View Issue Details

IDProjectCategoryLast Update
0026488AI War 2Bug - GameplayFeb 22, 2022 12:21 pm
ReporterIncognito Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product VersionBeta 3.901 Modular Forcefields 
Fixed in VersionBeta 3.902 Spire Onslaught 
Summary0026488: Golems pushing can get other units stuck (and other problems)
DescriptionArks and golems being able to push stuff looks cool, but it creates problems for allied units:
1. Pushing other ships can lead them to being stuck somehow (probably physics calculations going crazy). In my case (Again.save and Bugged.jpg) i had 2 Golems and 1 Ark exit that same wormhole in the Invincible system. As the result, 2 golems are now stuck on the border of gravity well, and restarting the game doesn't help to free them both.
2. Pushing on wormhole exit led some of my transports to being stuck in random point of gravity well, until i quit to the main menu and reload the save.
3. When "Load In" mode is turned on for the fleet, golems make some strikecrafts stuck (they are stupid enough to not go around obstacle) and don't let them travel towards "their" flagship.
4. When ordered to move, one golem takes the target destination point while less fast one bumps into it hopelessly. Some golems can even block the wormhole!

Hopefully you will figure out how to make this inconvenience less punishing.
My suggestion: reduce the golem's "dead zone" size for friendly units, disable the pushing effect for friendly units while they load into transport, and while the golems are near wormholes (and leave the push on for enemy units while the golem has >1 HP, because a golem being a giant plug is pretty funny).
TagsNo tags attached.

Activities

Incognito

Feb 22, 2022 11:54 am

reporter  

Bugged.jpg (330,706 bytes)
Stuck near wormhole.jpg (449,619 bytes)
Again.save (555,463 bytes)
Again.savemet (124 bytes)   
UK
51530048
13453
Ez Spire vs Turtle
<color=#ffe066>Moderate </color> Turtle
Difficulty 7
3
<color=#0070ff>Incognito</color>
Again.savemet (124 bytes)   

Chris_McElligottPark

Feb 22, 2022 12:21 pm

administrator   ~0064697

Thanks!

* The new "displaces other units" new feature is no longer enabled for player golems or the Zenith Trader. It's just a thing for zenith miners, chromatic horror, elderlings, devourer golem, and similar.
** This feature has various issues with units being pushed into unfriendly situations, and it's not worth the time to try to chase all the edge cases. This is a fairly minor feature, but it's nice for the really large enemy ships.

Issue History

Date Modified Username Field Change
Feb 22, 2022 11:54 am Incognito New Issue
Feb 22, 2022 11:54 am Incognito File Added: Bugged.jpg
Feb 22, 2022 11:54 am Incognito File Added: Stuck near wormhole.jpg
Feb 22, 2022 11:54 am Incognito File Added: Again.save
Feb 22, 2022 11:54 am Incognito File Added: Again.savemet
Feb 22, 2022 12:21 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 22, 2022 12:21 pm Chris_McElligottPark Status new => resolved
Feb 22, 2022 12:21 pm Chris_McElligottPark Resolution open => fixed
Feb 22, 2022 12:21 pm Chris_McElligottPark Fixed in Version => Beta 3.902 Spire Onslaught
Feb 22, 2022 12:21 pm Chris_McElligottPark Note Added: 0064697