View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0026750 | AI War 2 | Bug - Gameplay | Mar 19, 2022 11:49 am | Mar 19, 2022 3:50 pm | |
Reporter | Alivaril | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 4.006 Careful Of That Federation! | ||||
Summary | 0026750: Incorrect Tech Level Hack (Multiplayer) | ||||
Description | Client hacking (via Spire Ship) of a tech level to Piercing stayed at 3/4 instead of bumping up to 4/4. This repeated after reloading the save and trying again. The first version of ArcenDebugLog is from the host. The second version (ArcenDebugLog Client) is from the client. Earlier saves in this game were from 4.004, although I believe we're playing on 4.006. | ||||
Tags | No tags attached. | ||||
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ErrorsReportedByEngine.txt (5,397 bytes)
7/19/2021 8:04:08 AM (3.309) Mem: 1,993,781,248 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) 7/19/2021 4:27:17 PM (3.309) Mem: 1,017,008,128 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) 7/19/2021 9:20:36 PM (3.309) Mem: 1,899,753,472 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) 7/20/2021 4:31:52 PM (3.309) Mem: 2,051,629,056 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) 7/22/2021 1:10:43 PM (3.309) Mem: 1,671,577,600 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) 7/22/2021 9:12:57 PM (3.309) Mem: 2,323,587,072 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) 7/22/2021 11:11:26 PM (3.309) Mem: 1,072,197,632 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) 7/23/2021 2:47:22 AM (3.309) Mem: 2,755,305,472 Mode: Client Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) 12/20/2021 7:11:44 PM (3.309) Mem: 1,079,185,408 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) 12/21/2021 1:18:17 PM (3.309) Mem: 2,280,869,888 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) 12/21/2021 5:16:54 PM (3.309) Mem: 1,768,525,824 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) |
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Oh, whoops, forgot actual saves. Here. The autosave is before the issue. nae again.savemet (122 bytes)
UK 924404822 9923 Spire with Ayashin Random Difficulty 7 1 <color=#318ce7>Alivaril</color>, <color=#00ffff>Ayashin</color> teststs.savemet (123 bytes)
UK 924404822 10099 Spire with Ayashin Random Difficulty 7 0 <color=#318ce7>Alivaril</color>, <color=#00ffff>Ayashin</color> |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 19, 2022 11:49 am | Alivaril | New Issue | |
Mar 19, 2022 11:49 am | Alivaril | File Added: ErrorsReportedByEngine.txt | |
Mar 19, 2022 11:49 am | Alivaril | File Added: ArcenDebugLog.txt | |
Mar 19, 2022 11:49 am | Alivaril | File Added: ArcenDebugLog Client.txt | |
Mar 19, 2022 11:51 am | Alivaril | Note Added: 0065506 | |
Mar 19, 2022 11:51 am | Alivaril | File Added: nae again.savemet | |
Mar 19, 2022 11:51 am | Alivaril | File Added: teststs.save | |
Mar 19, 2022 11:51 am | Alivaril | File Added: teststs.savemet | |
Mar 19, 2022 11:51 am | Alivaril | File Added: nae again.save | |
Mar 19, 2022 11:51 am | Alivaril | File Added: Autosave at 2h 40m 0s.save | |
Mar 19, 2022 11:52 am | Alivaril | Note Edited: 0065506 | |
Mar 19, 2022 3:50 pm | Alivaril | Description Updated |