View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0026124 | AI War 2 | Bug - Gameplay | Jan 15, 2022 1:46 am | Feb 10, 2022 2:20 pm | |
Reporter | motai | Assigned To | StarKelp | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.785 Just Bugfixes | ||||
Fixed in Version | Beta 3.798 Reliability | ||||
Summary | 0026124: macrophage spores detroying spawns upon spawn | ||||
Description | so when my tamed macrophages generate spores they are destroying existing spores preventing the telium spawning mechanic. i think this is a ship cleanup effect that is preventing them from exceeding ship caps but preventing them from functioning as intended. this is not generating system errors. i have had shadbolt spawn spores at least 3 times and tavika at least once but the spores all shift to new spawner and the old ones are just gone. | ||||
Tags | No tags attached. | ||||
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ArcenDebugLog.txt (6,479 bytes)
1/14/2022 10:33:09 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/14/2022 10:33:09 PM SINGLEP Boot up FleetOS (0.1481s) 1/14/2022 10:33:10 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.22000) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8093 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz processorCount: 16 processorFrequency: 2304 systemMemorySize: 16128 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/14/2022 10:33:10 PM 3.785 SINGLEP Game Version: 3.785 1/14/2022 10:33:10 PM 3.785 SINGLEP Check System Logs For Rogue Intelligence (0.3790s) 1/14/2022 10:33:10 PM 3.785 SINGLEP Inspect Aft Hatches (0.1814s) 1/14/2022 10:33:10 PM 3.785 SINGLEP Found 429 xml files in 125 folders in 39ms 1/14/2022 10:33:11 PM 3.785 SINGLEP Check For Extra Modules (1.2338s) 1/14/2022 10:33:11 PM 3.785 SINGLEP 429 Xml Files Parsed in 1,191ms 1/14/2022 10:33:11 PM 3.785 SINGLEP Gather Ancient Lifeforms (0.0010s) 1/14/2022 10:33:11 PM 3.785 SINGLEP Eject Trash Into Hyperspace (0.0020s) 1/14/2022 10:33:11 PM 3.785 SINGLEP Bring Cloaking Systems Online (0.1225s) 1/14/2022 10:33:11 PM 3.785 SINGLEP Update mod and expansion statuses! 1/14/2022 10:33:11 PM 3.785 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 1/14/2022 10:33:11 PM 3.785 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 1/14/2022 10:33:11 PM 3.785 SINGLEP Check Nearby Stellar Masses (0.0349s) 1/14/2022 10:33:11 PM 3.785 SINGLEP 429 Xml Files Checked For Exp/Mod Status in 7ms 1/14/2022 10:33:12 PM 3.785 SINGLEP Pruning Excess Brain Cells (0.2231s) 1/14/2022 10:33:12 PM 3.785 SINGLEP Resolution changed to fullscreen 1440x2560 1/14/2022 10:33:12 PM 3.785 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/14/2022 10:33:12 PM 3.785 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/14/2022 10:33:12 PM 3.785 SINGLEP Remembering Alamo (0.2989s) 1/14/2022 10:33:12 PM 3.785 SINGLEP Calculate Odds Of Success (0.2958s) 1/14/2022 10:33:12 PM 3.785 SINGLEP Briefly Panic (0.2073s) 1/14/2022 10:33:13 PM 3.785 SINGLEP Install Confidence Routines (0.3073s) 1/14/2022 10:33:13 PM 3.785 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/14/2022 10:33:13 PM 3.785 SINGLEP Late Axionic Computations (0.4775s) 1/14/2022 10:33:13 PM 3.785 SINGLEP Acquiring Towel (0.0130s) 1/14/2022 10:33:13 PM 3.785 SINGLEP Inhibiting Visual Scans (0.0581s) 1/14/2022 10:33:13 PM 3.785 SINGLEP Ejecting Tactical Core (0.0698s) 1/14/2022 10:33:13 PM 3.785 SINGLEP Grouping Flow Fields (0.0299s) 1/14/2022 10:33:14 PM 3.785 SINGLEP Burying Starfields (0.2798s) 1/14/2022 10:33:14 PM 3.785 SINGLEP Mapping Distant Planets (0.2520s) 1/14/2022 10:33:14 PM 3.785 SINGLEP Calculating Firing Cones (0.0090s) 1/14/2022 10:33:14 PM 3.785 SINGLEP Holding Ship Parts For Comfort (0.3880s) 1/14/2022 10:33:14 PM 3.785 SINGLEP Re-Aligning Objectives (0.0899s) 1/14/2022 10:33:17 PM 3.785 SINGLEP Ensure Engines Can Take It (2.8055s) 1/14/2022 10:33:17 PM 3.785 SINGLEP Post-Proton Surge (0.0125s) 1/14/2022 10:33:17 PM 3.785 SINGLEP Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer 1/14/2022 10:33:17 PM 3.785 SINGLEP Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer 1/14/2022 10:33:17 PM 3.785 SINGLEP Background Radiation Taste Test (0.0256s) 1/14/2022 10:33:17 PM 3.785 SINGLEP Shuffling Chairs On Command Deck (0.0147s) 1/14/2022 10:33:17 PM 3.785 SINGLEP Windshield Wiping (0.1251s) 1/14/2022 10:33:18 PM 3.785 SINGLEP Last Organizational Modeling (0.3331s) 1/14/2022 10:33:18 PM 3.785 SINGLEP Stimulate Modulation (0.2870s) 1/14/2022 10:33:18 PM 3.785 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/14/2022 10:33:18 PM 3.785 SINGLEP Order Cores By Seniority (0.0071s) 1/14/2022 10:33:18 PM 3.785 SINGLEP DELAYED1 TID17 Info: will dump 1362 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 1/14/2022 10:33:18 PM 3.785 SINGLEP We got 103 campaign's data when deserializing 1/14/2022 10:33:18 PM 3.785 SINGLEP Final Checks (0.3035s) 1/14/2022 10:33:18 PM 3.785 SINGLEP Load Historical Documents (0.0030s) 1/14/2022 10:33:19 PM 3.785 SINGLEP 9.4 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Remembering Alamo (0.3s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Burying Starfields (0.3s) Mapping Distant Planets (0.3s) Holding Ship Parts For Comfort (0.4s) Ensure Engines Can Take It (2.8s) Last Organizational Modeling (0.3s) Stimulate Modulation (0.3s) Final Checks (0.3s) 1/14/2022 10:33:19 PM 3.785 SINGLEP Hello Steam user 'motai' 1/14/2022 10:33:27 PM 3.785 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/nuku\COMMAND OVERFLOW.save Source1: AnythingElse Source3: LoadingSaveGame 1/14/2022 10:33:27 PM 3.785 SINGLEP Clearing player accounts. 1/14/2022 10:33:28 PM 3.785 SINGLEP Finish load save in 646ms 1/14/2022 11:49:49 PM 3.785 SINGLEP DELAYED2 TID7 Reconquest Seeding for Stamper: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 1/15/2022 12:42:54 AM 3.785 SINGLEP Clearing player accounts. spore issues.savemet (110 bytes)
UK 792636916 13173 nuku <color=#66ffce>Easier </color> Bar Fighter Difficulty 7 0 <color=#0000fb>Motai</color> |
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as a note my minimap doesnt have my shadbolt telium that i captured on it for some reason |
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I believe what you are seeing is a coincidence with another Macrophage feature, Spore Lifetimes. Spores last for 1200 seconds before despawning. When testing your save, I couldn't find any cases of new spores despawning old ones. I'll see if I can make this obvious in game in some manner. For your comment; curiously I'm seeing the Shadbolt Telium just fine. Did you have a map display mode on perhaps that hid it? |
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Spore timer added to their description in the upcoming update. |
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that spore life timer seems to short since the spawn rate is 30% every 17 minutes ish..... |
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Is there a better number of seconds desired? 1200 seconds is 20 minutes. |
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they are so slow that to travel 4 system in search of a partner which seems reasonable takes 25 minutes, as they travel randomly i would recomend doubling their life span. as it is they get about 2 systems out backtrack and die before getting anywhere. even with 4 spawning each time on 3 adjacent systems they cant reach an empty system together in 3 hour of play because they dont have any synchronization or direction. phaps an alternate is to trigger a spawning season where they all trigger spores simultaneously? |
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Thanks! * The lifespan of macrophage spores has been doubled from 20 minutes to 40 minutes to give them appropriate time to wander around and fully make trouble in long games. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 15, 2022 1:46 am | motai | New Issue | |
Jan 15, 2022 1:46 am | motai | File Added: ArcenDebugLog.txt | |
Jan 15, 2022 1:46 am | motai | File Added: spore issues.save | |
Jan 15, 2022 1:46 am | motai | File Added: spore issues.savemet | |
Jan 19, 2022 1:50 am | motai | Note Added: 0063823 | |
Jan 20, 2022 1:34 pm | StarKelp | Note Added: 0063827 | |
Jan 20, 2022 1:50 pm | StarKelp | Note Added: 0063828 | |
Jan 21, 2022 5:59 pm | motai | Note Added: 0063831 | |
Jan 24, 2022 3:14 pm | Chris_McElligottPark | Assigned To | => StarKelp |
Jan 24, 2022 3:14 pm | Chris_McElligottPark | Status | new => feedback |
Feb 7, 2022 6:16 pm | Chris_McElligottPark | Note Added: 0064250 | |
Feb 8, 2022 12:42 am | motai | Note Added: 0064260 | |
Feb 8, 2022 12:42 am | motai | Status | feedback => assigned |
Feb 10, 2022 2:20 pm | Chris_McElligottPark | Status | assigned => resolved |
Feb 10, 2022 2:20 pm | Chris_McElligottPark | Resolution | open => fixed |
Feb 10, 2022 2:20 pm | Chris_McElligottPark | Fixed in Version | => Beta 3.798 Reliability |
Feb 10, 2022 2:20 pm | Chris_McElligottPark | Note Added: 0064278 |