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IDProjectCategoryLast Update
0026444AI War 2Graphical BugFeb 21, 2022 4:01 pm
ReporterMac Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product VersionBeta 3.805 Bolstering Spire 
Fixed in VersionBeta 3.901 Modular Forcefields 
Summary0026444: "InsanelyHigh" Unit Ranges Don't Draw Attack Range
DescriptionWhen holding the "Z" key, you can see unit ranges. This isn't true for anything with the range of "InsanelyHigh" or "EssentiallyInfinite."

For the latter; this makes sense, as you wouldn't see the range anyway. For the former; however, if you use grav well sizes of higher than "Spacious" (76K), then the units with "InsanelyHigh" attack ranges actually have areas that are out of their range.

The "InsanelyHigh" range is 99,200. However, when trying to see the unit's range circle it doesn't display, despite situations where it can't hit faraway targets that are out of range.

I tested this by starting a new save, throwing down a catapult at the edge of a "Grand" (148K) grav well world, and spawning a wave from a wormhole that was on the other side. The catapult could not fire until the units were closer, obviously, but you can't see the turret's range at any time.
TagsNo tags attached.

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Chris_McElligottPark

Feb 19, 2022 10:25 am

administrator   ~0064613

Yep, the performance on those has historically been too bad to show it. Since switching to a new way to render the circles, I'm not sure if that is possible now.

Chris_McElligottPark

Feb 21, 2022 4:01 pm

administrator   ~0064643

Thanks!

* Much longer-ranged units draw their ranges now, since it is no longer so gpu-intensive to draw those as it was back when we first put in the limiter.

Issue History

Date Modified Username Field Change
Feb 18, 2022 8:00 pm Mac New Issue
Feb 19, 2022 10:25 am Chris_McElligottPark Note Added: 0064613
Feb 21, 2022 4:01 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 21, 2022 4:01 pm Chris_McElligottPark Status new => resolved
Feb 21, 2022 4:01 pm Chris_McElligottPark Resolution open => fixed
Feb 21, 2022 4:01 pm Chris_McElligottPark Fixed in Version => Beta 3.901 Modular Forcefields
Feb 21, 2022 4:01 pm Chris_McElligottPark Note Added: 0064643