View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0026997 | AI War 2 | Crash/Exception | Apr 16, 2022 11:49 am | Apr 17, 2022 1:42 pm | |
Reporter | JDingDong8_1 | Assigned To | StarKelp | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.021 Scourge Of A Beacon | ||||
Fixed in Version | 4.023 Beacon Expansiveness | ||||
Summary | 0026997: Minor Exception when loading save containing a Splintering Spire Faction | ||||
Description | This error occurs whenever I load a save for any game that contains the Splintering Spire faction. But not upon initial game creation? NotSINGLEP GetIntValueForCustomFieldOrDefaultValue: The faction SplinteringSpireSubfactionGrey has 3 custom fields on it, but none of them were named 'Intensity' I will attach the log, and a save that triggers the error on load. Steps to recreate: Create a custom game containing the Splintering Spire Faction. Start the game, then create a save and quit to Main Menu. Then load back into the save just created, and the error should pop up | ||||
Tags | No tags attached. | ||||
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Player.log (7,709 bytes)
Mono path[0] = 'A:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Managed' Mono config path = 'A:/SteamLibrary/steamapps/common/AI War 2/MonoBleedingEdge/etc' Initialize engine version: 2020.3.27f1 (e759542391ea) [Subsystems] Discovering subsystems at path A:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 d3d11: CreateDXGIFactory2(...) not found, fallbacking to CreateDXGIFactory1(...). d3d11: QueryInterface(IDXGIFactory5) failed (80004002). Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: AMD Radeon R9 200 Series (ID=0x6798) Vendor: VRAM: 3049 MB Driver: 27.20.20903.8001 Begin MonoManager ReloadAssembly - Completed reload, in 0.128 seconds <RI> Initializing input. D3D11 device created for Microsoft Media Foundation video decoding. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.810312 ms Fallback handler could not load library A:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000000079FE0040.dll Fallback handler could not load library A:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000000007B2C0040.dll Fallback handler could not load library A:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000000007ADE61D0.dll Particle System is trying to spawn on a mesh with zero surface area Particle System is trying to spawn on a mesh with zero surface area Fallback handler could not load library A:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000000007B138C60.dll Fallback handler could not load library A:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000001293E9B30.dll GetIntValueForCustomFieldOrDefaultValue: The faction SplinteringSpireSubfactionChromatic has 3 custom fields on it, but none of them were named 'Intensity' GetIntValueForCustomFieldOrDefaultValue: The faction SplinteringSpireSubfactionGrey has 3 custom fields on it, but none of them were named 'Intensity' Setting up 1 worker threads for Enlighten. Thread -> id: 2b0c -> priority: 1 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 GameObjects can not be made active when they are being destroyed. |
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Curious as to why it's asking for the field when it doesn't use it, for now I've added it back in which should fix this bug. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 16, 2022 11:49 am | JDingDong8_1 | New Issue | |
Apr 16, 2022 11:49 am | JDingDong8_1 | File Added: asdfa.save | |
Apr 16, 2022 11:49 am | JDingDong8_1 | File Added: ArcenDebugLog.txt | |
Apr 16, 2022 11:49 am | JDingDong8_1 | File Added: Player.log | |
Apr 16, 2022 1:15 pm | BadgerBadger | Assigned To | => StarKelp |
Apr 16, 2022 1:15 pm | BadgerBadger | Status | new => assigned |
Apr 17, 2022 1:41 pm | StarKelp | Relationship added | related to 0027013 |
Apr 17, 2022 1:42 pm | StarKelp | Status | assigned => resolved |
Apr 17, 2022 1:42 pm | StarKelp | Resolution | open => fixed |
Apr 17, 2022 1:42 pm | StarKelp | Fixed in Version | => 4.023 Beacon Expansiveness |
Apr 17, 2022 1:42 pm | StarKelp | Note Added: 0066096 |