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IDProjectCategoryLast Update
0002665AI War 1 / ClassicSuggestion - Campaign Management And SetupJan 27, 2011 7:55 pm
ReporterTechSY730 Assigned ToChris_McElligottPark  
Severityfeature 
Status consideringResolutionopen 
Summary0002665: Campaign editor
DescriptionBasically a tool that lets you do what you do for the tutorials. Set players, pre-place buildings, pre-structered map, scripted unit creation, scripted waves, and the rest.

Now of course, I would not expect this for a LONG time, if ever. But maybe just keep this idea around just in case you do feel like it in the distant future.
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keith.lamothe

Jan 27, 2011 7:27 pm

administrator   ~0009729

The tutorial is hardcoded :)

TechSY730

Jan 27, 2011 7:34 pm

reporter   ~0009730

I know. This idea would be taking the "events" you hard coded into the tutorial and making them more generic.

Of course, this is no small task, hence why I do not expect this anytime soon.

TechSY730

Jan 27, 2011 7:36 pm

reporter   ~0009731

I guess you can just let this idea sit here idle for several major versions until you finally decide for or against it.

Chris_McElligottPark

Jan 27, 2011 7:36 pm

administrator   ~0009732

It's been discussed, but it's super unlikely.

keith.lamothe

Jan 27, 2011 7:37 pm

administrator   ~0009733

Yea; we've been batting around the idea of a "scenario editor" for a while. It would be an anchor feature of an expansion.

Hadn't really occurred to us to have tutorial-esque scripted waves available in that editor, etc, but that would be something to explore there.

Chris_McElligottPark

Jan 27, 2011 7:38 pm

administrator   ~0009734

I feel like we're moving further and further away from that direction, though. We'll see, of course. But it seems like one of those features that is always "maybe next year" indefinitely. ;)

TechSY730

Jan 27, 2011 7:39 pm

reporter   ~0009735

Understood. I just thought this idea should be archived in the bug-tracker at some point. (Of course you do realize that if you don't do it, eventually we, the community, will figure out some nifty way to do it ourselves)

Well, I'll leave this alone for now. This idea can now rot idly until much, much later.

Chris_McElligottPark

Jan 27, 2011 7:41 pm

administrator   ~0009736

Well, the format for savegames isn't really that complex, for anyone writing C# stuff. If there were someone really interested in making a third-party editor, I'd be happy to talk with them about the specifics of the data format so that they could do something like that. It wouldn't include scripted events or things of the nature of the tutorial, but you could at least set up specific scenarios (eg, custom galaxy designs with custom situations that players would have to win) in the style of map editors for various other RTS games.

keith.lamothe

Jan 27, 2011 7:54 pm

administrator   ~0009739

Yea, that would be pretty straightforward for someone willing to spend the time on it. The game itself would play just like normal, but the actual gamestate would be up for grabs.

Chris_McElligottPark

Jan 27, 2011 7:55 pm

administrator   ~0009740

Yep. Of course, building a visual interface to make such a map editor would be quite the task. Fortunately they'd be able to pull in the actual images and such from in-game, since they're just files on the disk, but it still would be no picnic.

Issue History

Date Modified Username Field Change
Jan 27, 2011 7:23 pm TechSY730 New Issue
Jan 27, 2011 7:27 pm keith.lamothe Note Added: 0009729
Jan 27, 2011 7:34 pm TechSY730 Note Added: 0009730
Jan 27, 2011 7:36 pm TechSY730 Note Added: 0009731
Jan 27, 2011 7:36 pm Chris_McElligottPark Note Added: 0009732
Jan 27, 2011 7:36 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 27, 2011 7:36 pm Chris_McElligottPark Status new => considering
Jan 27, 2011 7:37 pm keith.lamothe Note Added: 0009733
Jan 27, 2011 7:38 pm Chris_McElligottPark Note Added: 0009734
Jan 27, 2011 7:39 pm TechSY730 Note Added: 0009735
Jan 27, 2011 7:41 pm Chris_McElligottPark Note Added: 0009736
Jan 27, 2011 7:54 pm keith.lamothe Note Added: 0009739
Jan 27, 2011 7:55 pm Chris_McElligottPark Note Added: 0009740