View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026404 | AI War 2 | Gameplay Issue | Feb 16, 2022 9:36 am | Feb 16, 2022 9:53 am | |
Reporter | StarKelp | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.804 Bug Smooshing | ||||
Fixed in Version | Beta 3.805 Bolstering Spire | ||||
Summary | 0026404: Spire Infused Human Empire - Buildings 'require' double their energy to function | ||||
Description | When attempting to build a Spire City structure, it will not build if you don't have double it's energy cost in reserve. In other words, on placement, it starts costing you energy before it completes. And it than checks that your remaining energy balance, post it's original deduction, is still higher than it's cost. Interestingly, Engineers still move as though they want to start construction on it; they just don't actually do so. Disabling the energy check on SelfConstruction metal flows in ExecutePlannedMetalFlows allows it to complete, which was how I confirmed this issue. An example save has been provided; where I was trying to build a Great Shield on Cousins. | ||||
Tags | No tags attached. | ||||
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Thanks! * Fixed a bug with self-constructing units where they would not build if you didn't have double the energy required for them. The energy check (and fuel check) needs to be there to prevent a bug that Badger was seeing a while back where the unit could not complete construction and so would just infinitely drain metal, but the check is supposed to be "do we have a net positive" and not "do we have a net positive if we subtract our current usage from the net." The latter case was double-counting. |
Date Modified | Username | Field | Change |
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Feb 16, 2022 9:36 am | StarKelp | New Issue | |
Feb 16, 2022 9:36 am | StarKelp | File Added: Cousins Shield.save | |
Feb 16, 2022 9:41 am | StarKelp | Description Updated | |
Feb 16, 2022 9:44 am | StarKelp | Description Updated | |
Feb 16, 2022 9:53 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 16, 2022 9:53 am | Chris_McElligottPark | Status | new => resolved |
Feb 16, 2022 9:53 am | Chris_McElligottPark | Resolution | open => fixed |
Feb 16, 2022 9:53 am | Chris_McElligottPark | Fixed in Version | => Beta 3.805 Bolstering Spire |
Feb 16, 2022 9:53 am | Chris_McElligottPark | Note Added: 0064549 |