View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026220 | AI War 2 | Suggestion | Feb 1, 2022 7:43 pm | Apr 11, 2022 9:01 pm | |
Reporter | Dragoris | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.790 Defense Against Rogues | ||||
Fixed in Version | 4.016 Necromantic Polish | ||||
Summary | 0026220: Can beacons return? | ||||
Description | Badger said that beacons had been removed. I would ask that the beacons be brought back into the game, as they are a great way to spice up or change the game mid way through, or set something up that you don't want to happen at start (ex: summon allies that you don't want ruining the early game). They can be a bit of a hassle with how they spread, but sometimes they can be worthwhile. | ||||
Tags | No tags attached. | ||||
related to | 0025922 | resolved | Daniexpert | Reintroduce beacon factions, but in a new way. |
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Yep, it's planned! |
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Ok. I was afraid when Badger said that they were gone. I love springing them on people unexpectedly. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 1, 2022 7:43 pm | Dragoris | New Issue | |
Feb 1, 2022 7:44 pm | Dragoris | Category | Gameplay Idea => Suggestion |
Feb 1, 2022 9:13 pm | Chris_McElligottPark | Note Added: 0064032 | |
Feb 2, 2022 3:02 am | Dragoris | Note Added: 0064053 | |
Feb 2, 2022 2:24 pm | Chris_McElligottPark | Relationship added | related to 0025922 |
Apr 11, 2022 9:01 pm | BadgerBadger | Assigned To | => Chris_McElligottPark |
Apr 11, 2022 9:01 pm | BadgerBadger | Status | new => resolved |
Apr 11, 2022 9:01 pm | BadgerBadger | Resolution | open => fixed |
Apr 11, 2022 9:01 pm | BadgerBadger | Fixed in Version | => 4.016 Necromantic Polish |