View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0027454 | AI War 2 | Bug - Gameplay | Jun 8, 2022 5:12 pm | Jun 8, 2022 6:34 pm | |
Reporter | RocketAssistedPuffin | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.014 The Tom Show | ||||
Fixed in Version | 5.017 More Ways To Win | ||||
Summary | 0027454: 'Send As Waves' option for Wormhole Invasions does not appear to spend any budget. | ||||
Description | In AISentinelsDeepFactionInfo: else { int numWaves = Context.RandomToUse.Next(1, 5); if ( debug ) ArcenDebugging.ArcenDebugLogSingleLine("sending " + numWaves + " waves", Verbosity.DoNotShow ); int budget = this.BaseInfo.SentinelInfo.StoredAIPurchaseCostByBudget[AIBudgetType.WormholeInvasion].IntValue; for ( int i = 0; i < numWaves; i++ ) this.TryToSpendBudget_Wave( Context, budget/numWaves, 0 ); } This occurs if the setting is not for Planet Linking or Immediate Invasion. It gets the current Wormhole Invasion Budget, sends it to Waves to...well, launch some Waves with then...doesn't actually clear it. In practice, having an Invasion of this type happen every 60s and looking at BudgetSpend tracing, it flat out isn't actually spending any of it and is getting every Wave for free. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 8, 2022 5:12 pm | RocketAssistedPuffin | New Issue | |
Jun 8, 2022 6:34 pm | BadgerBadger | Assigned To | => BadgerBadger |
Jun 8, 2022 6:34 pm | BadgerBadger | Status | new => resolved |
Jun 8, 2022 6:34 pm | BadgerBadger | Resolution | open => fixed |
Jun 8, 2022 6:34 pm | BadgerBadger | Fixed in Version | => 5.017 More Ways To Win |
Jun 8, 2022 6:34 pm | BadgerBadger | Note Added: 0066960 |