View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026434 | AI War 2 | Balance Issue | Feb 17, 2022 8:43 pm | Feb 18, 2022 5:47 pm | |
Reporter | Daniexpert | Assigned To | ZeusAlmighty | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.804 Bug Smooshing | ||||
Summary | 0026434: Balance - Sabot wards | ||||
Description | I noticed that having sabot wards nullifies most of the issues with big and scary units (e.g.: Dire guardians). Probably reducing the bonus damage multiplier would help to put them better in line. The other units with 100x against big ships are static, whereas these wards move with the fleet, making them an extraordinary weapon, even with the long burts reload. | ||||
Tags | No tags attached. | ||||
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Part of me wants to keep their multiplier and make their base damage proportionally weaker. Be nice to keep this consistent with the other sabot weapons Coul remove/reduce the burst fire as well |
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I agree that these are a tad overpowered, as they are equally as powerful as the stationary kind, but capable of moving. Sabot guardposts, for instance, are intended to be scary, but are fine being so because you can simply avoid them. I second either reducing the multiplier, or cutting the base damage down so low that it has the same result. |
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Reducing the base damage sounds good to me. |
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*Sabot Ward base damage nerfed from 1,000 to 100. **Thanks to Daniexpert and Mac for pointing out how op these were |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 17, 2022 8:43 pm | Daniexpert | New Issue | |
Feb 17, 2022 10:28 pm | ZeusAlmighty | Note Added: 0064579 | |
Feb 17, 2022 10:30 pm | ZeusAlmighty | Assigned To | => ZeusAlmighty |
Feb 17, 2022 10:30 pm | ZeusAlmighty | Status | new => assigned |
Feb 17, 2022 10:31 pm | Mac | Note Added: 0064580 | |
Feb 18, 2022 5:44 pm | Daniexpert | Note Added: 0064595 | |
Feb 18, 2022 5:47 pm | ZeusAlmighty | Status | assigned => resolved |
Feb 18, 2022 5:47 pm | ZeusAlmighty | Resolution | open => fixed |
Feb 18, 2022 5:47 pm | ZeusAlmighty | Note Added: 0064596 |