View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0026643||AI War 2||Bug - Other||Mar 7, 2022 4:08 pm||Mar 9, 2023 8:07 pm|
|Reporter||Strategic Sage||Assigned To||Chris_McElligottPark|
|Product Version||4.000 Return From The Endless Beta|
|Fixed in Version||4.001 Autobuild Automation|
|Summary||0026643: Quickstarts and Campaign Types|
|Description||Quickstarts don't play nice with Expert+ which require multiple AIs. I tested with Backdoor, the top option in the 3-Harder section, and it does not add another AI. |
Additionally, and off-topic, the Backdoor description says it includes Risk Analyzers, but it actually doesn't, just the Wormhole Master AI and the Marauders. Probably would be good if *'someone' went through and checked the other quickstarts while we are at it.
* Yes I know I just volunteered myself. I will add to this issue if any other quickstarts have weird things missing.
|Tags||No tags attached.|
Mar 7, 2022 4:11 pm
|Also, 'A Twisted Enemy' still has the old version with the honeycomb map. I can look up and re-upload the revised one if needed.|
Mar 7, 2022 7:19 pm
|Revised versions are welcome. There's a guide on how to create quickstarts here: https://wiki.arcengames.com/index.php?title=AI_War_2:Making_Quick_Starts|
Mar 7, 2022 8:11 pm
Same one I put on the discord a while back - it changes the map type from Honeycomb to Classic to make dealing with Scourge more sane. Suggest description stays the same as the current one for now.
A_Twisted_Enemy.save (1,784 bytes)
||I'll volunteer myself as well. I made a ticket about this a few months ago, but it couldn't be addressed at the time because of differences between stable and beta. While I haven't checked this in v4.0 yet, not all of the quickstart descriptions were matching their configuration previously.|
Mar 7, 2022 8:26 pm
* The game is now much better about enforcing two AIs when your campaign type requires it (Expert and upward).
** If you are starting a quickstart in Expert+, it now copies the first AI if there is only one, and uses those settings for the second AI.
** Also fixed a bug where it was not even setting the quick start to the desired value when you started a quickstart (it was always whatever was baked into the quickstart).
* Updated A Twisted Enemy from DLC1 to be a newer copy of the quickstart that is not on the honeycomb map.
|Mar 7, 2022 4:08 pm||Strategic Sage||New Issue|
|Mar 7, 2022 4:11 pm||Strategic Sage||Note Added: 0065179|
|Mar 7, 2022 7:19 pm||Chris_McElligottPark||Note Added: 0065193|
|Mar 7, 2022 8:11 pm||Strategic Sage||Note Added: 0065197|
|Mar 7, 2022 8:11 pm||Strategic Sage||File Added: A_Twisted_Enemy.save|
|Mar 7, 2022 8:22 pm||trabbo||Note Added: 0065199|
|Mar 7, 2022 8:23 pm||trabbo||Relationship added||related to 0026023|
|Mar 7, 2022 8:26 pm||Chris_McElligottPark||Assigned To||=> Chris_McElligottPark|
|Mar 7, 2022 8:26 pm||Chris_McElligottPark||Status||new => resolved|
|Mar 7, 2022 8:26 pm||Chris_McElligottPark||Resolution||open => fixed|
|Mar 7, 2022 8:26 pm||Chris_McElligottPark||Fixed in Version||=> 4.001 Autobuild Automation|
|Mar 7, 2022 8:26 pm||Chris_McElligottPark||Note Added: 0065200|