View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0026379 | AI War 2 | Bug - Gameplay | Feb 14, 2022 5:12 pm | Feb 15, 2022 11:30 pm | |
Reporter | Lord Of Nothing | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.802 New Challengers Approach | ||||
Fixed in Version | Beta 3.804 Bug Smooshing | ||||
Summary | 0026379: Spire Infused Empire bugs - building second city. | ||||
Description | There currently seem to be a few bugs relating to building your first few cities as a Spire Infused Empire. 1. The new city does not appear to be linked to any Spire Fleet. No new flagship appears, and it's frigate caps are not linked to an existing fleet. This also applies to a second city. 2. The debris spawning is somewhat delayed (a few minutes), and the debris then disappears quickly long before it's timer expires, since the AI shoots at it. | ||||
Tags | No tags attached. | ||||
|
|
|
Also, two things where I wasn't sure if they are working as intended or not: 1. The previous Spire Cities are eligible for upgrades as soon as you start building the city hub, not when it finishes (unlike the debris spawn). 2. The Galactic cap for Spire City hubs is 1, +1 per 4 player owned planets - but that cap does not include your starting city, since it doesn't have a city hub, it has the special, stronger Galactic Capitol version, thus meaning you only need to take one (non-adjacent) planet to build your second city, and three more to build your third. |
|
Are cities supposed to be immediately linked to a new spire fleet? I thought that had been changed, and you didn't get new fleets for every city |
|
I wasn't entirely sure about how it worked either, since I haven't played regular Fallen Spire since the beta branch changes. But I was under the impression from reading the patchnotes that the additional cities bolster an existing fleet, adding their base frigate and neural net ships, etc, to it. Ingame, the city menu features a section "Spire City Bolsters", but for the two new cities it just says "Nothing Yet", and that cannot be clicked on or anything to change it, as far as I can see. I'm just doing a bit more testing now to see if the second fleet appears when I get my first city to Mk3, as is mentioned in the patchnotes. |
|
Another small point is that this game contains an AI Spire Citadel and Research Lab, and errors occur if these are killed. But this game was started on 3.800, so I don't know if it's a holdover from that. |
|
Okay, Mk3 city reached. Once that happens, the second fleet does correctly spawn. It is then being bolstered by all four of the newer cities. That still doesn't seem right to me, though - either something isn't working right, or that's a very strange power progression curve with regard to the power of the player's Spire fleet - a moderate increase at 3 cities, which is three planets taken, and then no further increase until five cities, which is at eleven planets- but eleven is a massive increase. - Start: Mk1 Cruiser, 5 Mk1 Frigates. - 3 planets taken: Mk2 Cruiser, 1Mk2 Destroyer, 5 Mk2 Frigates. Total 124 strength. - 11 planets taken: 2 Mk3 Battleships, Mk3 Cruiser, 1 Mk3 Destroyer, 9 Mk3 Frigates, 8 Mk2 Frigates, 2 Mk2 Destroyers, 8 Mk1 Frigates. Total 708 Strength. |
|
Also have the debris problem (again). possible bug.savemet (78 bytes)
SI 792645571 4113 test Random Difficulty 7 4 <color=#0000fb>slake-moth</color> |
|
So, here's how this is supposed to work: - The bolstering should automatically link to an existing fleet, and give you more power, etc. If that's not working, that's probably just a beta branch thing that I need to fix. This has not been extensively tested yet on beta. - You only ever get 3 spire fleets, and they do indeed arrive at 3 cities and 5 cites. This is more about how many fronts you can work on, rather than raw power. If the bolstering was working, this would be more clear. Having 11 or whatever spire fleets was just incredibly tedious before, and that's why the bolstering mechanic was added and this was changed around. It sounds like this is working as intended except for the bolstering, but if we can make things more clear in the tooltips and such, please let me know. - The spire debris thing sounds like a bug, yep. |
|
I'm fixing some bugs related to spire bolstering |
|
The AI is no longer allowed to shoot your spire debris. Debris spawning having a delay is not a bug though. |
|
Played a good bit more of this game and these bugs are well and truly squished. :) |
|
All the concerns in this ticket have been addressed |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 14, 2022 5:12 pm | Lord Of Nothing | New Issue | |
Feb 14, 2022 5:12 pm | Lord Of Nothing | File Added: Before City 2 Complete.save | |
Feb 14, 2022 5:17 pm | Lord Of Nothing | Note Added: 0064452 | |
Feb 14, 2022 5:50 pm | BadgerBadger | Note Added: 0064455 | |
Feb 14, 2022 6:29 pm | Lord Of Nothing | Note Added: 0064457 | |
Feb 14, 2022 6:42 pm | Lord Of Nothing | Note Added: 0064458 | |
Feb 14, 2022 7:20 pm | Lord Of Nothing | Note Added: 0064459 | |
Feb 14, 2022 7:45 pm | slake-moth | Note Added: 0064461 | |
Feb 14, 2022 7:45 pm | slake-moth | File Added: possible bug.save | |
Feb 14, 2022 7:45 pm | slake-moth | File Added: possible bug.savemet | |
Feb 14, 2022 8:17 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 14, 2022 8:17 pm | Chris_McElligottPark | Status | new => feedback |
Feb 14, 2022 8:17 pm | Chris_McElligottPark | Note Added: 0064466 | |
Feb 15, 2022 1:41 pm | BadgerBadger | Note Added: 0064495 | |
Feb 15, 2022 3:34 pm | BadgerBadger | Note Added: 0064500 | |
Feb 15, 2022 11:25 pm | Lord Of Nothing | Note Added: 0064532 | |
Feb 15, 2022 11:25 pm | Lord Of Nothing | Status | feedback => assigned |
Feb 15, 2022 11:30 pm | BadgerBadger | Assigned To | Chris_McElligottPark => BadgerBadger |
Feb 15, 2022 11:30 pm | BadgerBadger | Status | assigned => resolved |
Feb 15, 2022 11:30 pm | BadgerBadger | Resolution | open => fixed |
Feb 15, 2022 11:30 pm | BadgerBadger | Fixed in Version | => Beta 3.804 Bug Smooshing |
Feb 15, 2022 11:30 pm | BadgerBadger | Note Added: 0064533 |