View Issue Details

IDProjectCategoryLast Update
0027183AI War 2Bug - GameplayOct 20, 2023 9:13 am
ReporterDismiss Assigned ToDismiss  
Status resolvedResolutionfixed 
Product Version5.004 Misc Polish 
Fixed in Version5.570 Petawatt 
Summary0027183: melee units (samurai at least) will not obey no-pursuit mode
DescriptionReproduction: Load the save, turn off pursuit, move whole fleet away from the enemy turrets and leave them there.
Problem behavior: samurai frigate immediately heads towards the turrets, regardless of how far away.
Desired behavior: engage enemies in range, engage enemies that are shooting me, do not engage anything else.
TagsNo tags attached.

Activities

Dismiss

Apr 26, 2022 7:42 pm

developer  

1.save (260,705 bytes)
image.png (4,197,471 bytes)

Dismiss

Apr 26, 2022 7:46 pm

developer   ~0066469

Last edited: Apr 26, 2022 7:49 pm

Does this affect all melee units? I think it does, and is one of the reasons using them is so wasteful -- you can't keep them from suicidality going where they want, even when you tell them not to. This would ALSO fix them charging across the whole map to engage snipers when you clearly sent them into the middle of enemies you wanted dead.

Dismiss

Apr 26, 2022 7:48 pm

developer   ~0066470

I noticed later in the battle that they actually stopped doing this, so it must be intermittent or dependent on some particular part of the circumstance... interesting.

BadgerBadger

Apr 26, 2022 7:50 pm

manager   ~0066471

The intent of this is "Without pursuit mode on, your melee units will just sit there". What sort of "range" do you have in mind for melee units?

I suspect this would be a change that would make some people happy and make other people frustrated due to player taste, and those are generally not great changes.

Chris_McElligottPark

Apr 26, 2022 8:44 pm

administrator   ~0066472

I believe this is working as intended. Melee units only have a range that is touch, so if they didn't just go after anything they can, they would never fight anything. The only way to turn them off is to disable them as a ship.

Dismiss

Apr 27, 2022 5:59 am

developer   ~0066507

They don't seem consistent about it though. When i find a case of them not engaging ill post a save of that too.

Dismiss

May 21, 2022 10:48 pm

developer   ~0066844

I'd recommend as a 'fake' range to use rather than infinity, something reasonably normal. 10,000 or 8000. There's no reason for them to try so aggressively to engage enemies that even your ranged units are not trying to. Actually that might be the best rule, use the max range of any non-infinite range ship within the same fleet as me, else 8k.

Issue History

Date Modified Username Field Change
Apr 26, 2022 7:42 pm Dismiss New Issue
Apr 26, 2022 7:42 pm Dismiss File Added: 1.save
Apr 26, 2022 7:42 pm Dismiss File Added: image.png
Apr 26, 2022 7:46 pm Dismiss Note Added: 0066469
Apr 26, 2022 7:48 pm Dismiss Note Added: 0066470
Apr 26, 2022 7:49 pm Dismiss Note Edited: 0066469
Apr 26, 2022 7:50 pm BadgerBadger Note Added: 0066471
Apr 26, 2022 8:44 pm Chris_McElligottPark Note Added: 0066472
Apr 26, 2022 10:24 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 26, 2022 10:24 pm Chris_McElligottPark Status new => feedback
Apr 27, 2022 5:59 am Dismiss Note Added: 0066507
Apr 27, 2022 5:59 am Dismiss Status feedback => assigned
May 21, 2022 10:48 pm Dismiss Note Added: 0066844
Mar 10, 2023 7:33 pm Dismiss Assigned To Chris_McElligottPark => Dismiss
Oct 20, 2023 9:13 am Dismiss Status assigned => resolved
Oct 20, 2023 9:13 am Dismiss Resolution open => fixed
Oct 20, 2023 9:13 am Dismiss Fixed in Version => 5.570 Petawatt