Description | I noticed numerous instances of issuing orders that do nothing, even simple ones like move. In order to be sure the order is sent, I have to click a few times in a row to ensure it reaches the host. The in-game latency was high, around 300-350ms, but that shouldn't directly be the cause of this. I wonder if there's a way to measure packet loss, to understand if that's the culprit.
There is no easy way to reproduce this, it just happens from time to time.
I will keep investigating it to see if there might be an external issue that causes this, so we can exclude it being a networking code issue. |
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