View Issue Details

IDProjectCategoryLast Update
0027055AI War 2Bug - GameplayApr 26, 2022 10:24 pm
ReporterDismiss Assigned To 
Severitymajor 
Status resolvedResolutionfixed 
Product Version4.025 Lightning Conduction 
Fixed in Version5.005 Threat Properly Threatens 
Summary0027055: dire guardian eye unkillable once activated
DescriptionLoad the save and attempt to kill the activated eye. If it spawns something you cannot ignore like a forcefield guardian, just reload.

You should notice that your units stop shooting at it and pick other targets. During certain parts of the eye's cycle of showing the countdown timer and it expiring and not being visible, you're units just will not attack it -- seems like about 60% of the time, during which it rapidly heals shields.
TagsNo tags attached.

Activities

Dismiss

Apr 20, 2022 9:14 pm

developer  

3.save (294,863 bytes)

BadgerBadger

Apr 22, 2022 6:23 pm

manager   ~0066271

Why do you think this is related to the transport loading bug?

Chris_McElligottPark

Apr 23, 2022 9:09 pm

administrator   ~0066355

I asked tadrinth for some feedback on this one.

Dismiss

Apr 23, 2022 9:23 pm

developer   ~0066361

It could be something else entirely tbh, it just seemed like a cyclical interruption of ship behavior.

KDR_11k

Apr 24, 2022 8:41 am

reporter   ~0066386

I noticed that an AI Eye switching between active and inactive would cancel all attack orders on it and make units seek another target, was really annoying with a Warden Eye since it would repeatedly go above and below the trigger threshold.

tadrinth

Apr 24, 2022 5:11 pm

reporter   ~0066397

Some of the spawner eyes have really short cooldowns before they transform. I didn't realize it would clear attack orders when they transformed back and forth.

The ideal fix would be to make it so that attack orders persist through transformation, but that's beyond my modding skills.

KDR_11k

Apr 25, 2022 10:16 am

reporter   ~0066434

Honestly I wish Eyes would always list their active stats too so I can get a sense of what would happen if this thing activates or how large its range is going to be.

Dismiss

Apr 25, 2022 2:42 pm

developer   ~0066444

I just hit this again in another game -- im 6 hours in with a fleet of 400 and no one can kill a dire guardian every 4 seconds, that is insanity, even without the bug causing it to be targetable for about 2 seconds out of 8

tadrinth

Apr 25, 2022 9:40 pm

reporter   ~0066453

Per https://bugtracker.arcengames.com/view.php?id=26420#c65062 it isn't feasible to make orders persist, so I'll increase the transformation cooldowns dramatically.

Players are not expected to be able to kill a Dire Guardian every 4s. The Eye spawns them until the AI is no longer outmatched in the system, then it will stop. If you bring in a huge fleet, it will spawn an equally large force of DGs before it stops. If you raid the system with a small strikeforce, it won't activate at all. It's supposed to be on par with the Plasma Eye in nastiness.

tadrinth

Apr 26, 2022 12:36 am

reporter   ~0066460

I updated most of the new eyes to require 10s before activating and 30s before deactivating. The DG Eye instead requires 30s before activating and 7s before deactivating, that way it still spawns a minimum of one DG but otherwise transforms infrequently.

Chris_McElligottPark

Apr 26, 2022 10:23 pm

administrator   ~0066496

Thanks to tadrinth for the fix!

Issue History

Date Modified Username Field Change
Apr 20, 2022 9:14 pm Dismiss New Issue
Apr 20, 2022 9:14 pm Dismiss File Added: 3.save
Apr 22, 2022 6:22 pm Dismiss Relationship added related to 0027080
Apr 22, 2022 6:23 pm BadgerBadger Note Added: 0066271
Apr 23, 2022 9:09 pm Chris_McElligottPark Status new => feedback
Apr 23, 2022 9:09 pm Chris_McElligottPark Note Added: 0066355
Apr 23, 2022 9:23 pm Dismiss Note Added: 0066361
Apr 23, 2022 9:23 pm Dismiss Status feedback => new
Apr 24, 2022 8:41 am KDR_11k Note Added: 0066386
Apr 24, 2022 5:11 pm tadrinth Note Added: 0066397
Apr 25, 2022 10:16 am KDR_11k Note Added: 0066434
Apr 25, 2022 2:42 pm Dismiss Note Added: 0066444
Apr 25, 2022 9:40 pm tadrinth Note Added: 0066453
Apr 26, 2022 12:36 am tadrinth Note Added: 0066460
Apr 26, 2022 10:23 pm Chris_McElligottPark Status new => resolved
Apr 26, 2022 10:23 pm Chris_McElligottPark Resolution open => fixed
Apr 26, 2022 10:23 pm Chris_McElligottPark Fixed in Version => 5.005 Threat Properly Threatens
Apr 26, 2022 10:23 pm Chris_McElligottPark Note Added: 0066496
Apr 26, 2022 10:24 pm Chris_McElligottPark Relationship deleted related to 0027080