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IDProjectCategoryLast Update
0026847AI War 2Balance IssueMay 14, 2022 12:24 am
ReporterIthuriel0 Assigned ToCRCGamer  
Status resolvedResolutionfixed 
Product Version4.012 The Zeusathon 
Fixed in Version5.010 Client Message Order 
Summary0026847: Fuseball Turrets deals split damage but has no cap for how many units the attack splits to
DescriptionMost weapons that I see in the game that split their damage between all enemies in the radius cap out at a certain maximum number of enemies, to avoid the issue where they hit a group of 120 enemies and do almost no damage to all of them. However, Fuseball turrets still have the old way of doing these things, where their primary attack could be potentially split over 500 target. Should this perhaps be updated to cap the maximum number of targets hit to something like 20 or 50?
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Apr 6, 2022 4:24 am


image.png (731,292 bytes)


May 14, 2022 12:24 am

developer   ~0066770

Went ahead and gave the Fuseball an upper target hit cap of 30. This turret has a rather high damage output that under certain conditions can be hard focused against one target. So the damage spread is meant to mitigate just how badly it can snipe priority targets through their shields in a big brawl. Though in a siege situation against fixed AI defenses it shows its full potential.

Issue History

Date Modified Username Field Change
Apr 6, 2022 4:24 am Ithuriel0 New Issue
Apr 6, 2022 4:24 am Ithuriel0 File Added: image.png
May 14, 2022 12:24 am CRCGamer Assigned To => CRCGamer
May 14, 2022 12:24 am CRCGamer Status new => resolved
May 14, 2022 12:24 am CRCGamer Resolution open => fixed
May 14, 2022 12:24 am CRCGamer Fixed in Version => 5.010 Client Message Order
May 14, 2022 12:24 am CRCGamer Note Added: 0066770