View Issue Details

IDProjectCategoryLast Update
0026379AI War 2Bug - GameplayFeb 15, 2022 11:30 pm
ReporterLord Of Nothing Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product VersionBeta 3.802 New Challengers Approach 
Fixed in VersionBeta 3.804 Bug Smooshing 
Summary0026379: Spire Infused Empire bugs - building second city.
DescriptionThere currently seem to be a few bugs relating to building your first few cities as a Spire Infused Empire.
1. The new city does not appear to be linked to any Spire Fleet. No new flagship appears, and it's frigate caps are not linked to an existing fleet. This also applies to a second city.
2. The debris spawning is somewhat delayed (a few minutes), and the debris then disappears quickly long before it's timer expires, since the AI shoots at it.
TagsNo tags attached.

Activities

Lord Of Nothing

Feb 14, 2022 5:12 pm

reporter  

Lord Of Nothing

Feb 14, 2022 5:17 pm

reporter   ~0064452

Also, two things where I wasn't sure if they are working as intended or not:
1. The previous Spire Cities are eligible for upgrades as soon as you start building the city hub, not when it finishes (unlike the debris spawn).
2. The Galactic cap for Spire City hubs is 1, +1 per 4 player owned planets - but that cap does not include your starting city, since it doesn't have a city hub, it has the special, stronger Galactic Capitol version, thus meaning you only need to take one (non-adjacent) planet to build your second city, and three more to build your third.

BadgerBadger

Feb 14, 2022 5:50 pm

manager   ~0064455

Are cities supposed to be immediately linked to a new spire fleet? I thought that had been changed, and you didn't get new fleets for every city

Lord Of Nothing

Feb 14, 2022 6:29 pm

reporter   ~0064457

I wasn't entirely sure about how it worked either, since I haven't played regular Fallen Spire since the beta branch changes.
But I was under the impression from reading the patchnotes that the additional cities bolster an existing fleet, adding their base frigate and neural net ships, etc, to it. Ingame, the city menu features a section "Spire City Bolsters", but for the two new cities it just says "Nothing Yet", and that cannot be clicked on or anything to change it, as far as I can see.
I'm just doing a bit more testing now to see if the second fleet appears when I get my first city to Mk3, as is mentioned in the patchnotes.

Lord Of Nothing

Feb 14, 2022 6:42 pm

reporter   ~0064458

Another small point is that this game contains an AI Spire Citadel and Research Lab, and errors occur if these are killed. But this game was started on 3.800, so I don't know if it's a holdover from that.

Lord Of Nothing

Feb 14, 2022 7:20 pm

reporter   ~0064459

Okay, Mk3 city reached. Once that happens, the second fleet does correctly spawn. It is then being bolstered by all four of the newer cities. That still doesn't seem right to me, though - either something isn't working right, or that's a very strange power progression curve with regard to the power of the player's Spire fleet - a moderate increase at 3 cities, which is three planets taken, and then no further increase until five cities, which is at eleven planets- but eleven is a massive increase.
- Start: Mk1 Cruiser, 5 Mk1 Frigates.
- 3 planets taken: Mk2 Cruiser, 1Mk2 Destroyer, 5 Mk2 Frigates. Total 124 strength.
- 11 planets taken: 2 Mk3 Battleships, Mk3 Cruiser, 1 Mk3 Destroyer, 9 Mk3 Frigates, 8 Mk2 Frigates, 2 Mk2 Destroyers, 8 Mk1 Frigates. Total 708 Strength.

slake-moth

Feb 14, 2022 7:45 pm

reporter   ~0064461

Also have the debris problem (again).
possible bug.save (266,956 bytes)
possible bug.savemet (78 bytes)   
SI
792645571
4113
test
Random
Difficulty 7
4
<color=#0000fb>slake-moth</color>
possible bug.savemet (78 bytes)   

Chris_McElligottPark

Feb 14, 2022 8:17 pm

administrator   ~0064466

So, here's how this is supposed to work:

- The bolstering should automatically link to an existing fleet, and give you more power, etc. If that's not working, that's probably just a beta branch thing that I need to fix. This has not been extensively tested yet on beta.

- You only ever get 3 spire fleets, and they do indeed arrive at 3 cities and 5 cites. This is more about how many fronts you can work on, rather than raw power. If the bolstering was working, this would be more clear. Having 11 or whatever spire fleets was just incredibly tedious before, and that's why the bolstering mechanic was added and this was changed around. It sounds like this is working as intended except for the bolstering, but if we can make things more clear in the tooltips and such, please let me know.

- The spire debris thing sounds like a bug, yep.

BadgerBadger

Feb 15, 2022 1:41 pm

manager   ~0064495

I'm fixing some bugs related to spire bolstering

BadgerBadger

Feb 15, 2022 3:34 pm

manager   ~0064500

The AI is no longer allowed to shoot your spire debris. Debris spawning having a delay is not a bug though.

Lord Of Nothing

Feb 15, 2022 11:25 pm

reporter   ~0064532

Played a good bit more of this game and these bugs are well and truly squished. :)

BadgerBadger

Feb 15, 2022 11:30 pm

manager   ~0064533

All the concerns in this ticket have been addressed

Issue History

Date Modified Username Field Change
Feb 14, 2022 5:12 pm Lord Of Nothing New Issue
Feb 14, 2022 5:12 pm Lord Of Nothing File Added: Before City 2 Complete.save
Feb 14, 2022 5:17 pm Lord Of Nothing Note Added: 0064452
Feb 14, 2022 5:50 pm BadgerBadger Note Added: 0064455
Feb 14, 2022 6:29 pm Lord Of Nothing Note Added: 0064457
Feb 14, 2022 6:42 pm Lord Of Nothing Note Added: 0064458
Feb 14, 2022 7:20 pm Lord Of Nothing Note Added: 0064459
Feb 14, 2022 7:45 pm slake-moth Note Added: 0064461
Feb 14, 2022 7:45 pm slake-moth File Added: possible bug.save
Feb 14, 2022 7:45 pm slake-moth File Added: possible bug.savemet
Feb 14, 2022 8:17 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 14, 2022 8:17 pm Chris_McElligottPark Status new => feedback
Feb 14, 2022 8:17 pm Chris_McElligottPark Note Added: 0064466
Feb 15, 2022 1:41 pm BadgerBadger Note Added: 0064495
Feb 15, 2022 3:34 pm BadgerBadger Note Added: 0064500
Feb 15, 2022 11:25 pm Lord Of Nothing Note Added: 0064532
Feb 15, 2022 11:25 pm Lord Of Nothing Status feedback => assigned
Feb 15, 2022 11:30 pm BadgerBadger Assigned To Chris_McElligottPark => BadgerBadger
Feb 15, 2022 11:30 pm BadgerBadger Status assigned => resolved
Feb 15, 2022 11:30 pm BadgerBadger Resolution open => fixed
Feb 15, 2022 11:30 pm BadgerBadger Fixed in Version => Beta 3.804 Bug Smooshing
Feb 15, 2022 11:30 pm BadgerBadger Note Added: 0064533