View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026085 | AI War 2 | Suggestion | Jan 8, 2022 12:29 pm | Feb 13, 2022 11:49 am | |
Reporter | Mac | Assigned To | Chris_McElligottPark | ||
Status | feedback | Resolution | reopened | ||
Product Version | Beta 3.781 Tachyon Healing Reversal | ||||
Fixed in Version | Beta 3.784 Tractor Recursion | ||||
Summary | 0026085: Disabling Pursuit Mode Keeps Targets and Moves to Engage | ||||
Description | In Classic, the end key used to clear the selection's move orders and target orders/preferred target list. The only way to clear their targets is if their target is no longer available to be attacked. The reason I'm posting this is because this is a little annoying if, for instance, you are attacking and you change the fleet from pursuit mode to attack move mode. The ships will still go out to attack whatever they were previously looking at, even after given new orders. This bypasses the usual attack move behavior of never targeting things outside of the ship's range, as they have already selected a target. The only way to get them to not attack the target is by them either destroying the target, the target leaves the planet (or goes invisible), or they are specifically given a new *attack* order via right-click (if given a movement order, they will still go to attack). I understand that the targets being cleared will probably affect *all* targets, rather than just simply the pursuit mode stuff, so this can be put on the backburner for now. If, in the future, there is a flag for indicating if the player gave a direct attack order (right click on a ship) vs pursuit mode auto-targeting, I would appreciate it if the pursuit-mode target list was cleared when leaving pursuit mode. | ||||
Tags | No tags attached. | ||||
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I'm a bit confused -- End doesn't seem to be bound to anything by default, and I don't see any functions for clearing a selections orders at all. Do you have a custom binding? What's the name of the keybind? |
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Sorry, it turns out I was thinking of a keybind in the first game. I am still of the opinion that ships should clear their target (if there's a way to differentiate between player-chosen targets and pursuit-chosen targets) when exiting pursuit mode. It seems a little off that they will keep charging at a target even after leaving pursuit mode and given a move order to stay put. |
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*Edit* Changed the post from a false bug report to a suggestion. |
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Thanks! * When you change the mode (pursuit, not pursuit, attacker) of a ship, it should now dump any non-human-issued orders that it has. ** Essentially, if it was chasing some unit, it should now reconsider its options and decide if it should chase something else. The idea is if the old target is out of range now, it shouldn't still be chasing it, or if its old target was a semi-useful one in range it should now choose one out of range if it can, etc. ** How well this works remains to be seen, since I didn't have a save to replicate this from, I didn't test it at all. |
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This still doesn't appear to apply to changing from pursuit to attack move. Other than that, everything else seems to work as described in the update change. (Sorry, I didn't test this again until just now). The way I reproduced it was by taking my starter fleet, putting it on pursuit mode, throwing it into an enemy planet, and then swapping to attack move mode. Every fleet member will continue to move to engage enemy units on the other side of the planet, even when given new movement orders. Disabling all modes, giving a movement order, and then enabling attack move mode will *still* keep the targets from pursuit, and move to engage (even if it means moving from one edge of the grav well to the other edge). |
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When enabling attack move after having found a target via pursuit mode, ships will still move to engage enemy targets far outside of their range. This is true even if you go from pursuit mode to having no mode, giving a movement order, and then enabling attack move later on. They will still try to attack the targets they found in pursuit the last time they were in pursuit mode, even if it means crossing the entire gravwell. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 8, 2022 12:29 pm | Mac | New Issue | |
Jan 9, 2022 4:14 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 9, 2022 4:14 pm | Chris_McElligottPark | Status | new => feedback |
Jan 9, 2022 4:14 pm | Chris_McElligottPark | Note Added: 0063722 | |
Jan 11, 2022 1:38 pm | Mac | Note Added: 0063737 | |
Jan 11, 2022 1:38 pm | Mac | Status | feedback => assigned |
Jan 11, 2022 1:47 pm | Mac | Category | Bug - Gameplay => Suggestion |
Jan 11, 2022 1:47 pm | Mac | Summary | End Key No Longer Clears Target => Disabling Pursuit Mode Keeps Targets and Moves to Engage |
Jan 11, 2022 1:47 pm | Mac | Description Updated | |
Jan 11, 2022 1:47 pm | Mac | Note Added: 0063738 | |
Jan 13, 2022 6:21 pm | Chris_McElligottPark | Status | assigned => resolved |
Jan 13, 2022 6:21 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 13, 2022 6:21 pm | Chris_McElligottPark | Fixed in Version | => Beta 3.784 Tractor Recursion |
Jan 13, 2022 6:21 pm | Chris_McElligottPark | Note Added: 0063766 | |
Feb 13, 2022 11:46 am | Mac | Note Added: 0064375 | |
Feb 13, 2022 11:49 am | Mac | Status | resolved => feedback |
Feb 13, 2022 11:49 am | Mac | Resolution | fixed => reopened |
Feb 13, 2022 11:49 am | Mac | Note Added: 0064377 |