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IDProjectCategoryLast Update
0026770AI War 2Balance IssueMar 22, 2022 10:12 pm
ReporterZeusAlmighty Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product Version4.007 Balance And Tuning 
Fixed in Version4.007 Balance And Tuning 
Summary0026770: Templar Ships Marks -- Cap based on Tier of Structure
DescriptionTemplar Ships (including Wave Leaders) have a mark level based on the Mark of the structure they spawn from.

Due to the way Templar structures evolve (Encampment -> Fastness-> Castle), you will regularly see Mark 5+ ships very early in the game. This is really painful when it applies to early Wave Leaders (especially when a Harbinger Spawns against you). The wild swing in mark levels feels really brutal and there's no real counterplay since these structures are protected deep in the AI territory

I have 2 changes I would really like to see implemented:

1) Apply a max mark cap on the lower-tierd structures (and a minimum cap on the higher tier structures). So Encampments have a mark cap of 1-3. Fastness have a mark cap of 3-5. And Castles have a cap of 5-7 (NOTE: I'm only talking about the ships spawning from the structures. The structures themselves should still Mark up from 1-7 as they currently do)
2) Restrict the building of Wave Leaders based on tier of the structure. Encampments can only build Hearlds. Fastnesses can only build Prophets and Heralds. Castles can build everything. It's really painful to see Harbinger in the early game, because they were not designed to be early game ships. But by the time Castles start to appear, they should already be strong, so this change is really intended go with the previous change (in other words, all Harbinger would be at least Mark 5 and all Prophets would at least be Mark 3)
TagsNo tags attached.

Relationships

related to 0026767 resolvedBadgerBadger Templar Hacking Response -- XML Lever to balance hacking response and tag for specific ships 

Activities

ZeusAlmighty

Mar 22, 2022 2:26 pm

manager   ~0065545

One minor addendum

I would have the mark caps for Castles be 3-7.

The power spike from having the minimum be Mark 5 is counterproductive to my goals here

BadgerBadger

Mar 22, 2022 10:12 pm

manager   ~0065552

Done

Issue History

Date Modified Username Field Change
Mar 22, 2022 12:14 am ZeusAlmighty New Issue
Mar 22, 2022 12:14 am ZeusAlmighty Status new => assigned
Mar 22, 2022 12:14 am ZeusAlmighty Assigned To => BadgerBadger
Mar 22, 2022 12:14 am ZeusAlmighty Relationship added related to 0026767
Mar 22, 2022 12:15 am ZeusAlmighty Description Updated
Mar 22, 2022 2:26 pm ZeusAlmighty Note Added: 0065545
Mar 22, 2022 10:12 pm BadgerBadger Status assigned => resolved
Mar 22, 2022 10:12 pm BadgerBadger Resolution open => fixed
Mar 22, 2022 10:12 pm BadgerBadger Fixed in Version => 4.007 Balance And Tuning
Mar 22, 2022 10:12 pm BadgerBadger Note Added: 0065552