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IDProjectCategoryLast Update
0025873AI War 2Bug - GameplayDec 8, 2021 10:26 am
ReporterRedPine Assigned ToChris_McElligottPark  
Severitymajor 
Status resolvedResolutionfixed 
Product VersionBeta 3.762 Expert Necromancers 
Fixed in VersionBeta 3.763 Necromancer Reanimation And Refinement 
Summary0025873: Zombies kill fuel generators on Expert.
DescriptionZombies attack fuel generators (argon, xenon, radon) on Expert mode.

Specifically, with Defensive Zombies enabled and at least one line of parasitic ships (parasitic pikes in my case), player-allied zombies would show a bizarre behavior where they would attack one fuel station until it's shields broke (chipping some hull health in the process), then disengage and jump to another system to attack a different fuel station, then return and repeat the process until all fuel stations eventually died.

This is likely due to fuel stations being 'owned' by the AI, even though they give fuel to the player.
TagsNo tags attached.

Activities

RedPine

Dec 7, 2021 5:55 am

reporter   ~0063439

Here is the save file. After watching the zombies for a bit, it seems they patrol all friendly systems on a timer. If there happens to be a fuel depot around, they attack it, but will still patrol to the next friendly system when their invisible patrol timer kicks in.
ZombieVsFuelBug.save (348,015 bytes)
ZombieVsFuelBug.savemet (110 bytes)   
UK
529929311
3030
TriB7 II
<color=#ff3fd9>Brutal </color> Geneticist
Difficulty 7
0
<color=#a3c1ad>TZR</color>
ZombieVsFuelBug.savemet (110 bytes)   

Chris_McElligottPark

Dec 8, 2021 10:26 am

administrator   ~0063440

Thanks!

* Fuel depots have been fixed to always seed as un-owned. This way zombies and minor factions won't attack them when they are under the control of the AI.
** We want all these sorts of things to be able to attack it once you have control of it, so this was just an initial-seeding issue rather than a targeting issue. Thematically the AI should not have owned these, anyway.

Issue History

Date Modified Username Field Change
Dec 7, 2021 5:50 am RedPine New Issue
Dec 7, 2021 5:55 am RedPine Note Added: 0063439
Dec 7, 2021 5:55 am RedPine File Added: ZombieVsFuelBug.save
Dec 7, 2021 5:55 am RedPine File Added: ZombieVsFuelBug.savemet
Dec 8, 2021 10:26 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 8, 2021 10:26 am Chris_McElligottPark Status new => resolved
Dec 8, 2021 10:26 am Chris_McElligottPark Resolution open => fixed
Dec 8, 2021 10:26 am Chris_McElligottPark Fixed in Version => Beta 3.763 Necromancer Reanimation And Refinement
Dec 8, 2021 10:26 am Chris_McElligottPark Note Added: 0063440