View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026784 | AI War 2 | Bug - Other | Mar 25, 2022 6:52 pm | Apr 2, 2022 8:11 pm | |
Reporter | habakuk | Assigned To | NRSirLimbo | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.007 Balance And Tuning | ||||
Fixed in Version | 4.010 Iconucopia | ||||
Summary | 0026784: Error pop-ups from autobuild | ||||
Description | In my latest session I had two errors popping up. In either case there was al lot of fighting going in at the moment of the error. I didn't notice any problem and the game continued flawlessly. | ||||
Tags | No tags attached. | ||||
related to | 0026807 | resolved | NRSirLimbo | error, debug log included |
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3/25/2022 10:55:07 PM 4.007 SINGLEP DELAYED2 TID7 Hit exception during HandleAutobuildForSpecificFaction debugCode 2330 on faction NASA System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.List`1+Enumerator[T].MoveNext () [0x0001b] in <3944a499c51d49f0b88c49d4e1fb4bc8>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsSorted_NonSim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x000d7] in <72de9acad00d4fa29bc98e7c2e116a08>:0 at Arcen.AIW2.External.PlayerAutobuilding+<>c__DisplayClass11_1.<HandleAutobuild_ForSpecificFaction>b__0 (Arcen.AIW2.Core.GameEntity_Squad commandStation) [0x002e2] in <c2f8620c29194ba58cfed6464017c366>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.EntityRollupType Rollup, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00068] in <72de9acad00d4fa29bc98e7c2e116a08>:0 at Arcen.AIW2.Core.Faction.DoForEntities (Arcen.AIW2.Core.EntityRollupType Rollup, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00033] in <72de9acad00d4fa29bc98e7c2e116a08>:0 at Arcen.AIW2.External.PlayerAutobuilding.HandleAutobuild_ForSpecificFaction (Arcen.AIW2.Core.Faction aPlayerFaction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00256] in <c2f8620c29194ba58cfed6464017c366>:0 |
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Limbo, this looks related to your changes for Autobuild. I'm not a huge fan of code like currentType = AutoBuildingSettings[i].Item2[j]; either, for what that's worth |
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* Padded a potential out-of-range exception in the autobuilding code. ** Thanks to habakuk for reporting. * While testing, found and fixed a bug where autobuilding counts from a previous entity type could transfer over to the current setting (i.e. if the player only has 5 tritium sniper turrets, but 10 spider turrets, then the code would built only 5 of each and live the remaining 5 spider turrets unbuilt). |
Date Modified | Username | Field | Change |
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Mar 25, 2022 6:52 pm | habakuk | New Issue | |
Mar 25, 2022 6:52 pm | habakuk | File Added: ArcenDebugLog.txt | |
Mar 25, 2022 6:52 pm | habakuk | File Added: ArcenDebugLog2.txt | |
Apr 2, 2022 3:14 pm | BadgerBadger | Note Added: 0065674 | |
Apr 2, 2022 3:14 pm | BadgerBadger | Assigned To | => NRSirLimbo |
Apr 2, 2022 3:14 pm | BadgerBadger | Status | new => assigned |
Apr 2, 2022 3:14 pm | BadgerBadger | Note Added: 0065675 | |
Apr 2, 2022 3:15 pm | BadgerBadger | Note Edited: 0065675 | |
Apr 2, 2022 3:19 pm | BadgerBadger | Summary | Error pop-ups => Error pop-ups from autobuild |
Apr 2, 2022 3:33 pm | BadgerBadger | Relationship added | related to 0026807 |
Apr 2, 2022 8:11 pm | NRSirLimbo | Status | assigned => resolved |
Apr 2, 2022 8:11 pm | NRSirLimbo | Resolution | open => fixed |
Apr 2, 2022 8:11 pm | NRSirLimbo | Fixed in Version | => 4.010 Iconucopia |
Apr 2, 2022 8:11 pm | NRSirLimbo | Note Added: 0065688 |