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IDProjectCategoryLast Update
0027089AI War 2SuggestionApr 23, 2022 8:51 pm
Reportervinco Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product Version5.000 End Of An Era 
Fixed in Version5.003 Revenant Efficacy 
Summary0027089: New module journals for Badger
DescriptionFor infused empires:

Commander,

While our ships are state-of-the-art, our remaining engineers don't understand the meaning of the word "rest". They've figured out ways to modify certain ships even after construction. Not all of them, mind you, but some. If you're seeing this note, then you have at least one modular ship line at your command.

Right... ship lines. Apparently it's too complicated to configure every single ship individually, so the engineers have limited you to applying templates to entire ship lines at once. If you look at your fleet management interface, any ship line capable of modification will have a button labeled "modules". Ships can only support a certain number of modules, but higher mark ships may be able to support both a greater number of modules as well as more complex individual modules.

You should be aware that changing out modules will disable the ship line for a short duration, so don't plan on suddenly adding better shields to help with a "strategic withdrawal" from enemy territory.

Now, if you'll excuse me, I need to deliver a few kilograms of pure caffeine to the engineers' lounge.

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For fallen spire:

Commander,

Our new spire allies are truly amazing. Apparently, they grow their ships rather than manufacturing them! That's not all, though. They are even able to modify their ships in the field! As our allies have decided to defer to your command, they are permitting you to make modifications to their ship lines. You'll find an interface in your fleet menu entitled "modules" next to any ship line which can be modified. If you select that option, you'll be presented with a menu of modules to apply to the line.

Each spire ship line from each planet can be assigned a template (so all the frigates from their capital will be identical, etc.). As the spire cities grow in complexity, the ships grown from them become capable of handling additional and/or more complicated modules. You'll see a reminder at the top of your display if any ships have the capacity for additional modules.

Please be aware that changing modules is quite taxing, and the ships will be disabled during the reconfiguration process. I strongly recommend against changing modules in the middle of a firefight.
TagsNo tags attached.

Activities

BadgerBadger

Apr 23, 2022 1:13 pm

manager   ~0066307

When does the spire get modules, and what sort of spire ships get modules? I'd like to make sure I trigger these journals at an appropriate time

vinco

Apr 23, 2022 2:14 pm

reporter   ~0066309

The spire have modules immediately. As far as I can tell, all of their ships get them. At a bare minimum, the starting flagship does.

BadgerBadger

Apr 23, 2022 5:26 pm

manager   ~0066324

Really? When I start a new infused empire game I don't get the popup.

vinco

Apr 23, 2022 5:36 pm

reporter   ~0066325

You won't get the popup, because there are no free modules. They're all occupied.

BadgerBadger

Apr 23, 2022 8:51 pm

manager   ~0066345

That explains it! Thank you.

Issue History

Date Modified Username Field Change
Apr 22, 2022 8:56 pm vinco New Issue
Apr 23, 2022 1:13 pm BadgerBadger Note Added: 0066307
Apr 23, 2022 2:14 pm vinco Note Added: 0066309
Apr 23, 2022 5:26 pm BadgerBadger Note Added: 0066324
Apr 23, 2022 5:36 pm vinco Note Added: 0066325
Apr 23, 2022 6:36 pm BadgerBadger Assigned To => BadgerBadger
Apr 23, 2022 6:36 pm BadgerBadger Status new => assigned
Apr 23, 2022 8:51 pm BadgerBadger Status assigned => resolved
Apr 23, 2022 8:51 pm BadgerBadger Resolution open => fixed
Apr 23, 2022 8:51 pm BadgerBadger Fixed in Version => 5.003 Revenant Efficacy
Apr 23, 2022 8:51 pm BadgerBadger Note Added: 0066345