHierarchy 0x00007FF8AD21F62D (UnityPlayer) CollectAndProduceClonedIsland 0x00007FF8AD21F0B7 (UnityPlayer) CloneObjectImpl 0x00007FF8AD21EEDA (UnityPlayer) CloneObject 0x00007FF8AD532931 (UnityPlayer) Object_CUSTOM_Internal_CloneSingleWithParent 0x00000175E8B7E7C6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingleWithParent (UnityEngine.Object,UnityEngine.Transform,bool) 0x00000175E8B7E63B (Mono JIT Code) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) 0x00000175E8B7E54B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform,bool) 0x00000175E8B7E4FB (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform) 0x00000175F7DB8613 (Mono JIT Code) Arcen.Universal.ArcenUI_Element:InstantiatePrefabObjectIntoParent (string,UnityEngine.Transform,Arcen.Universal.ArcenUI_Window) 0x00000175F7DB7B93 (Mono JIT Code) Arcen.Universal.ArcenUI_Element:CreateFromDirective (Arcen.Universal.ArcenUI_CreateElementDirective,Arcen.Universal.ArcenUI_Window) 0x000001785ABD6B7B (Mono JIT Code) Arcen.Universal.ArcenUI_SetOfCreateElementDirectives:ApplyChanges (Arcen.Universal.ArcenUI_Window) 0x000001785ABD6243 (Mono JIT Code) Arcen.Universal.ArcenUI_Window:OnUpdateWindow (single,bool,int) 0x000001785ABD3083 (Mono JIT Code) Arcen.Universal.ArcenUI:OnUpdateFromMainThread () 0x000001785ABBC813 (Mono JIT Code) Arcen.Universal.Engine_Universal:OnUpdateEngineUniversalFromMainThread () 0x00000177F445198B (Mono JIT Code) Arcen.AIW2.Core.ArcenGameControllerBase:BaseUpdate () 0x00000177F4451193 (Mono JIT Code) ArcenGameController:Update () 0x00000175FF22F1F0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FF8B15AF1E0 (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FF8B1532AC2 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FF8B153BB1F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FF8AD4C38ED (UnityPlayer) scripting_method_invoke 0x00007FF8AD4C0A52 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FF8AD4A8783 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable 0x00007FF8AD4A885F (UnityPlayer) MonoBehaviour::CallUpdateMethod 0x00007FF8AD21CEC0 (UnityPlayer) BaseBehaviourManager::CommonUpdate<BehaviourManager> 0x00007FF8AD3526AA (UnityPlayer) ExecutePlayerLoop 0x00007FF8AD352750 (UnityPlayer) ExecutePlayerLoop 0x00007FF8AD3564A8 (UnityPlayer) PlayerLoop 0x00007FF8AD1180EA (UnityPlayer) PerformMainLoop 0x00007FF8AD1165AB (UnityPlayer) MainMessageLoop 0x00007FF8AD11B742 (UnityPlayer) UnityMainImpl 0x00007FF8AD11C6CB (UnityPlayer) UnityMain 0x00007FF767E711F2 (AIWar2) __scrt_common_main_seh 0x00007FF9201D7034 (KERNEL32) BaseThreadInitThunk 0x00007FF921BE2651 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/Trevor/AppData/Local/Temp/Arcen Games, LLC/AIWar2/Crashes |
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I'm not sure if it's the same, but it might be that this error is causing the previous one as well. Seems to be an issue with TextMeshPro. 8/29/2022 2:44:05 AM 5.509 SINGLEP ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at <f1521d20f1fb4cb3bcf3de923cb94998>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <f1521d20f1fb4cb3bcf3de923cb94998>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <f1521d20f1fb4cb3bcf3de923cb94998>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <f1521d20f1fb4cb3bcf3de923cb94998>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <6c742b63882e4028831fefcd3ee9f3da>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <836436a6caaf4fc99a7a0872a4e7602b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <836436a6caaf4fc99a7a0872a4e7602b>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <836436a6caaf4fc99a7a0872a4e7602b>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <836436a6caaf4fc99a7a0872a4e7602b>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <ad199b1c67244da3a5ed230e5d202f21>:0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception ex, UnityEngine.Object obj) [0x00000] in <ad199b1c67244da3a5ed230e5d202f21>:0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in <ad199b1c67244da3a5ed230e5d202f21>:0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in <ad199b1c67244da3a5ed230e5d202f21>:0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in <ad199b1c67244da3a5ed230e5d202f21>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in <95e2c8387e1543fbb10bd96fd577e611>:0 8/29/2022 2:44:05 AM 5.509 SINGLEP ErrorsReportedByEngine: ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at <f1521d20f1fb4cb3bcf3de923cb94998>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <f1521d20f1fb4cb3bcf3de923cb94998>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <f1521d20f1fb4cb3bcf3de923cb94998>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <f1521d20f1fb4cb3bcf3de923cb94998>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <6c742b63882e4028831fefcd3ee9f3da>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <836436a6caaf4fc99a7a0872a4e7602b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <836436a6caaf4fc99a7a0872a4e7602b>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <836436a6caaf4fc99a7a0872a4e7602b>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <836436a6caaf4fc99a7a0872a4e7602b>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <836436a6caaf4fc99a7a0872a4e7602b>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <836436a6caaf4fc99a7a0872a4e7602b>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <ad199b1c67244da3a5ed230e5d202f21>:0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception ex, UnityEngine.Object obj) [0x00000] in <ad199b1c67244da3a5ed230e5d202f21>:0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in <ad199b1c67244da3a5ed230e5d202f21>:0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in <ad199b1c67244da3a5ed230e5d202f21>:0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in <ad199b1c67244da3a5ed230e5d202f21>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in <95e2c8387e1543fbb10bd96fd577e611>:0 |
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The problem that daniexpert reported unrelated. The initial problem is because I have the game trying to clear the factionRing when the entity is being cleared (not doing this seemed to be causing leftover rings to stick around as visual clutter) at Arcen.AIW2.ExternalVisualization.SquadVisualizer.HideFactionRing () [0x00000] in <07b7eb52df9d420eb120ed253ec6a7f5>:0 .... at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in <07b7eb52df9d420eb120ed253ec6a7f5>:0 HideFactionRing() does check if the ring exists thusly: if ( factionRing != null ) factionRing.SetEnabled( false ); but it seems like this isn't always safe and I'm not sure how to check for such safety. |
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Should hopefully be fixed |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 29, 2022 12:38 am | Trogg | New Issue | |
Aug 29, 2022 12:38 am | Trogg | File Added: Player-prev.log | |
Aug 29, 2022 12:38 am | Trogg | File Added: ArcenDebugLog.txt | |
Aug 29, 2022 1:28 am | Daniexpert | Note Added: 0067186 | |
Aug 29, 2022 1:33 am | Daniexpert | Note Added: 0067187 | |
Aug 29, 2022 8:10 am | Trogg | Note Added: 0067188 | |
Aug 29, 2022 8:10 am | Trogg | File Added: ArcenDebugLog-2.txt | |
Aug 29, 2022 8:10 am | Trogg | File Added: Player.log | |
Aug 29, 2022 10:33 am | Daniexpert | Note Added: 0067189 | |
Aug 30, 2022 5:58 pm | BadgerBadger | Note Added: 0067192 | |
Aug 31, 2022 3:14 pm | BadgerBadger | Note Edited: 0067192 | |
Sep 3, 2022 8:59 pm | BadgerBadger | Assigned To | => BadgerBadger |
Sep 3, 2022 8:59 pm | BadgerBadger | Status | new => resolved |
Sep 3, 2022 8:59 pm | BadgerBadger | Resolution | open => fixed |
Sep 3, 2022 8:59 pm | BadgerBadger | Fixed in Version | => 5.511 Modtopia |
Sep 3, 2022 8:59 pm | BadgerBadger | Note Added: 0067197 |