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IDProjectCategoryLast Update
0027168AI War 2Bug - GameplayApr 25, 2022 4:15 pm
ReporterUshgarak Assigned ToChris_McElligottPark  
Severitymajor 
Status assignedResolutionopen 
Product Version5.003 Revenant Efficacy 
Summary0027168: General v5 multiplayer experience and particular sync issue with different players seeing different info on incoming wavess
DescriptionWe tried out a five player multiplayer game with the host as a Necromancer sidekick to see how well things were running. Here are my impressions, with one particular bug:

- Generally, it did not run too badly; certainly much better than the alpha days. The sidekicking option is a really good idea (and I'll say again here that I think a sidekicking option for Ark Empires would work very well too)

- We had two softlocks, both coming in the form of the game permanently waiting for a player, even though the player was not experiencing any apparent issues his side and still seemed to be connected. We re-loaded the game after the first softlock and it almost immediately softlocked the same way with a different player. I thought the game was a loss but on a second reload we were able to proceed. No errors were generated and I could not save the game whilst softlocked. I doubt my host save would show much anyway

- We experienced one particular synchronisation bug. Only I as the host could see the correct information about incoming AI waves. Other players would see the waves heading to different planets, sometimes impossible ones where there was no warp gate at the source. As a result, we had a couple of restarts when a player was jumped by an AI force he'd had no warning about. As host, I never saw the wrong information for waves, but we did get a couple of surprise waves that I don't think I saw the information about. Re-loading a save temporarily restored the correct information for everyone.

I've provided a save but I am not sure it will tell you much
TagsNo tags attached.

Relationships

related to 0026995 resolvedChris_McElligottPark multiplayer bug: waiting on client 

Activities

Ushgarak

Apr 25, 2022 10:53 am

reporter  

10.save (404,766 bytes)

Ushgarak

Apr 25, 2022 10:54 am

reporter   ~0066436

Just to add- the game was with Spire Rises and Neinzul Abyss, but Zenith Onslaught was off

Chris_McElligottPark

Apr 25, 2022 3:54 pm

administrator   ~0066445

For the players that are being waited-on when it softlocks, if you're able to have them hit escape, click the debug button, and then hit abort all threads, that would be useful to see what debugging output comes from that.

Ushgarak

Apr 25, 2022 4:15 pm

reporter   ~0066447

Ok, I'll ask for that next time!

Issue History

Date Modified Username Field Change
Apr 25, 2022 10:53 am Ushgarak New Issue
Apr 25, 2022 10:53 am Ushgarak File Added: 10.save
Apr 25, 2022 10:54 am Ushgarak Note Added: 0066436
Apr 25, 2022 3:54 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 25, 2022 3:54 pm Chris_McElligottPark Status new => feedback
Apr 25, 2022 3:54 pm Chris_McElligottPark Note Added: 0066445
Apr 25, 2022 3:55 pm Chris_McElligottPark Relationship added related to 0026995
Apr 25, 2022 4:15 pm Ushgarak Note Added: 0066447
Apr 25, 2022 4:15 pm Ushgarak Status feedback => assigned