View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026783 | AI War 2 | Gameplay Issue | Mar 25, 2022 5:26 pm | Mar 29, 2022 5:42 pm | |
Reporter | Dismiss | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.007 Balance And Tuning | ||||
Fixed in Version | 4.009 Architrave Taming | ||||
Summary | 0026783: adjust architrave defensive structure spawn rate | ||||
Description | Currently impossible to kill them fast enough to remove invulnerability from spawner. First save is as I began the fight. Second save is after i killed everything (multiple times) but seems to keep respawning. | ||||
Tags | No tags attached. | ||||
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This also occurs with marauders. They captured a system right in front of my homeworld and again i can't destroy their structures as fast as they respawn. This is a game breaking issue for both the games i was trying to play. I suspect it affects the entire game not just these two factions. |
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Do you have a save game with marauders doing this? Marauders use totally different logic. |
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I'm curious why you are attacking the ZA core territory like this, with such a small force? Seems like asking for trouble. That said, I'm putting in a 10 second delay between when the ZA is allowed to build defensive structures on a planet, so you should now be able to kill the Spawner. However, you are very likely to lose the fight long term regardless, and the ZA will just rebuild |
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heres a save with the marauder issue, just move fleet back in and unload |
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I loaded this game and attacked the planet in question. I did observe a marauder outpost spawning during the battle, but I was able to kill the new outpost and all the other outposts quickly. I then reloaded and watched the planet (without attacking) and observed an outpost spawning in about 30 seconds, so the outpost spawn was just based on the Marauders internal timing, and not related to your attack. No sign of a bug. I'm marking this ticket as fixed. |
Date Modified | Username | Field | Change |
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Mar 25, 2022 5:26 pm | Dismiss | New Issue | |
Mar 25, 2022 5:26 pm | Dismiss | File Added: 12.save | |
Mar 25, 2022 5:26 pm | Dismiss | File Added: 13.save | |
Mar 26, 2022 4:07 pm | Dismiss | Note Added: 0065600 | |
Mar 26, 2022 11:18 pm | BadgerBadger | Note Added: 0065602 | |
Mar 27, 2022 12:17 am | BadgerBadger | Note Added: 0065603 | |
Mar 27, 2022 12:17 am | BadgerBadger | Note Edited: 0065602 | |
Mar 27, 2022 12:20 am | BadgerBadger | Note Edited: 0065603 | |
Mar 27, 2022 12:31 am | BadgerBadger | Note Edited: 0065603 | |
Mar 29, 2022 4:42 pm | Dismiss | Note Added: 0065626 | |
Mar 29, 2022 4:42 pm | Dismiss | File Added: Autosave_at_30m_0s.save | |
Mar 29, 2022 5:42 pm | BadgerBadger | Note Added: 0065627 | |
Mar 29, 2022 5:42 pm | BadgerBadger | Assigned To | => BadgerBadger |
Mar 29, 2022 5:42 pm | BadgerBadger | Status | new => resolved |
Mar 29, 2022 5:42 pm | BadgerBadger | Resolution | open => fixed |
Mar 29, 2022 5:42 pm | BadgerBadger | Fixed in Version | => 4.009 Architrave Taming |