View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026177 | AI War 2 | Bug - Other | Jan 26, 2022 4:36 pm | Jan 27, 2022 9:40 am | |
Reporter | RocketAssistedPuffin | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.786 A Very Intense Patch | ||||
Fixed in Version | Beta 3.787 Yet More Performance | ||||
Summary | 0026177: Factions unable to catch Orbitals | ||||
Description | This is on the worst case possible, 400k size gravity wells, but I have seen it at 148k for the Nanocaust. Their units chase the Orbitals all over, never being able to kill them outside of a rare occurrence occasionally. This is causing the Nanocaust in particular to keep performing their "spawn invasion ships" logic. Nanocaust units were at speed 1,200. | ||||
Tags | No tags attached. | ||||
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Thanks! * Orbital ships that are orbiting the center of a planet now move slower when they are in higher orbits; previously, since the orbital angles per second was equal at every distance, this meant the velocity could get stupidly high on the edges of very large gravity wells, making them impossible to catch for normal-speed units. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 26, 2022 4:36 pm | RocketAssistedPuffin | New Issue | |
Jan 26, 2022 4:36 pm | RocketAssistedPuffin | File Added: NanocaustCannotCatchOrbital.save | |
Jan 26, 2022 4:36 pm | RocketAssistedPuffin | File Added: ScourgeCannotCatchOrbital.save | |
Jan 27, 2022 9:40 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 27, 2022 9:40 am | Chris_McElligottPark | Status | new => resolved |
Jan 27, 2022 9:40 am | Chris_McElligottPark | Resolution | open => fixed |
Jan 27, 2022 9:40 am | Chris_McElligottPark | Fixed in Version | => Beta 3.787 Yet More Performance |
Jan 27, 2022 9:40 am | Chris_McElligottPark | Note Added: 0063909 |