View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026419 | AI War 2 | Gameplay Issue | Feb 16, 2022 9:24 pm | Feb 17, 2022 1:54 pm | |
Reporter | StarKelp | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.804 Bug Smooshing | ||||
Fixed in Version | Beta 3.805 Bolstering Spire | ||||
Summary | 0026419: Imperial Spire are Player Controlled as Spire Infused Humans | ||||
Description | Not inherently an issue, except they don't do anything without player input due to Fireteams not functioning on human factions, from what I can tell. They also spawn in as part of the player's home command fleet, which just looks weird from a player perspective. If they spawned in as mini Fleets for organization, or had some sort of backup movement logic, this would be a fun npc/human hybrid faction, but due to their natural state of new ships every 5 seconds, it can feel very clunky. | ||||
Tags | No tags attached. | ||||
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This save game won't load; 2/17/2022 11:52:38 AM 3.804 SINGLEP You're trying to load a savegame from a version that cannot be found in xml (in savegame was '3805_temp'), but you're at version 3.804. Sorry, no can do! |
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Since presumably you can load this, please see if my recent changes improve things |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 16, 2022 9:24 pm | StarKelp | New Issue | |
Feb 16, 2022 9:24 pm | StarKelp | File Added: Autosave at 5h 12m 51s.save | |
Feb 16, 2022 9:27 pm | StarKelp | Description Updated | |
Feb 16, 2022 10:27 pm | BadgerBadger | Assigned To | => BadgerBadger |
Feb 16, 2022 10:27 pm | BadgerBadger | Status | new => assigned |
Feb 17, 2022 1:52 pm | BadgerBadger | Note Added: 0064573 | |
Feb 17, 2022 1:54 pm | BadgerBadger | Status | assigned => resolved |
Feb 17, 2022 1:54 pm | BadgerBadger | Resolution | open => fixed |
Feb 17, 2022 1:54 pm | BadgerBadger | Fixed in Version | => Beta 3.805 Bolstering Spire |
Feb 17, 2022 1:54 pm | BadgerBadger | Note Added: 0064574 |