View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026775 | AI War 2 | Mod Issue | Mar 23, 2022 6:34 am | May 2, 2022 5:29 pm | |
Reporter | motai | Assigned To | NRSirLimbo | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.006 Careful Of That Federation! | ||||
Summary | 0026775: support launcher frigate | ||||
Description | this ship deploys drones that sprout self attrioning shields. those shield only spawn when the drone impacts a building ai or human. this means they never protect the fleet at all. the drones also do not autotarget buildings to force the deployment and so they basically dont function. a review of their targeting or trigger logic would be nice. as it is as a starting frigate choice they are useless. | ||||
Tags | No tags attached. | ||||
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Is this ship from a mod? |
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Yes, that is from Exotic Ships. The ship's purpose is not to shield your fleet directly, it's supposed to sit at the rear and launch these shields to protect your frontliners as well as block enemy paths. Protecting the fleet is the purpose of the actual Forcefield or Darker Mirror Frigates (and their variants). I haven't checked whether or not the ship autotargets structures, but usually ships with drone guns don't so they don't aggro from guard posts automatically. What would you suggest the ship should [not] do instead, or does this simply need to be explained in the tooltip? |
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my main issue was there was no way to trigger the shield where they were effective. i think the core ship is fine but the drone should spawn the shield upon destruction. ideally it would have a range and self destruct upon firing to behave correctly. as well as lower the spawn rate to about 1/45 seconds instead of the 1 per 15 seconds. the challenge is micro annoyances vs utility in general. as long as the shield can be spawned great. but with me ending up with 40 deployment drones and no way to trigger the shields at all they suffer. the range is arguable either it has to be about 2k so they only cover the front line or it would have to be 14k so they fire a bit to early to truly cover the fleet except in transit. if you want them to be more niche then you could adjust the shield size to be smaller or to have a faster attrition timer so it cant really protect more than a small portion of the fleet. no matter where the shield spawn lies with longer range they become more versatile because you can get them to trigger where you want. currently cover the front line would be great except you cant target ships smaller than dire guardians and so you cant guard your own ships at all. |
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as an afterthought i want to point out that mirror frigates are still about dps even though the attractant field does shield the retaliation matrix is what makes them useful with or without the attractant field. anything that only adds hp has limited value until you have bigger guns and alot of the ship design balance does not include true glass cannons that would allow shield like this to shine |
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I'll have to play around with that a bit. I'm not 100% sure, but I think something that self-destructs doesn't on-death spawn something, but maybe that's changed. I'll need to take a look. |
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* Updated the Exotic Ships Mod: ** Improved the Support Launcher Frigate: *** The shield delivery capsules now always deploy a shield, even when getting destroyed by enemy fire. *** Fixed the shield delivery capsules not seeking out targets on their own, requiring constant micro-management. *** Doubled the radius of the shield from 1150 to 2300, and their base shield capacity from 100k to 200k, but now only one capsule is deployed every 30 seconds instead of 2. Additionally they now deploy at almost 4k range instead of just 1k, making them more useful for ranged attackers in the 2k-6k attack range bracket than for almost-melee ships only. **** Thanks to motai for giving feedback. And it may yet require more feedback - please try the new version out, and see how it feels for you. |
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Since I haven't heard anything bad about the changes I'll assume this has been sufficiently improved. Thanks again for reporting! |
Date Modified | Username | Field | Change |
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Mar 23, 2022 6:34 am | motai | New Issue | |
Mar 23, 2022 12:33 pm | ZeusAlmighty | Note Added: 0065558 | |
Mar 23, 2022 1:49 pm | NRSirLimbo | Assigned To | => NRSirLimbo |
Mar 23, 2022 1:49 pm | NRSirLimbo | Status | new => assigned |
Mar 23, 2022 1:49 pm | NRSirLimbo | Status | assigned => requires feedback |
Mar 23, 2022 1:49 pm | NRSirLimbo | Note Added: 0065560 | |
Mar 23, 2022 10:56 pm | motai | Note Added: 0065570 | |
Mar 23, 2022 11:00 pm | motai | Note Added: 0065571 | |
Mar 25, 2022 5:29 pm | NRSirLimbo | Note Added: 0065593 | |
Mar 25, 2022 5:29 pm | NRSirLimbo | Status | requires feedback => considering |
Apr 12, 2022 3:55 pm | NRSirLimbo | Note Added: 0065967 | |
Apr 12, 2022 3:55 pm | NRSirLimbo | Status | considering => requires feedback |
May 2, 2022 5:29 pm | NRSirLimbo | Status | requires feedback => resolved |
May 2, 2022 5:29 pm | NRSirLimbo | Resolution | open => fixed |
May 2, 2022 5:29 pm | NRSirLimbo | Note Added: 0066589 |