View Issue Details

IDProjectCategoryLast Update
0026643AI War 2Bug - OtherMar 9, 2023 8:07 pm
ReporterStrategic Sage Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version4.000 Return From The Endless Beta 
Fixed in Version4.001 Autobuild Automation 
Summary0026643: Quickstarts and Campaign Types
DescriptionQuickstarts don't play nice with Expert+ which require multiple AIs. I tested with Backdoor, the top option in the 3-Harder section, and it does not add another AI.

Additionally, and off-topic, the Backdoor description says it includes Risk Analyzers, but it actually doesn't, just the Wormhole Master AI and the Marauders. Probably would be good if *'someone' went through and checked the other quickstarts while we are at it.

* Yes I know I just volunteered myself. I will add to this issue if any other quickstarts have weird things missing.
TagsNo tags attached.

Relationships

related to 0026023 closedChris_McElligottPark Faulty Quick Start: Helping Hands 1 and 2 

Activities

Strategic Sage

Mar 7, 2022 4:11 pm

reporter   ~0065179

Also, 'A Twisted Enemy' still has the old version with the honeycomb map. I can look up and re-upload the revised one if needed.

Chris_McElligottPark

Mar 7, 2022 7:19 pm

administrator   ~0065193

Revised versions are welcome. There's a guide on how to create quickstarts here: https://wiki.arcengames.com/index.php?title=AI_War_2:Making_Quick_Starts

Strategic Sage

Mar 7, 2022 8:11 pm

reporter   ~0065197

Same one I put on the discord a while back - it changes the map type from Honeycomb to Classic to make dealing with Scourge more sane. Suggest description stays the same as the current one for now.
A_Twisted_Enemy.save (1,784 bytes)

trabbo

Mar 7, 2022 8:22 pm

reporter   ~0065199

I'll volunteer myself as well. I made a ticket about this a few months ago, but it couldn't be addressed at the time because of differences between stable and beta. While I haven't checked this in v4.0 yet, not all of the quickstart descriptions were matching their configuration previously.

Chris_McElligottPark

Mar 7, 2022 8:26 pm

administrator   ~0065200

* The game is now much better about enforcing two AIs when your campaign type requires it (Expert and upward).
** If you are starting a quickstart in Expert+, it now copies the first AI if there is only one, and uses those settings for the second AI.
** Also fixed a bug where it was not even setting the quick start to the desired value when you started a quickstart (it was always whatever was baked into the quickstart).

* Updated A Twisted Enemy from DLC1 to be a newer copy of the quickstart that is not on the honeycomb map.

Issue History

Date Modified Username Field Change
Mar 7, 2022 4:08 pm Strategic Sage New Issue
Mar 7, 2022 4:11 pm Strategic Sage Note Added: 0065179
Mar 7, 2022 7:19 pm Chris_McElligottPark Note Added: 0065193
Mar 7, 2022 8:11 pm Strategic Sage Note Added: 0065197
Mar 7, 2022 8:11 pm Strategic Sage File Added: A_Twisted_Enemy.save
Mar 7, 2022 8:22 pm trabbo Note Added: 0065199
Mar 7, 2022 8:23 pm trabbo Relationship added related to 0026023
Mar 7, 2022 8:26 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 7, 2022 8:26 pm Chris_McElligottPark Status new => resolved
Mar 7, 2022 8:26 pm Chris_McElligottPark Resolution open => fixed
Mar 7, 2022 8:26 pm Chris_McElligottPark Fixed in Version => 4.001 Autobuild Automation
Mar 7, 2022 8:26 pm Chris_McElligottPark Note Added: 0065200