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IDProjectCategoryLast Update
0026987AI War 2Balance IssueApr 15, 2022 9:03 pm
Reporterptarth Assigned ToZeusAlmighty  
Status resolvedResolutionfixed 
Product Version4.020 Hotfix 
Summary0026987: Treacherous Totem balance changes
DescriptionI've been generally unimpressed with the Treecherous Totem. Enemies typically drive right through it and the Necrobombs don't really hit anything, even when enemies are trapped by the tractor beams. After some testing, here are some changes that make them more effective, without (really) changing their on paper effectiveness

Treacherous Totem
Name="TreacherousTotem"
Add tractor beam with AboveAverage2 Range

Orb of Entropy
attempts_to_reach_orbital_point_at_speed="5000"
change tractor beam range to Normal5

Necrobomb
orbits_parent_at_range="5000"
degrees_to_orbit_per_second="10"
attempts_to_reach_orbital_point_at_speed="5000"
Add necromancy damage to self-destruct (e.g., <death_effect_damage type="Necromancy" tier_name="Minor"/>)

Notes
The Range Scaling Coefficient (0.80) causes weapon ranges to not match orbital distances, so you have to scale up.
Increasing Rotation speed of Necrobomb causes the Necrobombs to hit the units captured by the Orb.
Slowing the movement speed of the orbitals reduces the jerkiness of their movement.
To calculate reasonable movement speed for orbitals: estimated attempts_to_reach_orbital_point_at_speed = degrees_to_orbit_per_second * orbits_parent_at_range / 57.3
Adding a tractor beam to the totem gives it a second chance to capture enemies before they get through the mines.
TagsNo tags attached.

Activities

ZeusAlmighty

Apr 15, 2022 9:03 pm

manager   ~0066069

Last edited: Apr 15, 2022 9:03 pm

Changed/Added:
*Orb of Entropy
attempts_to_reach_orbital_point_at_speed="5000"
*Necrobomb
degrees_to_orbit_per_second="10"
attempts_to_reach_orbital_point_at_speed="5000"
Add necromancy damage to self-destruct (e.g., <death_effect_damage type="Necromancy" tier_name="Minor"/>)

Did not add the others:
1) The Treacherous Totem not capturing everything is a feature, not a bug. AI needs to be able to get in close to kill the Totem to take it out with normal ships.
2) Not changing the radius of the Tractors. The mines are perfectly aligned with the orbs's tractor beams, which in-game have a range of 3360.

This totem is seriously op already but I love it too much to nerf it

Issue History

Date Modified Username Field Change
Apr 15, 2022 8:18 pm ptarth New Issue
Apr 15, 2022 8:23 pm BadgerBadger Assigned To => ZeusAlmighty
Apr 15, 2022 8:23 pm BadgerBadger Status new => assigned
Apr 15, 2022 9:03 pm ZeusAlmighty Status assigned => resolved
Apr 15, 2022 9:03 pm ZeusAlmighty Resolution open => fixed
Apr 15, 2022 9:03 pm ZeusAlmighty Note Added: 0066069
Apr 15, 2022 9:03 pm ZeusAlmighty Note Edited: 0066069