View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0025960 | AI War 2 | Gameplay Idea | Dec 14, 2021 9:50 pm | Feb 18, 2022 8:38 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | Beta 3.806 Space Lasers | ||||
Summary | 0025960: Interplanetary Weapon 3: The Wormhole Jammer (DLC1) | ||||
Description | A new capturable that seeds in the galaxy that you can hack to acquire. Capturing the planet it is on doesn't capture it. The Wormhole Jammer is perma-cloaked, and works a lot like a warhead. Enemies cannot see or target it. There's only one of these per map seeded, ever. This can be used on any planet, and this works kind of like a warhead in that you scrap it to activate it. However, when it is scrapped it immediately spawns a copy of itself, so you can use this multiple times. When this is set off, it increases AIP by 10 and immediately causes the equivalent of a black hole machine on its planet and all adjacent planets, preventing anyone from traveling in the local area for a bit. This lasts for 120 seconds. It affects your units and enemy units, so it's mainly a way to buy time. | ||||
Tags | No tags attached. | ||||
child of | 0025887 | resolved | Chris_McElligottPark | Parent: Todo prior to DLC3 full testing ability (and the new DLC1 additions) |
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Done. * Added a new death_spawn_happens_on_own_planet_and_all_adjacent_planet="true" feature to DLC1, which allows for a unit to make spawns on its own planet and all adjacent planets when it dies, rather than just spawning things on itself. ** Added The Wormhole Jammer as the final interplanetary weapon: *** Spawns one Super Black Hole on its planet and all adjacent planets when destroyed by enemy forces or scrapped. These machines block all wormhole travel out of those planets (but not in) for 120 seconds. Detonation of The Wormhole Jammer costs 10 AIP, but unlike other warheads or interplanetary weapons it can be rebuilt if you wish. * Also added a new adds_black_hole_effect_for_all_entities_period="true", which black holes all units, no exceptions, period. ** This is meant to never be countered by any mechanics, as it's intended to be a temporary state of affairs when a unit uses this. * When units have been black-holed, that now shows up in their tooltips like paralysis and similar do. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 14, 2021 9:50 pm | Chris_McElligottPark | New Issue | |
Dec 14, 2021 9:50 pm | Chris_McElligottPark | Relationship added | child of 0025887 |
Feb 18, 2022 8:38 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 18, 2022 8:38 pm | Chris_McElligottPark | Status | new => resolved |
Feb 18, 2022 8:38 pm | Chris_McElligottPark | Resolution | open => fixed |
Feb 18, 2022 8:38 pm | Chris_McElligottPark | Fixed in Version | => Beta 3.806 Space Lasers |
Feb 18, 2022 8:38 pm | Chris_McElligottPark | Note Added: 0064609 |