View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0027079 | AI War 2 | GUI | Apr 22, 2022 6:13 pm | Apr 22, 2022 6:13 pm | |
Reporter | ptarth | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.000 End Of An Era | ||||
Summary | 0027079: Rift Hack strength estimates are hard to evaluate | ||||
Description | I've never been able to use the strength estimates provided by the UI when hacking a Templar Rift to understand how valuable a choice is. It may be that there isn't any good way or I just don't understand them enough. Example: * Obtain Life Essence From Rift (30 Essence) - I can understand this one * Unlock Skeleton Archers 0.05 - This sounds terrible, but its because it is counting just 1 Archer as the benefit of the building. The effect is +15 archer body guards +15 skeleton cap, +10% conversion rate * Unlock Ghasts 5 - 6 Ghasts (3x2) * Unlock Skeleton Rogues 0.02 - Same as Archer really * Unlock Bone Dragon 7 - 1 Bone Dragon It might just be the Skeleton unlocks that don't make sense. Worse case scenario we remove the strength calculation and/or provide some hard-coded ballpark estimates. | ||||
Tags | No tags attached. | ||||