View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0026313 | AI War 2 | Crash/Exception | Feb 8, 2022 1:22 am | Feb 10, 2022 2:58 pm | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.796 Greatly Thinning The Turncoats | ||||
Fixed in Version | Beta 3.798 Reliability | ||||
Summary | 0026313: Multiplayer Error Log | ||||
Description | Much more stable that recent versions. Something started errors early on the session that was generating an error roughly every second. My first planet didn't give me control of the command center without rejoining the game. | ||||
Tags | No tags attached. | ||||
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ErrorsReportedByEngine.txt (7,013 bytes)
11/11/2020 1:11:45 PM (2.629) Mem: 707,526,656 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- GameObjects can not be made active when they are being destroyed. Stack Trace: 1/1/0001 12:00:00 AM (null version) Mem: 58,966,016 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.Universal.GameSettings.SaveToDisk_Instance () (at <7abd75c008c44a0dbc8344f018d67e1f>:0) Arcen.Universal.GameSettings.SaveToDisk () (at <7abd75c008c44a0dbc8344f018d67e1f>:0) Arcen.Universal.Engine_Universal.OnPreQuit (System.Boolean DoInstantly) (at <7abd75c008c44a0dbc8344f018d67e1f>:0) Arcen.AIW2.Core.CameraLogicWrapper.OnApplicationQuit () (at <df89c49bc62b4a34bc863575d75022a3>:0) 10/15/2021 10:31:42 PM (3.309) Mem: 1,744,879,616 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) 10/17/2021 1:18:36 PM (3.309) Mem: 907,489,280 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) 10/27/2021 11:27:56 PM (3.309) Mem: 1,781,202,944 Mode: Client Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) 11/7/2021 2:04:37 PM (3.309) Mem: 1,798,565,888 Mode: Client Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) 11/8/2021 10:08:58 PM (3.309) Mem: 2,063,745,024 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) 11/15/2021 9:12:43 PM (3.309) Mem: 1,590,697,984 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) 11/22/2021 9:22:04 PM (3.309) Mem: 1,733,308,416 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) 11/24/2021 9:11:08 PM (3.309) Mem: 1,682,538,496 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) 11/26/2021 9:25:07 PM (3.309) Mem: 1,712,611,328 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) 11/27/2021 8:59:58 AM (3.309) Mem: 1,711,128,576 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) 2/7/2022 9:53:20 PM (3.796) Mem: 1,131,937,792 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Base.get_Planet () (at <e022c0b5b0f643448487434f380518bc>:0) Arcen.AIW2.Core.GameEntity_Base.get_PlanetFaction () (at <e022c0b5b0f643448487434f380518bc>:0) Arcen.AIW2.Core.LazyLoadSquadWrapper.GetSquad () (at <e022c0b5b0f643448487434f380518bc>:0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) (at <01cbe9af8115408aafe9da978b19ef11>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ClearPlanetEntities (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) (at <01cbe9af8115408aafe9da978b19ef11>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <01cbe9af8115408aafe9da978b19ef11>:0) ArcenMainGameVisuals.Update () (at <4603c1fbd74d4d43ab640af324e76c80>:0) |
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Thanks! * Fixed an exception that could happen when trying to get the planet of an entity, mostly on MP clients. |
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Thanks! * Fixed a piece of code that was returning "natural objects" for any planet factions on entities that were null. This was decidedly unhelpful, and led to a number of errors happening for people, particularly in multiplayer on clients, where it looked like units had switched sides but really units were dead. |
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Thank you, I think literally everything else was this: * Fixed what seemed to be bugs related to squads still having a reference in the central registry after being killed. These don't affect anything negatively, so it just silently fixes these versus giving you giant warnings like it did for the last two builds. ** On the other hand, it now looks for squads that are in both quarantine AND deployed in the planet faction lists, and it now both fixes that as well as (for now) will complain about it. We haven't seen any evidence of this so far, but it was worth checking for. Fingers crossed! |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 8, 2022 1:22 am | ptarth | New Issue | |
Feb 8, 2022 1:22 am | ptarth | File Added: ArcenDebugLog.zip | |
Feb 8, 2022 1:22 am | ptarth | File Added: ErrorsReportedByEngine.txt | |
Feb 10, 2022 2:44 pm | Chris_McElligottPark | Note Added: 0064280 | |
Feb 10, 2022 2:49 pm | Chris_McElligottPark | Note Added: 0064281 | |
Feb 10, 2022 2:58 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 10, 2022 2:58 pm | Chris_McElligottPark | Status | new => resolved |
Feb 10, 2022 2:58 pm | Chris_McElligottPark | Resolution | open => fixed |
Feb 10, 2022 2:58 pm | Chris_McElligottPark | Fixed in Version | => Beta 3.798 Reliability |
Feb 10, 2022 2:58 pm | Chris_McElligottPark | Note Added: 0064282 |