View Issue Details

IDProjectCategoryLast Update
0026362AI War 2Bug - GameplayFeb 19, 2022 12:43 pm
ReporterSounds Assigned ToZeusAlmighty  
Status resolvedResolutionfixed 
Product VersionBeta 3.801 Load Estimates And Unit Encyclopedia 
Summary0026362: DLC3 - Igors seem brain dead or sit around and do nothing
DescriptionNot sure if this is my lack of understanding of what their purpose is but from my playthroughs over the weekend I notice the 'Igors' ship type didn't really provide anything in the way of help/support.

From my notes:
- Spend too much time micro-managing them to help aid the necromancer
- Not clear if the start was in an 'auto-build' / 'auto-help' state
- Automation / condition logic needs tuning with respect to supposed purpose

The general observation is that Igors followed the the Necormancer around but didn't provide any observable support. Is this a bug?
TagsNo tags attached.

Activities

BadgerBadger

Feb 13, 2022 7:34 pm

manager   ~0064404

Igors are intended to basically be Engineers, which is what their description indicates. If you have examples of them not doing engineeringy things then some saves would be useful for debugging

pmm5000_1

Feb 13, 2022 8:27 pm

reporter   ~0064410

I've seen them do plenty except when I threw them into combat. And even then, they do sometimes heal depending on allowable heal timers after combat/damaged. And they even have a larger assist build range than the necromancers. Which I just realized I should complain about. It's kinda awkward moving the Necromancer close to a shipyard or Necropolis to assist with construction because sometimes they'll move juuust out of range.

ZeusAlmighty

Feb 14, 2022 12:11 am

manager   ~0064423

There's definitely something about the Igor I noticed but just haven't addressed yet

It doesn't respond to the "m" key, which selects all combants. So I think it's missing a tag like "is_a_combantant_even_without_weapons" or something

Sounds

Feb 14, 2022 1:22 am

reporter   ~0064426

The last playthrough it just sat there whilst the entire fleet was getting pounded. I ended up having to micro-manage it, with little observable improvement.

I think zeus might be onto something as that seems to explain the lack response I was seeing.

BadgerBadger

Feb 14, 2022 3:16 pm

manager   ~0064445

I brought a wounded ship onto a planet with an Igor (in FRD), and the Igor immediately flew over to heal it.

Was your non-helping Igor in FRD?

ZeusAlmighty

Feb 19, 2022 12:43 pm

manager   ~0064614

*Igors now act like combtants (selected with fleet). They now have: is_combatant_despite_no_weapons="true"
**Thanks to Sounds to pointing out these weren't responding to fleet commands without extra micro

Issue History

Date Modified Username Field Change
Feb 13, 2022 7:19 pm Sounds New Issue
Feb 13, 2022 7:34 pm BadgerBadger Note Added: 0064404
Feb 13, 2022 8:27 pm pmm5000_1 Note Added: 0064410
Feb 14, 2022 12:11 am ZeusAlmighty Note Added: 0064423
Feb 14, 2022 1:22 am Sounds Note Added: 0064426
Feb 14, 2022 3:16 pm BadgerBadger Note Added: 0064445
Feb 19, 2022 12:43 pm ZeusAlmighty Assigned To => ZeusAlmighty
Feb 19, 2022 12:43 pm ZeusAlmighty Status new => resolved
Feb 19, 2022 12:43 pm ZeusAlmighty Resolution open => fixed
Feb 19, 2022 12:43 pm ZeusAlmighty Note Added: 0064614