View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026301 | AI War 2 | Bug - Gameplay | Feb 6, 2022 9:47 pm | Feb 7, 2022 3:49 pm | |
Reporter | slake-moth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.795 Deduplicating | ||||
Fixed in Version | Beta 3.796 Greatly Thinning The Turncoats | ||||
Summary | 0026301: More fleet jumping errors | ||||
Description | Had more fleet jumping errors. All occurred while starting new campaigns. The first concerning the Command Station was different but the others, so far, all replicated the same error but with different ships. 2/6/2022 9:23:44 PM 3.795 SINGLEP DELAYED31 TID41 Ship Human Home Command Station was part of fleet Bahl Cmd but has now somehow jumped to Classic Fleet. Yikes! Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: CreateSquadNewWithSpecifiedID Squad Planet ReasonCode: Normal Wormhole Traversal Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-B 2/6/2022 9:23:45 PM 3.795 SINGLEP DELAYED34 TID36 Human Home Command Station is not fleet leader of of fleet Classic Fleet, but instead another ship Transport Flagship is. Deleting self to fix. 2/6/2022 9:29:30 PM 3.795 SINGLEP DELAYED21 TID24 Ship Concussion Corvette was part of faction slake-moth but has now somehow jumped to Natural Objects. Yikes! Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: CreateSquadNewWithSpecifiedID Squad Planet ReasonCode: Entity Init Squad Fleet ReasonCode List: , PostCreationOfSquad-B | ||||
Tags | No tags attached. | ||||
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This happened for me after quitting from a game to the lobby, then starting a new campaign 2/6/2022 10:55:43 PM 3.795 SINGLEP DELAYED57 TID37 Ship Human Home Command Station was part of fleet Venta Cmd but has now somehow jumped to Classic Fleet. Yikes! Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: CreateSquadNewWithSpecifiedID Squad Planet ReasonCode: Entity Init Squad Fleet Squad Fleet ReasonCode List: , PostCreationOfSquad-B Losing your home command station early like that is a bummer |
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A few more errors 2/6/2022 10:57:28 PM 3.795 SINGLEP DELAYED9 TID18 Ship Ranger was part of faction AI Hunter Fleet but has now somehow jumped to Natural Objects. Yikes! Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: CreateSquadNewWithSpecifiedID Squad Planet ReasonCode: Entity Init Squad Fleet ReasonCode List: , PostCreationOfSquad-B 2/6/2022 10:57:29 PM 3.795 SINGLEP DELAYED10 TID17 Ship Ranger was part of faction AI Hunter Fleet but has now somehow jumped to Natural Objects. Yikes! Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: CreateSquadNewWithSpecifiedID Squad Planet ReasonCode: Entity Init Squad Fleet ReasonCode List: , PostCreationOfSquad-B 2/6/2022 10:57:30 PM 3.795 SINGLEP DELAYED11 TID26 Ship Ranger was part of faction AI Hunter Fleet but has now somehow jumped to Natural Objects. Yikes! Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: CreateSquadNewWithSpecifiedID Squad Planet ReasonCode: Entity Init Squad Fleet ReasonCode List: , PostCreationOfSquad-B |
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Okay, from the look of things, there's still a secondary error in my pooling logic, which is a lot less alarming than some alternatives. The great news is that by starting and quitting and starting again, I can replicate this quickly, so I should be able to solve it. |
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Well, it wasn't what I thought at the very first, but the good news is that I can reliably duplicate this in under a minute or two. So now I can instrument to my heart's content and actually figure this out. When it's sporadic and takes an hour, I can't do any meaningful testing. Incidentally, the other bug reported by you, Badger, relating to the fleet centerpiece thing -- that's related here, too, I'm pretty sure. All one thing, knock on wood. |
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Thanks! * Fixed the last of the turncoat ship bug, and also took out some of the logging that had been related to that. ** The most recent part of this issue was due to the fact that I had stopped letting planets, planetfactions, and fleet memberships be set to null. *** It could potentially go "I am already in that planetfaction, so don't add me to it." This is one of the chief things that changed since last week, when things had been smoother-sailing for Badger in his testing, but still not fully smooth for others. I had partly addressed this in the interim, but this still left a variety of other problematic cases. ** The pooling is verified-good now, and the IDs are all being used only once, too, so that has checked out even when this was all having issues. ** There was also a timing issue that was erroneously reporting things as changing to null factions or fleets or whatever when the ship was still initializing, and those no longer check so early on ship statuses, which resolves that. This was a relatively minor case compared to the others, though. |
Date Modified | Username | Field | Change |
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Feb 6, 2022 9:47 pm | slake-moth | New Issue | |
Feb 6, 2022 9:47 pm | slake-moth | File Added: ArcenDebugLog.txt | |
Feb 7, 2022 12:56 am | BadgerBadger | Note Added: 0064222 | |
Feb 7, 2022 12:57 am | BadgerBadger | Note Added: 0064223 | |
Feb 7, 2022 10:16 am | Chris_McElligottPark | Note Added: 0064226 | |
Feb 7, 2022 10:24 am | Chris_McElligottPark | Note Added: 0064227 | |
Feb 7, 2022 3:49 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 7, 2022 3:49 pm | Chris_McElligottPark | Status | new => resolved |
Feb 7, 2022 3:49 pm | Chris_McElligottPark | Resolution | open => fixed |
Feb 7, 2022 3:49 pm | Chris_McElligottPark | Fixed in Version | => Beta 3.796 Greatly Thinning The Turncoats |
Feb 7, 2022 3:49 pm | Chris_McElligottPark | Note Added: 0064233 |