View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0026488 | AI War 2 | Bug - Gameplay | Feb 22, 2022 11:54 am | Feb 22, 2022 12:21 pm | |
Reporter | Incognito | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.901 Modular Forcefields | ||||
Fixed in Version | Beta 3.902 Spire Onslaught | ||||
Summary | 0026488: Golems pushing can get other units stuck (and other problems) | ||||
Description | Arks and golems being able to push stuff looks cool, but it creates problems for allied units: 1. Pushing other ships can lead them to being stuck somehow (probably physics calculations going crazy). In my case (Again.save and Bugged.jpg) i had 2 Golems and 1 Ark exit that same wormhole in the Invincible system. As the result, 2 golems are now stuck on the border of gravity well, and restarting the game doesn't help to free them both. 2. Pushing on wormhole exit led some of my transports to being stuck in random point of gravity well, until i quit to the main menu and reload the save. 3. When "Load In" mode is turned on for the fleet, golems make some strikecrafts stuck (they are stupid enough to not go around obstacle) and don't let them travel towards "their" flagship. 4. When ordered to move, one golem takes the target destination point while less fast one bumps into it hopelessly. Some golems can even block the wormhole! Hopefully you will figure out how to make this inconvenience less punishing. My suggestion: reduce the golem's "dead zone" size for friendly units, disable the pushing effect for friendly units while they load into transport, and while the golems are near wormholes (and leave the push on for enemy units while the golem has >1 HP, because a golem being a giant plug is pretty funny). | ||||
Tags | No tags attached. | ||||
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Again.savemet (124 bytes)
UK 51530048 13453 Ez Spire vs Turtle <color=#ffe066>Moderate </color> Turtle Difficulty 7 3 <color=#0070ff>Incognito</color> |
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Thanks! * The new "displaces other units" new feature is no longer enabled for player golems or the Zenith Trader. It's just a thing for zenith miners, chromatic horror, elderlings, devourer golem, and similar. ** This feature has various issues with units being pushed into unfriendly situations, and it's not worth the time to try to chase all the edge cases. This is a fairly minor feature, but it's nice for the really large enemy ships. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 22, 2022 11:54 am | Incognito | New Issue | |
Feb 22, 2022 11:54 am | Incognito | File Added: Bugged.jpg | |
Feb 22, 2022 11:54 am | Incognito | File Added: Stuck near wormhole.jpg | |
Feb 22, 2022 11:54 am | Incognito | File Added: Again.save | |
Feb 22, 2022 11:54 am | Incognito | File Added: Again.savemet | |
Feb 22, 2022 12:21 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 22, 2022 12:21 pm | Chris_McElligottPark | Status | new => resolved |
Feb 22, 2022 12:21 pm | Chris_McElligottPark | Resolution | open => fixed |
Feb 22, 2022 12:21 pm | Chris_McElligottPark | Fixed in Version | => Beta 3.902 Spire Onslaught |
Feb 22, 2022 12:21 pm | Chris_McElligottPark | Note Added: 0064697 |