View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0027221 | AI War 2 | Bug - Gameplay | Apr 30, 2022 11:39 am | May 1, 2022 12:06 am | |
Reporter | KDR_11k | Assigned To | BadgerBadger | ||
Status | closed | Resolution | won't fix | ||
Product Version | 5.006 End To Spontaneous Combustion | ||||
Summary | 0027221: Necromancer: Receiving weak skeletons despite being below cap. | ||||
Description | I haven't paid much attention to it before but just noticed that my fleet Seirei with a skeleton cap of 250 and an active skeleton count of 130 is receiving weak skeletons from kills. | ||||
Tags | No tags attached. | ||||
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Why Weak.savemet (83 bytes)
UK 596840698 15845 Necro vs Minor Random Difficulty 7 0 <color=#318ce7>Dave</color> |
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Hm, seems the turrets spawn weak skeletons when killed? |
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I'm not able to reproduced this. Are you sure the weak skeleton appeared from killing an enemy unit? It could also be a normal skeleton that transformed itself in the weak variant after its combat timer expired. |
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I think it's the turrets, some things just seem to turn into weak skeletons when killed (Templar Constructors do too). |
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This is working correctly; some units that you kill only grant Weak Skeletons, generally for balance reasons |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 30, 2022 11:39 am | KDR_11k | New Issue | |
Apr 30, 2022 11:39 am | KDR_11k | File Added: Why Weak.save | |
Apr 30, 2022 11:39 am | KDR_11k | File Added: Why Weak.savemet | |
Apr 30, 2022 11:46 am | KDR_11k | Note Added: 0066559 | |
Apr 30, 2022 11:49 am | Daniexpert | Note Added: 0066560 | |
Apr 30, 2022 5:19 pm | KDR_11k | Note Added: 0066564 | |
Apr 30, 2022 9:25 pm | BadgerBadger | Assigned To | => BadgerBadger |
Apr 30, 2022 9:25 pm | BadgerBadger | Status | new => assigned |
May 1, 2022 12:06 am | BadgerBadger | Note Added: 0066568 | |
May 1, 2022 12:06 am | BadgerBadger | Status | assigned => closed |
May 1, 2022 12:06 am | BadgerBadger | Resolution | open => won't fix |