View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0027563||AI War 2||Gameplay Issue||Aug 21, 2022 12:38 am||Nov 29, 2022 7:34 pm|
|Product Version||5.507 Multiplayer Bug Smiting Part 3|
|Summary||0027563: Dyson sidekick todos|
|Description||DONE Notification for Planet when being drilled|
DONE Clarify "Ravaged
Dyson sidekick over cap should decay? Case where player scraps structure (or stornghold?) and keeps the units
-Report: after after scrapping templar stronghold with all the tier one ships, the ships were buildable again
Sidekick needs some more "business" to do. Sidekick needs more choices. (HaP)?
DONE The reapers are much much much too effective (most of their ships no longer have necromancy, it was just too OP)
|Tags||No tags attached.|
Lets make drilling more interesting.
Cuendillar harvesting is done by having a drill going. Periodically transport ships (either ZT or DZ transports, chosen at random) fly cuendillar from the drill site back to your home. When you are drilling, Reapers will appear to attack the drill, and they will also spawn extra units to hit your transport ships, so you need defenses.
The game scatters cuendillar asteroids throughout the map. These are immobile structures (wrecked zenith miners) that just sit around. You can mine them (with small drills, to teach the Reaper concepts) these for small amounts of Cuendillar, but you really will need to drill out planets to get things done. This gives players more things to do on the map.
The tech upgrades that were available from Drilling are now purchased via Cuendillar (along with stronghold/flagship upgrades), so choosing how to spend your resources becomes more interesting.
Once you start to drill a planet, it will ravage on the death of the drill or the completion of the drill time. As the drilling goes on the response gets scarier and scarier, so you might prefer to scrap the drill rather than finish the time.
For the drill:
The Reapers will spawn attacks at both the drill planet and also some fast ships will spawn on the planet with the Transport to try to snipe it. In addition, the AI will also take some shots at you (they don't like the chaos).
||if theres still more ned for business then lets give the ai some new toys|
speed up flagship repair (make the dyson spheres grant repair)
dyson HQ replaced with a mini-sphere, that grants a weak flagship that will still help
Make the dyson flagships cheap to repair since if they get crippled out of stupidity the player won't be pleased
Make dysons repair sites
can i build dyson drills where there are strongholds?
make transports a little faster, make planetary drilling overall a bit faster
drilling a planet did not blow up all the units on it?!?!
Need a notification for when the Ravagers are on the Map
spectre, ravenous wight, skeleton rogue, skeleton mages, skeleton warrior for reapers?
Make the resource-granting structures locked to a given stronghold to incentivize building others
can i make other beam weapons easily in unity?
is the necromancer giving the reapers necromancing units?
reapers should be more willing to attack to the next planet, and to be chaotic. Less pure deathball
don't allow dyson sidekick to trade metal with any other faction, or to get help from any other faction
District upgrades don't cost cuendillar
Cuendillar generators are OP.
Asteroids can spawn later into the game
Give the player some sort of popup on the Overloader to prevent mistakes
ravager notifications sometimes vanish on client? make sure to to sync them regularly
Make Chrysalises process faster, but also appear more often
Hybrid units too weak
Spire tier 3 much too strong (cruisers especially)
Spheres don't seem to heal
Science production nerf
Track how many kills a particilar ship gets. When you get above X, the ship transforms into a new GameEntityTypeData. Use this for the DS sidekick flagships to level them up. Then remove the flagship upgrade tech.
There's already a ton of things to spend cuendillar on, and this gives the Dyson Sidekick player a motivation to use flagships with purpose.
Triggering the Sphere Win Condition should also release all AI ships from their guard posts
|Aug 21, 2022 12:38 am||BadgerBadger||New Issue|
|Aug 21, 2022 12:38 am||BadgerBadger||Status||new => assigned|
|Aug 21, 2022 12:38 am||BadgerBadger||Assigned To||=> BadgerBadger|
|Aug 21, 2022 8:43 pm||BadgerBadger||Description Updated|
|Aug 21, 2022 9:26 pm||BadgerBadger||Description Updated|
|Aug 28, 2022 1:25 am||BadgerBadger||Note Added: 0067180|
|Aug 28, 2022 1:32 am||BadgerBadger||Note Added: 0067181|
|Aug 28, 2022 1:33 am||BadgerBadger||Note Edited: 0067180|
|Aug 28, 2022 2:41 am||BadgerBadger||Note Added: 0067182|
|Sep 10, 2022 11:01 pm||BadgerBadger||Note Added: 0067202|
|Sep 17, 2022 11:34 pm||BadgerBadger||Note Added: 0067219|
|Sep 18, 2022 12:12 am||BadgerBadger||Note Edited: 0067219|
|Oct 15, 2022 10:10 pm||BadgerBadger||Note Added: 0067278|
|Oct 15, 2022 10:36 pm||BadgerBadger||Note Edited: 0067278|
|Oct 15, 2022 11:55 pm||BadgerBadger||Note Edited: 0067278|
|Nov 20, 2022 12:01 am||BadgerBadger||Note Added: 0067348|
|Nov 20, 2022 12:50 am||BadgerBadger||Note Edited: 0067348|
|Nov 29, 2022 6:38 pm||BadgerBadger||Note Added: 0067365|
|Nov 29, 2022 7:34 pm||BadgerBadger||Note Edited: 0067365|