View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026623 | AI War 2 | Bug - Gameplay | Mar 5, 2022 7:48 pm | Apr 4, 2022 9:26 pm | |
Reporter | Daniexpert | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.001 Autobuild Automation | ||||
Fixed in Version | 4.011 Multiplayer Stability | ||||
Summary | 0026623: Progenitors don't die after desctruction of ancestor | ||||
Description | Rev 16835 I noticed that the Orbs of Entropy kept orbiting and working even though the Trecherous Totem was destroyed. | ||||
Tags | No tags attached. | ||||
has duplicate | 0026779 | resolved | Chris_McElligottPark | New Orbital Tag -- Destroy Child if Parent is Crippled/Remains |
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I need a save for that. But the children didn't die when the progenitor died because the progenitor did not die from their perspective -- it's remains. |
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Here's a save. Planet Mymekion, there's a single Orb of mending alive with its ancestor in remains. |
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Thanks! * We already had a dies_if_parent_dies tag in DLC3, but now we also have dies_if_parent_is_dead_or_remains. ** This is applied to all of the various necromancer orbs, and if their ancestor has been turned to remains (rather than outright death), then the orbs also still die. Tested and works. |
Date Modified | Username | Field | Change |
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Mar 5, 2022 7:48 pm | Daniexpert | New Issue | |
Mar 5, 2022 7:48 pm | Daniexpert | File Added: 2022-03-06 01_46_34-AIWar2.png | |
Mar 7, 2022 7:06 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 7, 2022 7:06 pm | Chris_McElligottPark | Status | new => feedback |
Mar 7, 2022 7:06 pm | Chris_McElligottPark | Note Added: 0065189 | |
Mar 7, 2022 7:31 pm | Daniexpert | Note Added: 0065194 | |
Mar 7, 2022 7:31 pm | Daniexpert | File Added: repro.save | |
Mar 7, 2022 7:31 pm | Daniexpert | Status | feedback => assigned |
Mar 25, 2022 1:38 pm | Daniexpert | Relationship added | has duplicate 0026779 |
Apr 4, 2022 9:26 pm | Chris_McElligottPark | Status | assigned => resolved |
Apr 4, 2022 9:26 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 4, 2022 9:26 pm | Chris_McElligottPark | Fixed in Version | => 4.011 Multiplayer Stability |
Apr 4, 2022 9:26 pm | Chris_McElligottPark | Note Added: 0065754 |