View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000259 | AI War 1 / Classic | Suggestion - New Unit Ideas - Bonus Ships | Oct 4, 2010 7:38 am | Oct 4, 2010 3:55 pm | |
Reporter | Moonshine Fox | Assigned To | |||
Status | considering | Resolution | open | ||
Summary | 0000259: Retaliation Ship | ||||
Description | When destroyed, it spawns a highly invulnerable, un-selectable slow "ghost" ship unit that automatically targets nearby ships with a small range. This ship does mild-severe damage to enemy ships within its range, but is very slow, and dissipates after a duration of time. Use While less effective in comparison to normal ships when "alive", its ghost spawn does a great deal of damage to ships that continue to linger near. It will wander around when there are no targets in nearby proximity, but will quickly target units that come too close--a slow ship speed allows enemy ships to move away from them to avoid incurring casualties. Optional Perhaps when "alive", it is effective against Cruisers, and when it is destroyed, it becomes most vulnerable to them--naturally due to their slow ship speed and limited range when they are transformed. Or, have them be completely invulnerable to attack (I would prefer the above though both for gameplay and relative balance). Originally by: Spikey00 http://www.arcengames.com/forums/index.php/topic,2233.0.html | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 4, 2010 7:38 am | Moonshine Fox | New Issue | |
Oct 4, 2010 3:18 pm | Chris_McElligottPark | Status | new => feedback |
Oct 4, 2010 3:18 pm | Chris_McElligottPark | Note Added: 0000160 | |
Oct 4, 2010 3:55 pm | Chris_McElligottPark | Status | feedback => considering |