View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0026702 | AI War 2 | Bug - Other | Mar 11, 2022 3:08 pm | Apr 4, 2022 9:39 pm | |
Reporter | henry700 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.004 Easy There, Hack Response | ||||
Fixed in Version | 4.011 Multiplayer Stability | ||||
Summary | 0026702: Faction Over Cap - Cross Planet Attack Drones: 1000/500 | ||||
Description | Happened at 6h10m37s. Unfortunately, I lost the older save before it happens though. | ||||
Tags | No tags attached. | ||||
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Ironman Save at 6h 10m 37s.savemet (81 bytes)
OC 887213329 22237 Mortar Adaptive Difficulty 8 0 <color=#318ce7>henry700</color> |
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Aaaand another one Ironman Save at 5m 45s.savemet (79 bytes)
UK 544042763 345 Kepler Adaptive Difficulty 8 0 <color=#318ce7>henry700</color> |
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Yup, happening constantly on CPAs. |
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Thanks! * Added a new feature where certain NPC ship caps can be told to no longer show visible warnings to players. The cap still serves a purpose, as it causes stacking and condenses units around, etc, but it won't warn the player that something is "wrong." ** This should be used sparingly, mainly for categories where we really don't consider it wrong at all, but just would like to have a soft cap that causes things to condense as they can. ** Most notably, this is used for the drones category now. ** Thanks to Lictuel for the most recent report.* Added a new feature where certain NPC ship caps can be told to no longer show visible warnings to players. The cap still serves a purpose, as it causes stacking and condenses units around, etc, but it won't warn the player that something is "wrong." ** This should be used sparingly, mainly for categories where we really don't consider it wrong at all, but just would like to have a soft cap that causes things to condense as they can. ** Most notably, this is used for the drones category now. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 11, 2022 3:08 pm | henry700 | New Issue | |
Mar 11, 2022 3:08 pm | henry700 | File Added: Ironman Save at 6h 10m 37s.save | |
Mar 11, 2022 3:08 pm | henry700 | File Added: Ironman Save at 6h 10m 37s.savemet | |
Mar 11, 2022 3:08 pm | henry700 | File Added: image.png | |
Mar 11, 2022 6:21 pm | henry700 | Note Added: 0065386 | |
Mar 11, 2022 6:21 pm | henry700 | File Added: image-2.png | |
Mar 11, 2022 6:21 pm | henry700 | File Added: Ironman Save at 5m 45s.save | |
Mar 11, 2022 6:21 pm | henry700 | File Added: Ironman Save at 5m 45s.savemet | |
Mar 12, 2022 5:52 pm | The Beast of Bognor | Note Added: 0065396 | |
Apr 4, 2022 9:39 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 4, 2022 9:39 pm | Chris_McElligottPark | Status | new => resolved |
Apr 4, 2022 9:39 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 4, 2022 9:39 pm | Chris_McElligottPark | Fixed in Version | => 4.011 Multiplayer Stability |
Apr 4, 2022 9:39 pm | Chris_McElligottPark | Note Added: 0065764 |