View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0027315 | AI War 2 | Bug - Gameplay | May 10, 2022 11:59 pm | May 13, 2022 9:35 pm | |
Reporter | Chuito12 | Assigned To | ZeusAlmighty | ||
Status | assigned | Resolution | open | ||
Product Version | 5.008 Xenophiles And Outguard | ||||
Summary | 0027315: Blasphemous Necromancer Flagship not doing damage properly | ||||
Description | The Blasphemous Beams seem to not be applying their damage properly if at all. specially against larger units, the beams may do no damage at all. They seem to only apply one instance of the beam damage to their main target as opposed to dealing their full damage as all beams are intersecting their point target. | ||||
Tags | No tags attached. | ||||
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Blasphemous Damag.savemet (120 bytes)
UK 1021386425 18483 Undead Rising <color=#ffe066>Moderate </color> Vanguard Difficulty 7 0 <color=#007fff>Chuito</color> |
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Against targets with albedo 0.7 and up, the blasphemous beams do Zero damage, and the target here has an albedo of 0.7 This weapon basically is hard countered by cloaking ships (which all have high albedo) and big ships (which tend to have high albedo) |
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Is it desirable to have a flagship hard countered like this? What about changing the modifier so it still deals some damage? |
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Considering its such a late game and expensive flagship I would've expected it to at least do some noticeable damage against those larger ships. The tool tip is a bit confusing since normally a weapon just doesn't shoot at enemies it cant damage. In gameplay experience it tends to not do very much against masses of strike craft either unless its attacking a large stack. The tool tip also lacks the DPS and DAMAGE part for that weapon so its hard to know what to expect of it. |
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Zeus, what are your feelings on this subject |
Date Modified | Username | Field | Change |
---|---|---|---|
May 10, 2022 11:59 pm | Chuito12 | New Issue | |
May 10, 2022 11:59 pm | Chuito12 | File Added: image_2022-05-10_235956321.png | |
May 10, 2022 11:59 pm | Chuito12 | File Added: Blasphemous Damag.savemet | |
May 10, 2022 11:59 pm | Chuito12 | File Added: Blasphemous Damag.save | |
May 11, 2022 6:27 pm | ZeusAlmighty | Note Added: 0066704 | |
May 11, 2022 6:33 pm | BadgerBadger | Note Added: 0066706 | |
May 13, 2022 6:17 pm | Chuito12 | Note Added: 0066764 | |
May 13, 2022 9:34 pm | BadgerBadger | Assigned To | => ZeusAlmighty |
May 13, 2022 9:34 pm | BadgerBadger | Status | new => assigned |
May 13, 2022 9:35 pm | BadgerBadger | Note Added: 0066769 |