View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026549 | AI War 2 | Bug - Other | Feb 27, 2022 10:58 pm | Mar 1, 2022 11:39 am | |
Reporter | pmm5000_1 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.904 Release Candidate 1 | ||||
Fixed in Version | Beta 3.906 Release Candidate 3 | ||||
Summary | 0026549: I can see when Factions have more ships over the cap that is allotted to them | ||||
Description | Eh. Title? | ||||
Tags | No tags attached. | ||||
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123.savemet (112 bytes)
UK 178769627 5250 Orbit <color=#66ffce>Easier </color> Full Ensemble Difficulty 10 0 <color=#007fff>Paul</color> |
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I think these messages should be gated behind some sort of debug setting, lest people think there are major game bugs going on. No concerted effort has been putting into making sure that factions Never Go Over Cap, so we should assume they definitely will. And going over cap is not something that the average player is going to care about. It will just concern people/take up screen real estate. |
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Thanks! * The game now only reports that NPC factions are over cap if they are 50% over cap, rather than cap+100. This gives more time for the game to try to push it lower. ** However, the message also now includes the text "Please report faction overage as a bug with a savegame, as this may affect game performance," to make it clear that this is considered an error state and that the faction author should be either adjusting the cap to be more appropriate, or (more likely) needs to put in some helper code to make their faction condense the units down. ** The purpose of this code is so that a faction in general can't accidentally do more than it's supposed to, regardless of the intensity it is set at, and thus tank game performance as a whole. On insanely high intensities, factions should use tools like stacking, or removing two low-mark units and creating a higher-mark one, or removing multiple weak units and creating a scarier one, in order to keep things moving smoothly. ** As more mod factions come about, this is a way in particular to make sure that if they are flooding the game with units, it's clear that's why the game is running poorly, versus there being a problem with the central game itself. |
Date Modified | Username | Field | Change |
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Feb 27, 2022 10:58 pm | pmm5000_1 | New Issue | |
Feb 27, 2022 10:58 pm | pmm5000_1 | File Added: image.png | |
Feb 27, 2022 10:58 pm | pmm5000_1 | File Added: 123.save | |
Feb 27, 2022 10:58 pm | pmm5000_1 | File Added: 123.savemet | |
Feb 28, 2022 2:39 am | BadgerBadger | Note Added: 0064883 | |
Mar 1, 2022 11:39 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 1, 2022 11:39 am | Chris_McElligottPark | Status | new => resolved |
Mar 1, 2022 11:39 am | Chris_McElligottPark | Resolution | open => fixed |
Mar 1, 2022 11:39 am | Chris_McElligottPark | Fixed in Version | => Beta 3.906 Release Candidate 3 |
Mar 1, 2022 11:39 am | Chris_McElligottPark | Note Added: 0064996 |