View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0025694||AI War 2||Bug - Gameplay||Oct 28, 2021 12:34 pm||Nov 14, 2021 10:32 pm|
|Product Version||Beta 3.740 Code Panopticon|
|Summary||0025694: Issues with necrofleet lines|
|Description||I reloaded the save (16m4s) and the ghasts cap in the fleet increased from 1 to 9 on his own. Instead when I reloaded the save (15m4s) 8 Igors appeared in the lines of the Necrofleet.|
|Tags||No tags attached.|
Oct 28, 2021 12:34 pm
Autosave at 15m 4s.save (250,404 bytes)
Autosave at 16m 4s.save (240,987 bytes)
||After a few reloads, the Igors have disappeared, the same way they came: randomly.|
||I have not been able to reproduce this problem at all. See if it reproduces on the newest patch|
I can't find a way to reproduce it. I just know it happens after a save reload, because it happened again (see screenshot: 21 Ghasts and 20 Mummies, it should be 1 and another super small number).
2021-10-30 23_59_19-AIWar2.png (597,920 bytes)
If I load 1h44m the lines are ok. If I load 1h45m they are messed up. Does it happen to anyone else?
Autosave at 1h 44m 40s.save (280,408 bytes)
Autosave at 1h 45m 41s.save (271,605 bytes)
||Can this problem be reproduced on a game started on the current build? There were some save game problems fixed.|
When I get to play test again a bit I'll drop a save if it happens.
It'll be in a few days
||Daniexpert will try to recreate|
||I still can't find a way to make it reliably happen. It seems to happen totally randomly during save reloading, but it doesn't persit across saves, so I;m not sure where to look at.|
I might have an idea for this. If it happens, it seems to happen after a rift hack that unlocks a new building and its unit. That seems to mess up the necrofleet lines.
But it still doesn't cover all the cases when it happens.
In the last iteration of this bug, I received randomly after loading a save 4 Spectral Wights without ever seeing them in the game.
2021-11-14 16_38_31-AIWar2.png (742,677 bytes)
Forgot to add the saves.
"Autosave" has 4 Spectral Wights, whereas "test" (which is a save made 30s later) has only one, so it changes in time.
P.S.: As soon as you unpause "test", the line disappears.
test.save (234,267 bytes)
Autosave at 39m 2s.save (234,245 bytes)
||I'd like to make sure that the game has a reasonably correct internal state. I've added a "Necromancer Upgrade History" that's shown by left-clicking the HaP section of the resource bar when playing as the necromancer. Hopefully this will help debugging|
|Oct 28, 2021 12:34 pm||Daniexpert||New Issue|
|Oct 28, 2021 12:34 pm||Daniexpert||File Added: Autosave at 15m 4s.save|
|Oct 28, 2021 12:34 pm||Daniexpert||File Added: Autosave at 16m 4s.save|
|Oct 28, 2021 1:54 pm||Daniexpert||Note Added: 0063019|
|Oct 29, 2021 8:07 pm||BadgerBadger||Note Added: 0063040|
|Oct 30, 2021 6:02 pm||Daniexpert||Note Added: 0063076|
|Oct 30, 2021 6:02 pm||Daniexpert||File Added: 2021-10-30 23_59_19-AIWar2.png|
|Oct 30, 2021 6:02 pm||Daniexpert||Note Edited: 0063076|
|Oct 30, 2021 6:28 pm||Daniexpert||Note Added: 0063077|
|Oct 30, 2021 6:28 pm||Daniexpert||File Added: Autosave at 1h 44m 40s.save|
|Oct 30, 2021 6:28 pm||Daniexpert||File Added: Autosave at 1h 45m 41s.save|
|Nov 3, 2021 1:25 pm||BadgerBadger||Note Added: 0063158|
|Nov 3, 2021 2:59 pm||Daniexpert||Note Added: 0063159|
|Nov 3, 2021 4:45 pm||BadgerBadger||Assigned To||=> BadgerBadger|
|Nov 3, 2021 4:45 pm||BadgerBadger||Status||new => requires feedback|
|Nov 3, 2021 4:45 pm||BadgerBadger||Note Added: 0063160|
|Nov 3, 2021 9:56 pm||Daniexpert||Note Added: 0063175|
|Nov 14, 2021 10:39 am||Daniexpert||Note Added: 0063293|
|Nov 14, 2021 10:39 am||Daniexpert||File Added: 2021-11-14 16_38_31-AIWar2.png|
|Nov 14, 2021 10:42 am||Daniexpert||Note Added: 0063294|
|Nov 14, 2021 10:42 am||Daniexpert||File Added: test.save|
|Nov 14, 2021 10:42 am||Daniexpert||File Added: Autosave at 39m 2s.save|
|Nov 14, 2021 10:45 am||Daniexpert||Note Edited: 0063294|
|Nov 14, 2021 10:32 pm||BadgerBadger||Note Added: 0063303|