View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0026729 | AI War 2 | Crash/Exception | Mar 14, 2022 7:45 pm | Mar 9, 2023 8:07 pm | |
Reporter | Pyrrhus | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | reopened | ||
Product Version | 4.016 Necromantic Polish | ||||
Fixed in Version | 5.007 The Reasonable Architrav | ||||
Summary | 0026729: Game permanently paused | ||||
Description | Game just suddenly paused itself. There was no "paused" text though. Clicking time or pressing space did nothing. When I reloaded my autosave, I saw alert message saying that my save was based on an old game version or something. (but it was a new game I just started) After game loaded permanent pause was still there, then after some time passed I got error message. | ||||
Tags | No tags attached. | ||||
related to | 0026874 | resolved | Chris_McElligottPark | Game behaves as if paused, does not allow saves or continuation of gameplay |
related to | 0027251 | feedback | Chris_McElligottPark | Can't unpause, not saving |
related to | 0026899 | resolved | Chris_McElligottPark | DLC3 Froze after pause |
related to | 0027266 | feedback | Chris_McElligottPark | Game Always Paused, Can't Play |
|
error_log.txt (29,576 bytes)
3/15/2022 12:32:19 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/15/2022 12:32:19 AM SINGLEP Boot up FleetOS (0.3873s) 3/15/2022 12:32:20 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 graphicsDeviceID: 7297 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 1977 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Pentium(R) CPU G4560 @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 8156 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/15/2022 12:32:21 AM 4.004 SINGLEP Game Version: 4.004 3/15/2022 12:32:21 AM 4.004 SINGLEP Check System Logs For Rogue Intelligence (1.1733s) 3/15/2022 12:32:21 AM 4.004 SINGLEP Inspect Aft Hatches (0.2035s) 3/15/2022 12:32:21 AM 4.004 SINGLEP Found 496 xml files in 135 folders in 159ms 3/15/2022 12:32:22 AM 4.004 SINGLEP Check For Extra Modules (1.3627s) 3/15/2022 12:32:22 AM 4.004 SINGLEP 496 Xml Files Parsed in 1,176ms 3/15/2022 12:32:22 AM 4.004 SINGLEP Gather Ancient Lifeforms (0.0160s) 3/15/2022 12:32:22 AM 4.004 SINGLEP Eject Trash Into Hyperspace (0.0090s) 3/15/2022 12:32:22 AM 4.004 SINGLEP Bring Cloaking Systems Online (0.0610s) 3/15/2022 12:32:22 AM 4.004 SINGLEP Update mod and expansion statuses! 3/15/2022 12:32:22 AM 4.004 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/15/2022 12:32:22 AM 4.004 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/15/2022 12:32:22 AM 4.004 SINGLEP Check Nearby Stellar Masses (0.0669s) 3/15/2022 12:32:22 AM 4.004 SINGLEP 496 Xml Files Checked For Exp/Mod Status in 19ms 3/15/2022 12:32:23 AM 4.004 SINGLEP Pruning Excess Brain Cells (0.2109s) 3/15/2022 12:32:23 AM 4.004 SINGLEP No resolution change was required. 3/15/2022 12:32:23 AM 4.004 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/15/2022 12:32:23 AM 4.004 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/15/2022 12:32:23 AM 4.004 SINGLEP Remembering Alamo (0.4907s) 3/15/2022 12:32:24 AM 4.004 SINGLEP Calculate Odds Of Success (0.6005s) 3/15/2022 12:32:24 AM 4.004 SINGLEP Briefly Panic (0.5521s) 3/15/2022 12:32:25 AM 4.004 SINGLEP Install Confidence Routines (1.0163s) 3/15/2022 12:32:25 AM 4.004 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/15/2022 12:32:26 AM 4.004 SINGLEP Late Axionic Computations (0.9091s) 3/15/2022 12:32:26 AM 4.004 SINGLEP Acquiring Towel (0.0668s) 3/15/2022 12:32:26 AM 4.004 SINGLEP Inhibiting Visual Scans (0.1197s) 3/15/2022 12:32:26 AM 4.004 SINGLEP Ejecting Tactical Core (0.1656s) 3/15/2022 12:32:27 AM 4.004 SINGLEP Grouping Flow Fields (0.0628s) 3/15/2022 12:32:27 AM 4.004 SINGLEP Taunting Starfields (0.7563s) 3/15/2022 12:32:28 AM 4.004 SINGLEP Discovering Distant Planets (0.6359s) 3/15/2022 12:32:28 AM 4.004 SINGLEP Calculating Firing Cones (0.0239s) 3/15/2022 12:32:29 AM 4.004 SINGLEP Declaring Ship Part Sovereignty (1.0078s) 3/15/2022 12:32:29 AM 4.004 SINGLEP Re-Aligning Objectives (0.2109s) 3/15/2022 12:32:42 AM 4.004 SINGLEP Facility Burst Components (13.2376s) 3/15/2022 12:32:42 AM 4.004 SINGLEP Post-Proton Surge (0.0726s) 3/15/2022 12:32:43 AM 4.004 SINGLEP DELAYED1 TID11 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer 3/15/2022 12:32:43 AM 4.004 SINGLEP DELAYED2 TID11 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer 3/15/2022 12:32:43 AM 4.004 SINGLEP DELAYED3 TID11 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician 3/15/2022 12:32:43 AM 4.004 SINGLEP DELAYED4 TID11 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss 3/15/2022 12:32:43 AM 4.004 SINGLEP DELAYED5 TID11 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss 3/15/2022 12:32:43 AM 4.004 SINGLEP DELAYED6 TID11 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss 3/15/2022 12:32:43 AM 4.004 SINGLEP DELAYED7 TID11 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss 3/15/2022 12:32:43 AM 4.004 SINGLEP DELAYED8 TID11 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss 3/15/2022 12:32:43 AM 4.004 SINGLEP Background Radiation Taste Test (0.1775s) 3/15/2022 12:32:43 AM 4.004 SINGLEP Shuffling Chairs On Command Deck (0.0638s) 3/15/2022 12:32:43 AM 4.004 SINGLEP Windshield Wiping (0.4478s) 3/15/2022 12:32:44 AM 4.004 SINGLEP Last Organizational Modeling (1.0075s) 3/15/2022 12:32:46 AM 4.004 SINGLEP Stimulate Modulation (1.3625s) 3/15/2022 12:32:46 AM 4.004 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/15/2022 12:32:46 AM 4.004 SINGLEP Order Cores By Seniority (0.1217s) 3/15/2022 12:32:44 AM 4.004 SINGLEP DELAYED9 TID10 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/15/2022 12:32:47 AM 4.004 SINGLEP Error deserializing player profile data via xml: System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00029] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x0012c] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x002d4] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000a6] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00018] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at Arcen.Universal.PlayerProfile.DeserializeFrom_NewXmlStyle (System.String FullFilename, System.String FilenameForDisplay, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00071] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at Arcen.Universal.PlayerProfile.DeserializeFrom_NewXmlStyle (System.String FullFilename, System.String FilenameForDisplay, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00000] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at Arcen.Universal.PlayerProfile.LoadFromDisk (System.String Filename, Arcen.Universal.PlayerProfile+Complaints Complain, Arcen.Universal.PlayerProfile+SaveAsLastProfileSelected SaveAsLast, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00000] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at Arcen.Universal.Engine_Universal+<OnApplicationInitialization>d__95.MoveNext () [0x00000] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <ad199b1c67244da3a5ed230e5d202f21>:0 3/15/2022 12:32:47 AM 4.004 SINGLEP Final Checks (0.9374s) 3/15/2022 12:32:47 AM 4.004 SINGLEP Error deserializing player profile data via xml: System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00029] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x0012c] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x002d4] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000a6] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00018] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at Arcen.Universal.PlayerProfile.DeserializeFrom_NewXmlStyle (System.String FullFilename, System.String FilenameForDisplay, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00071] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at Arcen.Universal.PlayerProfile.DeserializeFrom_NewXmlStyle (System.String FullFilename, System.String FilenameForDisplay, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00000] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at Arcen.Universal.PlayerProfile.LoadFromDisk (System.String Filename, Arcen.Universal.PlayerProfile+Complaints Complain, Arcen.Universal.PlayerProfile+SaveAsLastProfileSelected SaveAsLast, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00000] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at Arcen.Universal.Engine_Universal+<OnApplicationInitialization>d__95.MoveNext () [0x00000] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <ad199b1c67244da3a5ed230e5d202f21>:0 3/15/2022 12:32:47 AM 4.004 SINGLEP Load Historical Documents (0.0190s) 3/15/2022 12:32:47 AM 4.004 SINGLEP 27.6 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (1.2s) Check For Extra Modules (1.4s) Remembering Alamo (0.5s) Calculate Odds Of Success (0.6s) Briefly Panic (0.6s) Install Confidence Routines (1.0s) Late Axionic Computations (0.9s) Taunting Starfields (0.8s) Discovering Distant Planets (0.6s) Declaring Ship Part Sovereignty (1.0s) Facility Burst Components (13.2s) Windshield Wiping (0.4s) Last Organizational Modeling (1.0s) Stimulate Modulation (1.4s) Final Checks (0.9s) 3/15/2022 12:32:47 AM 4.004 SINGLEP Hello Steam user 'Pyrrhus' 3/15/2022 12:33:47 AM 4.004 SINGLEP Base Color: Brown Trim Color: Ash 3/15/2022 12:33:51 AM 4.004 SINGLEP Could not find resolution matching 1000x600 out of 28 options! 3/15/2022 12:34:18 AM 4.004 SINGLEP Resolution changed to fullscreen 1080x1920 3/15/2022 12:34:18 AM 4.004 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/15/2022 12:34:18 AM 4.004 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/15/2022 12:35:10 AM 4.004 SINGLEP DELAYED10 TID6 Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 40 and 6 factions (StartATutorial NotLoadingAnything) Logging OFF 3/15/2022 12:35:11 AM 4.004 SINGLEP DELAYED11 TID6 Map structure generated in 26ms. 3/15/2022 12:35:11 AM 4.004 SINGLEP DELAYED12 TID6 PlayerAccount Styx has now been put in control of faction 1 - Human Empire. 3/15/2022 12:40:53 AM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/15/2022 12:40:53 AM 4.004 SINGLEP Clearing player accounts. 3/15/2022 12:40:56 AM 4.004 SINGLEP DELAYED14 TID8 Map structure generated in 0ms. 3/15/2022 12:40:56 AM 4.004 SINGLEP DELAYED15 TID8 PlayerAccount Styx has now been put in control of faction 1 - Human Empire. 3/15/2022 12:41:28 AM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/15/2022 12:41:28 AM 4.004 SINGLEP Clearing player accounts. 3/15/2022 12:45:20 AM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/15/2022 12:45:20 AM 4.004 SINGLEP Clearing player accounts. 3/15/2022 12:57:34 AM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/15/2022 12:57:34 AM 4.004 SINGLEP Clearing player accounts. 3/15/2022 1:10:31 AM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/15/2022 1:10:31 AM 4.004 SINGLEP Clearing player accounts. 3/15/2022 1:10:35 AM 4.004 SINGLEP DELAYED25 TID6 Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 6 factions (StartATutorial NotLoadingAnything) Logging OFF 3/15/2022 1:10:35 AM 4.004 SINGLEP DELAYED26 TID6 Map structure generated in 5ms. 3/15/2022 1:10:35 AM 4.004 SINGLEP DELAYED27 TID6 PlayerAccount Styx has now been put in control of faction 1 - Human Empire. 3/15/2022 1:33:21 AM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/15/2022 1:33:21 AM 4.004 SINGLEP Clearing player accounts. 3/15/2022 1:34:22 AM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/15/2022 1:34:22 AM 4.004 SINGLEP Clearing player accounts. 3/15/2022 1:40:35 AM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Helping Hands.save Source1: AnythingElse Source3: LoadingQuickStart 3/15/2022 1:40:35 AM 4.004 SINGLEP Clearing player accounts. 3/15/2022 1:40:35 AM 4.004 SINGLEP Clearing player accounts. 3/15/2022 1:40:35 AM 4.004 SINGLEP Clearing player accounts. 3/15/2022 1:40:35 AM 4.004 SINGLEP loading as template 3/15/2022 1:40:35 AM 4.004 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/15/2022 1:40:35 AM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/15/2022 1:40:35 AM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/15/2022 1:40:35 AM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/15/2022 1:40:35 AM 4.004 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/15/2022 1:40:35 AM 4.004 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/15/2022 1:40:35 AM 4.004 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/15/2022 1:40:35 AM 4.004 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/15/2022 1:40:35 AM 4.004 SINGLEP Finish load save in 322ms 3/15/2022 1:40:35 AM 4.004 SINGLEP DELAYED31 TID11 Start Generate FULL Map with Realistic and seed 2081849707 and planet count 80 and 13 factions (AnythingElse LoadingQuickStart) Logging OFF 3/15/2022 1:40:35 AM 4.004 SINGLEP DELAYED32 TID11 Setting quickstart campaign type to: HumanityAscendant 3/15/2022 1:40:36 AM 4.004 SINGLEP DELAYED33 TID11 Map structure generated in 559ms. 3/15/2022 1:44:26 AM 4.004 SINGLEP DELAYED34 TID8 Logged Achievement To Steam Give a Man a Fish... 3/15/2022 2:00:13 AM 4.004 SINGLEP No resolution change was required. 3/15/2022 2:00:13 AM 4.004 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/15/2022 2:00:13 AM 4.004 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/15/2022 2:10:36 AM 4.004 SINGLEP DELAYED35 TID16 Logged Achievement To Steam Research Grant 3/15/2022 2:26:47 AM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/15/2022 2:26:47 AM 4.004 SINGLEP Clearing player accounts. 3/15/2022 2:26:51 AM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Tut_BasicBasic\Autosave.600.save Source1: AnythingElse Source3: LoadingSaveGame 3/15/2022 2:26:51 AM 4.004 SINGLEP Clearing player accounts. 3/15/2022 2:26:51 AM 4.004 SINGLEP You're trying to load a savegame from version 1.002, which is from before a MAJOR overhaul and improvement of our savegame format. Deepest apologies for breaking saves from prior to v3.700, but doing so has allowed us to improve performance and reduce bugs. as well as make future bugs less likely. There is a beta branch on Steam for v3.309 (called <b><u>y_historical_3_309</u> - Release 3.309. Last version before the Great Refactor.</b>), which is the last stable-branch version prior to the changeover. If you have a save from that time or before, please finish it on that branch before returning here to start new games. 3/15/2022 2:26:51 AM 4.004 SINGLEP Location 1: Go back to main menu since save load failed. 3/15/2022 2:26:51 AM 4.004 SINGLEP Clearing player accounts. 3/15/2022 2:26:51 AM 4.004 SINGLEP Failed to load save in 36ms 3/15/2022 2:27:02 AM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/first dive\Autosave at 2h 10m 22s.save Source1: AnythingElse Source3: LoadingSaveGame 3/15/2022 2:27:02 AM 4.004 SINGLEP Clearing player accounts. 3/15/2022 2:27:02 AM 4.004 SINGLEP Finish load save in 498ms 3/15/2022 2:28:54 AM 4.004 SINGLEP Exception in entity tooltip text generation at stage 5462:System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameHoverEntityInfo+<>c__DisplayClass11_3.<GetTextForEntity>b__1 (Arcen.AIW2.Core.FleetMembership mem) [0x004be] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsSorted_NonSim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x0013d] in <0c437b7175b3425aa970e5c43100b9a7>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntity_Squad relatedSquadOrNull, Arcen.AIW2.Core.FleetMembership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, Arcen.AIW2.Core.Fleet FleetToUseOrNull, System.String AltTextColorIfUsed, System.String AltTextInPlaceOfFleetAndOwnerOrBlank, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Byte OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailFlags DetailFlags, System.Single PositionScaleMultiplier, System.Boolean IsBeingDrawnInPopupWindowRatherThanTooltip) [0x0f3c4] in <5ed3582f790041ad9d21755f22bd3039>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntity_Squad relatedSquadOrNull, Arcen.AIW2.Core.FleetMembership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, Arcen.AIW2.Core.Fleet FleetToUseOrNull, System.String AltTextColorIfUsed, System.String AltTextInPlaceOfFleetAndOwnerOrBlank, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Byte OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailFlags DetailFlags, System.Single PositionScaleMultiplier, System.Boolean IsBeingDrawnInPopupWindowRatherThanTooltip) [0x00000] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntity_Squad relatedSquadOrNull, Arcen.AIW2.Core.FleetMembership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Byte OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailFlags DetailFlags, System.Single PositionScaleMultiplier, System.Boolean IsBeingDrawnInPopupWindowRatherThanTooltip) [0x00000] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.AIW2.External.Window_InGameSidebarShips+bShipIcon.HandleShipSidebarMouseover (Arcen.AIW2.Core.GameEntityTypeData EffectiveTypeData, Arcen.Universal.List`1[T] ActualEntities, Arcen.AIW2.Core.Faction FactionG, Arcen.AIW2.External.Window_InGameSidebarShips+ShipIconStatus IconStatus, System.Int32 EntityCountIncludingStack, System.Byte HighestMarkLevel) [0x00000] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.AIW2.External.Window_InGameSidebarShips+btnTextWithIcon.HandleMouseover () [0x00000] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at ArcenGameController.Update () [0x00000] in <63e17e5173fc4267999e44b49e187469>:0 3/15/2022 2:28:54 AM 4.004 SINGLEP Exception in entity tooltip text generation at stage 5462:System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameHoverEntityInfo+<>c__DisplayClass11_3.<GetTextForEntity>b__1 (Arcen.AIW2.Core.FleetMembership mem) [0x004be] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsSorted_NonSim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x0013d] in <0c437b7175b3425aa970e5c43100b9a7>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntity_Squad relatedSquadOrNull, Arcen.AIW2.Core.FleetMembership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, Arcen.AIW2.Core.Fleet FleetToUseOrNull, System.String AltTextColorIfUsed, System.String AltTextInPlaceOfFleetAndOwnerOrBlank, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Byte OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailFlags DetailFlags, System.Single PositionScaleMultiplier, System.Boolean IsBeingDrawnInPopupWindowRatherThanTooltip) [0x0f3c4] in <5ed3582f790041ad9d21755f22bd3039>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntity_Squad relatedSquadOrNull, Arcen.AIW2.Core.FleetMembership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, Arcen.AIW2.Core.Fleet FleetToUseOrNull, System.String AltTextColorIfUsed, System.String AltTextInPlaceOfFleetAndOwnerOrBlank, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Byte OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailFlags DetailFlags, System.Single PositionScaleMultiplier, System.Boolean IsBeingDrawnInPopupWindowRatherThanTooltip) [0x00000] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntity_Squad relatedSquadOrNull, Arcen.AIW2.Core.FleetMembership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Byte OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailFlags DetailFlags, System.Single PositionScaleMultiplier, System.Boolean IsBeingDrawnInPopupWindowRatherThanTooltip) [0x00000] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.AIW2.External.Window_InGameSidebarShips+bShipIcon.HandleShipSidebarMouseover (Arcen.AIW2.Core.GameEntityTypeData EffectiveTypeData, Arcen.Universal.List`1[T] ActualEntities, Arcen.AIW2.Core.Faction FactionG, Arcen.AIW2.External.Window_InGameSidebarShips+ShipIconStatus IconStatus, System.Int32 EntityCountIncludingStack, System.Byte HighestMarkLevel) [0x00000] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.AIW2.External.Window_InGameSidebarShips+btnTextWithIcon.HandleMouseover () [0x00000] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at ArcenGameController.Update () [0x00000] in <63e17e5173fc4267999e44b49e187469>:0 |
|
This has happened to me multiple times. I'm still looking for a pattern that might provide clues as to what causes it. Pyrrhus, do you make frequent use of the encyclopedia? |
|
3/15/2022 12:32:44 AM 4.004 SINGLEP DELAYED9 TID10 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/15/2022 12:32:47 AM 4.004 SINGLEP Error deserializing player profile data via xml: System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00029] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x0012c] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x002d4] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000a6] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00018] in <0f9699188f0c414ea6fb5557f5c16d15>:0 at Arcen.Universal.PlayerProfile.DeserializeFrom_NewXmlStyle (System.String FullFilename, System.String FilenameForDisplay, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00071] in <b8ed8368119c4fb0857c2d0f0983bb06>:0 Looks like your profile in your AIWar2/PlayerData directory is busted |
|
@trabbo > Pyrrhus, do you make frequent use of the encyclopedia? No, it was like my first game after I finished tutorials. @BadgerBadger > Looks like your profile in your AIWar2/PlayerData directory is busted Should I delete this directory and reinstall the game? |
|
A reinstall should definitely fix your problem. |
|
Please note! Reinstall is not likely to be required, and the old profile not loading is not going to hurt anything. Likely it already overwrote it with a new one. If you're seeing the game permanently and randomly paused, this matches with something very rare that has been seen on MP clients. If you can right-click the clock in the bottom left corner of the screen, and see what it says on the fourth line under "Details" about why it's not progressing to the next frame, that would be very useful. If there is other information that is suspicious on that screen, it would also be useful to have a screenshot of any of that. |
|
Doing a verification of the local file cache is still a great idea, by the way, though. But a reinstall itself is probably overkill and probably won't solve the problem if this is the style of problem I think it is. |
|
Here is the screenshot you asked for. I was building a spire city component when this happened. I selected which component to build, and the game froze around the time I clicked to place it. |
|
By the way, the screenshot shows that the game is paused. I'm uncertain whether the game automatically entered into a paused state when this happened or I toggled pause during my initial confusion over what was happening. |
|
Thanks! * SafeTryRemoveAt and SafeTryGet and SafeTrySet have been added to our custom version of the List<> class. * Added our own copy of the Interlocked class, which ultimately just wrappers the other one because of extern methods that we couldn't bring in in the way I originally wanted. * Added SafeTryAdd to our List implementation, which in turn uses a bit of extra CPU to try to avoid issues when several threads are messing with it at once. ** This is a less-efficient method, and should only be used in a few rare cases where we know we are going to have high contention, but we can't use a producer/consumer pattern for some reason (probably performance). * Adjusted the Add method on our List implementation so that it won't have array out of bounds errors if multiple threads are mangling a list together. It will just have a bit mangled data. * Completely reworked how the targeting lists for ships are tracked from a technical standpoint, using the new features now built into lists. ** This is a lot more similar to how we handled this prior to the last few weeks, and it is lockless and thus free of any risk of deadlocks. We have been having some sim deadlocks (rare, but still a thing), and the new locks that were here seemed to be the culprit. |
|
Things improved after your last update, but I encountered the problem today. If it helps, this occurred when I attempted to hack a TSS on one planet while hacking a DSS on a different planet. |
|
Hmm, do you have a savegame with this still, and a way to reproduce it? |
|
I no longer have that save, but neither has it happened to me since. |
|
Sweet! We'll consider it fixed for the time being at least, then. Knock on wood. |
|
The problem occurred tonight on version 4.16. This is a Logistician campaign vs. 2 AIs and no other factions. I paused the game for a few minutes while planning my next move, and then discovered that the game would not unpause. Saving was not possible |
|
In case it helps, my CPU is an i5-6600k. It's a Skylake (6th generation) with 4 cores and no hyperthreading. % lscpu Architecture: x86_64 CPU op-mode(s): 32-bit, 64-bit Byte Order: Little Endian Address sizes: 39 bits physical, 48 bits virtual CPU(s): 4 On-line CPU(s) list: 0-3 Thread(s) per core: 1 Core(s) per socket: 4 Socket(s): 1 NUMA node(s): 1 Vendor ID: GenuineIntel CPU family: 6 Model: 94 Model name: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz Stepping: 3 CPU MHz: 3500.000 CPU max MHz: 3900.0000 CPU min MHz: 800.0000 BogoMIPS: 6999.82 Virtualization: VT-x L1d cache: 128 KiB L1i cache: 128 KiB L2 cache: 1 MiB L3 cache: 6 MiB NUMA node0 CPU(s): 0-3 Vulnerability Itlb multihit: KVM: Mitigation: VMX disabled Vulnerability L1tf: Mitigation; PTE Inversion; VMX conditional cache flushes, SMT disabled Vulnerability Mds: Mitigation; Clear CPU buffers; SMT disabled Vulnerability Meltdown: Mitigation; PTI Vulnerability Spec store bypass: Mitigation; Speculative Store Bypass disabled via prctl and seccomp Vulnerability Spectre v1: Mitigation; usercopy/swapgs barriers and __user pointer sanitization Vulnerability Spectre v2: Mitigation; Retpolines, IBPB conditional, IBRS_FW, STIBP disabled, RSB filling Vulnerability Srbds: Mitigation; Microcode Vulnerability Tsx async abort: Mitigation; Clear CPU buffers; SMT disabled Flags: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc art arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic movbe popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm 3dnowprefetch cpuid_fault invpcid_single pti ssbd ibrs ibpb stibp tpr_shadow vnmi flexpriority ept vpid ept_ad fsgsbase ts c_adjust bmi1 hle avx2 smep bmi2 erms invpcid rtm mpx rdseed adx smap clflushopt intel_pt xsaveopt xsavec xgetbv1 xsaves dtherm ida arat pln pts hwp hwp_notify hwp_act_window hwp_ epp md_clear flush_l1d |
|
Are there any other threads further down that report a similar amount of time since last running? At the moment, I don't have any good clues about which thread did not finish. I think I'll need to build in something more for that, at this point. |
|
I'll scroll down next time this happens. |
|
For the next build! * In the internal debug menu (the one from the escape menu), there are now "Log All Threads" and "Abort All Threads" buttons. ** If the game is getting stuck in a background deadlock, this will give us some information on it. The tooltips have more information on it. ** If you press the Abort All Threads button, it may crash the game (in theory -- so far it has not in testing), but it gives us exact stack traces (within reason) for all the threads it is aborting. Assuming that there is a stuck thread, and not a stuck Interlocked value, this will identify any deadlock for us to within the method that it exists in, at least. ** If we wind up with still having deadlocks and no interesting thread outputs here, then I'll instrument the Interlocked values to keep an eye on those. |
|
This should be fixed now, but if it's not, please use the debug menu to "abort all threads" and we'll find out where the deadlock is. Thanks! |
|
This continues happening to me multiple times on each campaign. Today I remembered to try the new "Abort all threads" and "Log all Threads" options. It seems that these actions don't work after the problem occurs, or at least it didn't work for me. |
|
Abort all threads should work, that's really interesting that it did not. It didn't give any debug output? There's one other possible culprit that could be in place, which I could put in an ability to abort. |
|
Thanks! For the next build, 5.007: * Added a new "Threading Exchanger" framework to our general library for the game. This hands certain forms of gates into the code, where a thread cannot go into that section of the code until another thread reports that it is done in there. ** Previously this was implemented with dozens of individual Interlocked.Exchange calls, but now those all use the ThreadingExchanger class, which centralizes things. ** Overall, not much changes with this, except that now when you use the "Log All Threads" debug function, or the "Abort All Threads" debug function, it will also log all of these that are set to busy, and set them all to idle. ** If you are seeing the game "paused and won't do anything," then this should be the final piece of instrumentation that would fix that. For MP clients, same deal. *** This is mostly a debugging tool, but it's also a workaround. When you run into one of those "perma paused, won't go" situations, have everyone affected hit the escape menu, go into debug on that, and hit "Abort all threads," and that should get things moving again. Please then also send us the logs that result from that, so that we can fix whatever the issue is now that it's been identified. |
|
After my report on 5/3/2022, the "abort all threads" action from the debug window has restored functionality every time. |
|
That's great news! |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 14, 2022 7:45 pm | Pyrrhus | New Issue | |
Mar 14, 2022 7:45 pm | Pyrrhus | File Added: error_log.txt | |
Mar 14, 2022 7:47 pm | Pyrrhus | Category | Bug - Gameplay => Crash/Exception |
Mar 14, 2022 7:49 pm | Pyrrhus | Description Updated | |
Mar 14, 2022 7:57 pm | trabbo | Note Added: 0065421 | |
Mar 14, 2022 9:21 pm | BadgerBadger | Note Added: 0065423 | |
Mar 15, 2022 4:25 am | Pyrrhus | Note Added: 0065429 | |
Mar 15, 2022 10:19 am | BadgerBadger | Note Added: 0065430 | |
Mar 15, 2022 2:05 pm | Chris_McElligottPark | Note Added: 0065434 | |
Mar 15, 2022 2:05 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 15, 2022 2:05 pm | Chris_McElligottPark | Status | new => feedback |
Mar 15, 2022 2:06 pm | Chris_McElligottPark | Note Added: 0065435 | |
Mar 16, 2022 1:03 am | trabbo | Note Added: 0065473 | |
Mar 16, 2022 1:03 am | trabbo | File Added: Screenshot at 2022-03-15 21-59-12.png | |
Mar 16, 2022 1:05 am | trabbo | Note Added: 0065474 | |
Mar 16, 2022 4:34 pm | Chris_McElligottPark | Status | feedback => resolved |
Mar 16, 2022 4:34 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 16, 2022 4:34 pm | Chris_McElligottPark | Fixed in Version | => 4.006 Careful Of That Federation! |
Mar 16, 2022 4:34 pm | Chris_McElligottPark | Note Added: 0065477 | |
Mar 19, 2022 3:12 pm | trabbo | Status | resolved => new |
Mar 19, 2022 3:12 pm | trabbo | Resolution | fixed => reopened |
Mar 19, 2022 3:15 pm | trabbo | Note Added: 0065509 | |
Mar 19, 2022 3:15 pm | trabbo | File Added: Screenshot at 2022-03-19 12-10-16.png | |
Apr 4, 2022 5:36 pm | Chris_McElligottPark | Status | new => feedback |
Apr 4, 2022 5:36 pm | Chris_McElligottPark | Note Added: 0065743 | |
Apr 4, 2022 9:29 pm | trabbo | Note Added: 0065758 | |
Apr 4, 2022 11:23 pm | Chris_McElligottPark | Status | feedback => resolved |
Apr 4, 2022 11:23 pm | Chris_McElligottPark | Resolution | reopened => fixed |
Apr 4, 2022 11:23 pm | Chris_McElligottPark | Fixed in Version | 4.006 Careful Of That Federation! => |
Apr 4, 2022 11:23 pm | Chris_McElligottPark | Note Added: 0065778 | |
Apr 12, 2022 1:32 am | trabbo | Note Added: 0065948 | |
Apr 12, 2022 1:32 am | trabbo | File Added: Screenshot at 2022-04-11 22-22-20.png | |
Apr 12, 2022 1:32 am | trabbo | Status | resolved => new |
Apr 12, 2022 1:32 am | trabbo | Resolution | fixed => reopened |
Apr 12, 2022 1:38 am | trabbo | Note Added: 0065949 | |
Apr 12, 2022 1:40 am | trabbo | Product Version | 4.004 Easy There, Hack Response => 4.016 Necromantic Polish |
Apr 12, 2022 2:06 am | BadgerBadger | Sticky Issue | No => Yes |
Apr 12, 2022 2:06 am | BadgerBadger | Status | new => assigned |
Apr 12, 2022 11:17 am | trabbo | Relationship added | related to 0026874 |
Apr 13, 2022 6:08 pm | Chris_McElligottPark | Note Added: 0065999 | |
Apr 13, 2022 8:00 pm | trabbo | Note Added: 0066001 | |
Apr 13, 2022 8:47 pm | Chris_McElligottPark | Status | assigned => feedback |
Apr 13, 2022 8:47 pm | Chris_McElligottPark | Note Added: 0066003 | |
Apr 20, 2022 11:07 am | Chris_McElligottPark | Status | feedback => resolved |
Apr 20, 2022 11:07 am | Chris_McElligottPark | Fixed in Version | => 4.024 Graveyard Digger |
Apr 20, 2022 11:07 am | Chris_McElligottPark | Note Added: 0066173 | |
Apr 20, 2022 11:07 am | Chris_McElligottPark | Sticky Issue | Yes => No |
May 3, 2022 7:39 pm | trabbo | Relationship added | related to 0027251 |
May 3, 2022 7:43 pm | trabbo | Status | resolved => new |
May 3, 2022 7:43 pm | trabbo | Note Added: 0066603 | |
May 3, 2022 7:55 pm | trabbo | Relationship added | related to 0026899 |
May 4, 2022 12:44 am | BadgerBadger | Sticky Issue | No => Yes |
May 4, 2022 12:44 am | BadgerBadger | Status | new => assigned |
May 4, 2022 12:02 pm | Chris_McElligottPark | Note Added: 0066607 | |
May 5, 2022 11:44 am | Chris_McElligottPark | Status | assigned => feedback |
May 5, 2022 11:44 am | Chris_McElligottPark | Note Added: 0066616 | |
May 7, 2022 6:39 pm | Andrew Savinykh | Relationship added | related to 0027266 |
May 11, 2022 12:23 pm | trabbo | Note Added: 0066698 | |
May 14, 2022 2:46 pm | Chris_McElligottPark | Status | feedback => resolved |
May 14, 2022 2:46 pm | Chris_McElligottPark | Fixed in Version | 4.024 Graveyard Digger => 5.007 The Reasonable Architrav |
May 14, 2022 2:46 pm | Chris_McElligottPark | Note Added: 0066775 | |
May 14, 2022 2:46 pm | Chris_McElligottPark | Sticky Issue | Yes => No |