View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026643 | AI War 2 | Bug - Other | Mar 7, 2022 4:08 pm | Mar 9, 2023 8:07 pm | |
Reporter | Strategic Sage | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.000 Return From The Endless Beta | ||||
Fixed in Version | 4.001 Autobuild Automation | ||||
Summary | 0026643: Quickstarts and Campaign Types | ||||
Description | Quickstarts don't play nice with Expert+ which require multiple AIs. I tested with Backdoor, the top option in the 3-Harder section, and it does not add another AI. Additionally, and off-topic, the Backdoor description says it includes Risk Analyzers, but it actually doesn't, just the Wormhole Master AI and the Marauders. Probably would be good if *'someone' went through and checked the other quickstarts while we are at it. * Yes I know I just volunteered myself. I will add to this issue if any other quickstarts have weird things missing. | ||||
Tags | No tags attached. | ||||
related to | 0026023 | closed | Chris_McElligottPark | Faulty Quick Start: Helping Hands 1 and 2 |
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Also, 'A Twisted Enemy' still has the old version with the honeycomb map. I can look up and re-upload the revised one if needed. |
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Revised versions are welcome. There's a guide on how to create quickstarts here: https://wiki.arcengames.com/index.php?title=AI_War_2:Making_Quick_Starts |
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Same one I put on the discord a while back - it changes the map type from Honeycomb to Classic to make dealing with Scourge more sane. Suggest description stays the same as the current one for now. |
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I'll volunteer myself as well. I made a ticket about this a few months ago, but it couldn't be addressed at the time because of differences between stable and beta. While I haven't checked this in v4.0 yet, not all of the quickstart descriptions were matching their configuration previously. |
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* The game is now much better about enforcing two AIs when your campaign type requires it (Expert and upward). ** If you are starting a quickstart in Expert+, it now copies the first AI if there is only one, and uses those settings for the second AI. ** Also fixed a bug where it was not even setting the quick start to the desired value when you started a quickstart (it was always whatever was baked into the quickstart). * Updated A Twisted Enemy from DLC1 to be a newer copy of the quickstart that is not on the honeycomb map. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 7, 2022 4:08 pm | Strategic Sage | New Issue | |
Mar 7, 2022 4:11 pm | Strategic Sage | Note Added: 0065179 | |
Mar 7, 2022 7:19 pm | Chris_McElligottPark | Note Added: 0065193 | |
Mar 7, 2022 8:11 pm | Strategic Sage | Note Added: 0065197 | |
Mar 7, 2022 8:11 pm | Strategic Sage | File Added: A_Twisted_Enemy.save | |
Mar 7, 2022 8:22 pm | trabbo | Note Added: 0065199 | |
Mar 7, 2022 8:23 pm | trabbo | Relationship added | related to 0026023 |
Mar 7, 2022 8:26 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 7, 2022 8:26 pm | Chris_McElligottPark | Status | new => resolved |
Mar 7, 2022 8:26 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 7, 2022 8:26 pm | Chris_McElligottPark | Fixed in Version | => 4.001 Autobuild Automation |
Mar 7, 2022 8:26 pm | Chris_McElligottPark | Note Added: 0065200 |