View Issue Details

IDProjectCategoryLast Update
0026783AI War 2Gameplay IssueMar 29, 2022 5:42 pm
ReporterDismiss Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product Version4.007 Balance And Tuning 
Fixed in Version4.009 Architrave Taming 
Summary0026783: adjust architrave defensive structure spawn rate
DescriptionCurrently impossible to kill them fast enough to remove invulnerability from spawner.
First save is as I began the fight.
Second save is after i killed everything (multiple times) but seems to keep respawning.
TagsNo tags attached.

Activities

Dismiss

Mar 25, 2022 5:26 pm

developer  

12.save (323,125 bytes)
13.save (362,422 bytes)

Dismiss

Mar 26, 2022 4:07 pm

developer   ~0065600

This also occurs with marauders. They captured a system right in front of my homeworld and again i can't destroy their structures as fast as they respawn. This is a game breaking issue for both the games i was trying to play. I suspect it affects the entire game not just these two factions.

BadgerBadger

Mar 26, 2022 11:18 pm

manager   ~0065602

Last edited: Mar 27, 2022 12:17 am

Do you have a save game with marauders doing this? Marauders use totally different logic.

BadgerBadger

Mar 27, 2022 12:17 am

manager   ~0065603

Last edited: Mar 27, 2022 12:31 am

I'm curious why you are attacking the ZA core territory like this, with such a small force? Seems like asking for trouble.

That said, I'm putting in a 10 second delay between when the ZA is allowed to build defensive structures on a planet, so you should now be able to kill the Spawner. However, you are very likely to lose the fight long term regardless, and the ZA will just rebuild

Dismiss

Mar 29, 2022 4:42 pm

developer   ~0065626

heres a save with the marauder issue, just move fleet back in and unload
Autosave_at_30m_0s.save (333,248 bytes)

BadgerBadger

Mar 29, 2022 5:42 pm

manager   ~0065627

I loaded this game and attacked the planet in question. I did observe a marauder outpost spawning during the battle, but I was able to kill the new outpost and all the other outposts quickly.

I then reloaded and watched the planet (without attacking) and observed an outpost spawning in about 30 seconds, so the outpost spawn was just based on the Marauders internal timing, and not related to your attack.

No sign of a bug.

I'm marking this ticket as fixed.

Issue History

Date Modified Username Field Change
Mar 25, 2022 5:26 pm Dismiss New Issue
Mar 25, 2022 5:26 pm Dismiss File Added: 12.save
Mar 25, 2022 5:26 pm Dismiss File Added: 13.save
Mar 26, 2022 4:07 pm Dismiss Note Added: 0065600
Mar 26, 2022 11:18 pm BadgerBadger Note Added: 0065602
Mar 27, 2022 12:17 am BadgerBadger Note Added: 0065603
Mar 27, 2022 12:17 am BadgerBadger Note Edited: 0065602
Mar 27, 2022 12:20 am BadgerBadger Note Edited: 0065603
Mar 27, 2022 12:31 am BadgerBadger Note Edited: 0065603
Mar 29, 2022 4:42 pm Dismiss Note Added: 0065626
Mar 29, 2022 4:42 pm Dismiss File Added: Autosave_at_30m_0s.save
Mar 29, 2022 5:42 pm BadgerBadger Note Added: 0065627
Mar 29, 2022 5:42 pm BadgerBadger Assigned To => BadgerBadger
Mar 29, 2022 5:42 pm BadgerBadger Status new => resolved
Mar 29, 2022 5:42 pm BadgerBadger Resolution open => fixed
Mar 29, 2022 5:42 pm BadgerBadger Fixed in Version => 4.009 Architrave Taming