View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0027038 | AI War 2 | Suggestion | Apr 19, 2022 2:44 pm | Oct 29, 2022 2:31 pm | |
Reporter | RocketAssistedPuffin | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.024 Graveyard Digger | ||||
Fixed in Version | 5.522 Secret Factions | ||||
Summary | 0027038: Minor Feature Request: Ability to specify what ship category an AI Types Border Aggression uses. | ||||
Description | Had an idea for what to give it in CF, but found it doesn't use what is specified for Border Aggression, but instead whatever the planet uses for waves. Plan was to make it solely assassination type units, so there are periodic attempts by the AI to snipe something, alongside normal attacks. | ||||
Tags | No tags attached. | ||||
child of | 0026429 | feature for later | Parent: Collection of ideas for game features to implement |
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Does <budget_item type="BorderAggression" seconds_between_attempts_to_spend="300" normal_ship_group_cat="AnyWaves" guardian_ship_group_cat="SkirmisherGuardians" forcefield_guardian_ship_group_cat="AnyForcefieldGuar\ dians" dire_guardian_ship_group_cat="AnyDireGuardians" spend_on_threshold="false" decloaker_ship_group_cat="AIDecloakingShips" /> not provide that? |
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No. I looked stuff about it up, and I found you in the past saying it uses the same things the AI has as waves. The code also says it uses the planets wave ship group. I changed all of the ship groups it would use to my new one, and it spawned units it should not have. |
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ah, fair enough. Well, its unlikely to happen from my end. |
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Done |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 19, 2022 2:44 pm | RocketAssistedPuffin | New Issue | |
Apr 19, 2022 2:45 pm | BadgerBadger | Note Added: 0066144 | |
Apr 19, 2022 3:16 pm | RocketAssistedPuffin | Note Added: 0066146 | |
Apr 19, 2022 3:16 pm | BadgerBadger | Note Added: 0066147 | |
Apr 19, 2022 3:20 pm | BadgerBadger | Relationship added | child of 0026429 |
Apr 19, 2022 3:21 pm | BadgerBadger | Status | new => feature for later |
Oct 29, 2022 2:31 pm | BadgerBadger | Assigned To | => BadgerBadger |
Oct 29, 2022 2:31 pm | BadgerBadger | Status | feature for later => resolved |
Oct 29, 2022 2:31 pm | BadgerBadger | Resolution | open => fixed |
Oct 29, 2022 2:31 pm | BadgerBadger | Fixed in Version | => 5.522 Secret Factions |
Oct 29, 2022 2:31 pm | BadgerBadger | Note Added: 0067305 |