View Issue Details

IDProjectCategoryLast Update
0026423AI War 2Bug - GameplayFeb 20, 2022 12:19 pm
ReporterLord Of Nothing Assigned ToNRSirLimbo  
Status resolvedResolutionfixed 
Product VersionBeta 3.804 Bug Smooshing 
Fixed in VersionBeta 3.807 Spire And Neinzul 
Summary0026423: Dreadnaughts dealing too much damage.
DescriptionI don't actually know if this is specific to the dreadnaughts or not, it's just where I noticed it- it might be the coilbeams, it might be something with stacking, I have no idea.
I was cleaning up the fallout from a large hack, and I noticed my Spire Dreadnaughts were one-shot killing stacks of 40+ mk6 pike guardians.
Now, the dreadnaughts have a total DPS of about 8 million between the two of them I was using, and those guardians have about 650k total hitpoints.
So they should be killing at most a dozen or so per second, not 50.

This can be seen in the attached save at Ur.

Those two dreads murdered a >10k strong hack response after the rest of the fleet got shredded, that's why I started looking closely.
TagsNo tags attached.

Activities

Lord Of Nothing

Feb 17, 2022 11:55 am

reporter  

Beam damage.save (907,379 bytes)

BadgerBadger

Feb 17, 2022 12:09 pm

manager   ~0064568

The Dreadnaught's damage is unchanged for about a year, so it's probably some mechanical change. I wonder if it's related to SirLimbo's work, so assigning it to him

NRSirLimbo

Feb 18, 2022 10:04 pm

developer   ~0064610

Do you have a save where there still is a few more pike guardians? Kind of difficult to test since most of them seem to be dead already.

Lord Of Nothing

Feb 19, 2022 10:10 am

reporter   ~0064612

I didn't - recreating one fell into the amount of time where I didn't want to do it without being asked, but was happy to if asked. So:
Saves recreate 2,3 and 4 are at different stages is the process.
Recreate 4 is closest to the original save, but a few more stacks of pikes. Recreate 3 has most of the hacking response left, but for this reason things are a little chaotic. And recreate 2 is at the start of the hack. (I hacked for Seeker turrets, if it matters.)

My impression from my observations while doing this is that it's the killshots that matter. Shots that don't kill one of the stack look pretty normal damage-wise, but shots that kill a member of the stack tend to kill a lot or all of the stack. But that may be observational bias.
recreate2.save (753,543 bytes)
recreate3.save (788,902 bytes)
recreate4.save (844,290 bytes)

Lord Of Nothing

Feb 20, 2022 11:33 am

reporter   ~0064621

Issue appears resolved successfully from the changes in 3.807.

Issue History

Date Modified Username Field Change
Feb 17, 2022 11:55 am Lord Of Nothing New Issue
Feb 17, 2022 11:55 am Lord Of Nothing File Added: Beam damage.save
Feb 17, 2022 12:09 pm BadgerBadger Note Added: 0064568
Feb 17, 2022 12:09 pm BadgerBadger Assigned To => NRSirLimbo
Feb 17, 2022 12:09 pm BadgerBadger Status new => assigned
Feb 18, 2022 10:04 pm NRSirLimbo Note Added: 0064610
Feb 19, 2022 10:10 am Lord Of Nothing Note Added: 0064612
Feb 19, 2022 10:10 am Lord Of Nothing File Added: recreate2.save
Feb 19, 2022 10:10 am Lord Of Nothing File Added: recreate3.save
Feb 19, 2022 10:10 am Lord Of Nothing File Added: recreate4.save
Feb 20, 2022 11:33 am Lord Of Nothing Note Added: 0064621
Feb 20, 2022 11:33 am Lord Of Nothing Fixed in Version => Beta 3.807 Spire And Neinzul
Feb 20, 2022 12:19 pm BadgerBadger Status assigned => resolved
Feb 20, 2022 12:19 pm BadgerBadger Resolution open => fixed