View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0025596 | AI War 2 | Bug - Gameplay | Sep 30, 2021 10:04 pm | Oct 1, 2021 12:41 pm | |
Reporter | vinco | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.703 Smooth Sim | ||||
Fixed in Version | Beta 3.704 Unexpected Turbo Sim Speed | ||||
Summary | 0025596: Auto-build watchmen frigates no longer working | ||||
Description | Load attached save and note that watchmen frigates are not being built on the first conquered planet automatically. Doesn't seem to have impacted auto-build of factories. | ||||
Tags | No tags attached. | ||||
related to | 0025592 | resolved | Chris_McElligottPark | Auto build watchman/assault frigates not working |
|
AND: Error when building them manually. Looks like the attachments failed the first time, soooo... check these. Just load the save and try to manually build some watchmen. ArcenDebugLog.txt (37,263 bytes)
9/23/2021 11:14:27 AM SINGLEP Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 9/23/2021 11:14:27 AM SINGLEP Boot up FleetOS (0.1613s) 9/23/2021 11:14:27 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3070 graphicsDeviceID: 9348 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32700 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/23/2021 11:14:27 AM SINGLEP Check System Logs For Rogue Intelligence (0.3886s) 9/23/2021 11:14:27 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/23/2021 11:14:27 AM SINGLEP Inspect Aft Hatches (0.3264s) 9/23/2021 11:14:27 AM SINGLEP Found 513 xml files in 120 folders in 98ms 9/23/2021 11:14:29 AM SINGLEP Check For Extra Modules (1.1621s) 9/23/2021 11:14:29 AM SINGLEP 513 Xml Files Parsed in 1,045ms 9/23/2021 11:14:29 AM SINGLEP Gather Ancient Lifeforms (0.0045s) 9/23/2021 11:14:29 AM 3.700 SINGLEP Game Version: 3.700 9/23/2021 11:14:29 AM 3.700 SINGLEP Eject Trash Into Hyperspace (0.0055s) 9/23/2021 11:14:29 AM 3.700 SINGLEP Bring Cloaking Systems Online (0.0169s) 9/23/2021 11:14:29 AM 3.700 SINGLEP Update mod and expansion statuses! 9/23/2021 11:14:29 AM 3.700 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 9/23/2021 11:14:29 AM 3.700 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) SuperSaiyanOverlord (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 9/23/2021 11:14:29 AM 3.700 SINGLEP Check Nearby Stellar Masses (0.0327s) 9/23/2021 11:14:29 AM 3.700 SINGLEP 513 Xml Files Checked For Exp/Mod Status in 9ms 9/23/2021 11:14:29 AM 3.700 SINGLEP Pruning Excess Brain Cells (0.6354s) 9/23/2021 11:14:30 AM 3.700 SINGLEP Hello GOG user 'vinco' 9/23/2021 11:14:30 AM 3.700 SINGLEP No resolution change was required. 9/23/2021 11:14:30 AM 3.700 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/23/2021 11:14:30 AM 3.700 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/23/2021 11:14:30 AM 3.700 SINGLEP Remembering Alamo (0.9394s) 9/23/2021 11:14:30 AM 3.700 SINGLEP Calculate Odds Of Success (0.2852s) 9/23/2021 11:14:31 AM 3.700 SINGLEP Briefly Panic (0.2411s) 9/23/2021 11:14:31 AM 3.700 SINGLEP Install Confidence Routines (0.4320s) 9/23/2021 11:14:32 AM 3.700 SINGLEP Late Axionic Computations (0.7619s) 9/23/2021 11:14:32 AM 3.700 SINGLEP Acquiring Towel (0.0099s) 9/23/2021 11:14:32 AM 3.700 SINGLEP Inhibiting Visual Scans (0.0347s) 9/23/2021 11:14:32 AM 3.700 SINGLEP Ejecting Tactical Core (0.0992s) 9/23/2021 11:14:32 AM 3.700 SINGLEP Grouping Flow Fields (0.0233s) 9/23/2021 11:14:33 AM 3.700 SINGLEP Scattering Starfields (0.6215s) 9/23/2021 11:14:33 AM 3.700 SINGLEP Dissolving Distant Planets (0.5024s) 9/23/2021 11:14:33 AM 3.700 SINGLEP Calculating Firing Cones (0.0050s) 9/23/2021 11:14:34 AM 3.700 SINGLEP Ejecting Ship Parts Into Space (0.3536s) 9/23/2021 11:14:34 AM 3.700 SINGLEP Re-Aligning Objectives (0.0952s) 9/23/2021 11:14:39 AM 3.700 SINGLEP Expansion: The Neinzul Abyss Roaming Enclave Migrant is 23 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 9/23/2021 11:14:39 AM 3.700 SINGLEP Expansion: The Neinzul Abyss Militarized Roaming Enclave is 27 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 9/23/2021 11:14:39 AM 3.700 SINGLEP Detecting Antimatter (5.7243s) 9/23/2021 11:14:39 AM 3.700 SINGLEP Post-Proton Surge (0.0118s) 9/23/2021 11:14:39 AM 3.700 SINGLEP DELAYED1: We have 30 sapper difficulties 9/23/2021 11:14:39 AM 3.700 SINGLEP Background Radiation Taste Test (0.0169s) 9/23/2021 11:14:39 AM 3.700 SINGLEP Shuffling Chairs On Command Deck (0.0144s) 9/23/2021 11:14:40 AM 3.700 SINGLEP Windshield Wiping (0.1330s) 9/23/2021 11:14:40 AM 3.700 SINGLEP Last Organizational Modeling (0.1409s) 9/23/2021 11:14:40 AM 3.700 SINGLEP Stimulate Modulation (0.0957s) 9/23/2021 11:14:40 AM 3.700 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 9/23/2021 11:14:40 AM 3.700 SINGLEP Order Cores By Seniority (0.0045s) 9/23/2021 11:14:40 AM 3.700 SINGLEP DELAYED2: Info: will dump 1503 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 9/23/2021 11:14:40 AM 3.700 SINGLEP Final Checks (0.3006s) 9/23/2021 11:14:40 AM 3.700 SINGLEP Load Historical Documents (0.0030s) 9/23/2021 11:14:40 AM 3.700 SINGLEP 13.6 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.6s) Remembering Alamo (0.9s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.8s) Scattering Starfields (0.6s) Dissolving Distant Planets (0.5s) Ejecting Ship Parts Into Space (0.4s) Detecting Antimatter (5.7s) Final Checks (0.3s) 9/23/2021 11:14:40 AM 3.700 SINGLEP Hello Steam user 'vinco' 9/23/2021 11:14:48 AM 3.700 SINGLEP Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/VS37\Autosave at 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 9/23/2021 11:14:49 AM 3.700 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 9/23/2021 11:14:49 AM 3.700 SINGLEP Finish load save in 424.8ms 9/23/2021 11:19:58 AM 3.700 SINGLEP Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/VS37/engibroke.save Source1: AnythingElse Source3: LoadingSaveGame 9/23/2021 11:19:58 AM 3.700 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 0ms 9/23/2021 11:19:58 AM 3.700 SINGLEP Finish load save in 162.4ms 9/24/2021 6:29:58 PM SINGLEP Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 9/24/2021 6:29:58 PM SINGLEP Boot up FleetOS (0.1505s) 9/24/2021 6:29:59 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3070 graphicsDeviceID: 9348 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32700 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/24/2021 6:29:59 PM SINGLEP Check System Logs For Rogue Intelligence (0.3626s) 9/24/2021 6:29:59 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/24/2021 6:29:59 PM SINGLEP Inspect Aft Hatches (0.2172s) 9/24/2021 6:29:59 PM SINGLEP Found 513 xml files in 120 folders in 24ms 9/24/2021 6:30:00 PM SINGLEP Check For Extra Modules (0.9196s) 9/24/2021 6:30:00 PM SINGLEP 513 Xml Files Parsed in 893ms 9/24/2021 6:30:00 PM SINGLEP Gather Ancient Lifeforms (0.0030s) 9/24/2021 6:30:00 PM 3.701 SINGLEP Game Version: 3.701 9/24/2021 6:30:00 PM 3.701 SINGLEP Eject Trash Into Hyperspace (0.0079s) 9/24/2021 6:30:00 PM 3.701 SINGLEP Bring Cloaking Systems Online (0.0169s) 9/24/2021 6:30:00 PM 3.701 SINGLEP Update mod and expansion statuses! 9/24/2021 6:30:00 PM 3.701 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 9/24/2021 6:30:00 PM 3.701 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) SuperSaiyanOverlord (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 9/24/2021 6:30:00 PM 3.701 SINGLEP Check Nearby Stellar Masses (0.0228s) 9/24/2021 6:30:00 PM 3.701 SINGLEP 513 Xml Files Checked For Exp/Mod Status in 7ms 9/24/2021 6:30:00 PM 3.701 SINGLEP Pruning Excess Brain Cells (0.0372s) 9/24/2021 6:30:00 PM 3.701 SINGLEP No resolution change was required. 9/24/2021 6:30:00 PM 3.701 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/24/2021 6:30:00 PM 3.701 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/24/2021 6:30:00 PM 3.701 SINGLEP Remembering Alamo (0.1032s) 9/24/2021 6:30:00 PM 3.701 SINGLEP Calculate Odds Of Success (0.2609s) 9/24/2021 6:30:01 PM 3.701 SINGLEP Briefly Panic (0.2114s) 9/24/2021 6:30:01 PM 3.701 SINGLEP Hello GOG user 'vinco' 9/24/2021 6:30:02 PM 3.701 SINGLEP Install Confidence Routines (1.3000s) 9/24/2021 6:30:02 PM 3.701 SINGLEP Late Axionic Computations (0.5840s) 9/24/2021 6:30:02 PM 3.701 SINGLEP Acquiring Towel (0.0164s) 9/24/2021 6:30:03 PM 3.701 SINGLEP Inhibiting Visual Scans (0.0084s) 9/24/2021 6:30:03 PM 3.701 SINGLEP Ejecting Tactical Core (0.0817s) 9/24/2021 6:30:03 PM 3.701 SINGLEP Grouping Flow Fields (0.0188s) 9/24/2021 6:30:03 PM 3.701 SINGLEP Blowing Out Starfields (0.6014s) 9/24/2021 6:30:04 PM 3.701 SINGLEP Discovering Distant Planets (0.5190s) 9/24/2021 6:30:04 PM 3.701 SINGLEP Calculating Firing Cones (0.0060s) 9/24/2021 6:30:04 PM 3.701 SINGLEP Ruining Perfectly Good Ship Parts (0.3085s) 9/24/2021 6:30:04 PM 3.701 SINGLEP Re-Aligning Objectives (0.0625s) 9/24/2021 6:30:09 PM 3.701 SINGLEP Compensate for Neutrino Variance (5.1968s) 9/24/2021 6:30:09 PM 3.701 SINGLEP Post-Proton Surge (0.0124s) 9/24/2021 6:30:09 PM 3.701 SINGLEP DELAYED1: We have 30 sapper difficulties 9/24/2021 6:30:09 PM 3.701 SINGLEP Background Radiation Taste Test (0.0159s) 9/24/2021 6:30:09 PM 3.701 SINGLEP Shuffling Chairs On Command Deck (0.0149s) 9/24/2021 6:30:09 PM 3.701 SINGLEP Windshield Wiping (0.0784s) 9/24/2021 6:30:10 PM 3.701 SINGLEP Last Organizational Modeling (0.1359s) 9/24/2021 6:30:10 PM 3.701 SINGLEP Stimulate Modulation (0.1215s) 9/24/2021 6:30:10 PM 3.701 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 9/24/2021 6:30:10 PM 3.701 SINGLEP Order Cores By Seniority (0.0050s) 9/24/2021 6:30:10 PM 3.701 SINGLEP DELAYED2: Info: will dump 1503 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 9/24/2021 6:30:10 PM 3.701 SINGLEP Final Checks (0.2871s) 9/24/2021 6:30:10 PM 3.701 SINGLEP Load Historical Documents (0.0030s) 9/24/2021 6:30:10 PM 3.701 SINGLEP 11.7 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.9s) Calculate Odds Of Success (0.3s) Install Confidence Routines (1.3s) Late Axionic Computations (0.6s) Blowing Out Starfields (0.6s) Discovering Distant Planets (0.5s) Ruining Perfectly Good Ship Parts (0.3s) Compensate for Neutrino Variance (5.2s) Final Checks (0.3s) 9/24/2021 6:30:10 PM 3.701 SINGLEP Hello Steam user 'vinco' 9/24/2021 6:30:17 PM 3.701 SINGLEP Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/24/2021 6:30:17 PM 3.701 SINGLEP Did not load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save 9/24/2021 6:30:17 PM 3.701 SINGLEP Location 1: Go back to main menu since save load failed. 9/24/2021 6:30:17 PM 3.701 SINGLEP Failed to load save in 30.8ms 9/24/2021 6:30:17 PM 3.701 SINGLEP Fixed null map type on long-term setup data to be a random type of Bubbles instead. 9/24/2021 6:30:17 PM 3.701 SINGLEP Start Generate Partial Map with D18Bubbles and seed 1181794 and planet count 80 and 3 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/24/2021 6:30:17 PM 3.701 SINGLEP PlayerAccount Vinco has now been put in control of faction 1 - Human Remnant. 9/24/2021 6:30:32 PM 3.701 SINGLEP Start Generate Partial Map with Dissonance and seed 1181794 and planet count 80 and 15 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/24/2021 6:30:32 PM 3.701 SINGLEP PlayerAccount Vinco is controlling faction 1 - Human Remnant already. 9/24/2021 6:30:32 PM 3.701 SINGLEP Generate Partial Map Complete 24ms Seed: 1181794 9/24/2021 6:30:46 PM 3.701 SINGLEP Start Generate Partial Map with Dissonance and seed 1181794 and planet count 80 and 15 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/24/2021 6:30:46 PM 3.701 SINGLEP PlayerAccount Vinco is controlling faction 1 - Human Remnant already. 9/24/2021 6:30:46 PM 3.701 SINGLEP Generate Partial Map Complete 23ms Seed: 1181794 9/24/2021 6:30:57 PM 3.701 SINGLEP Start Generate Partial Map with Dissonance and seed 1181794 and planet count 110 and 15 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/24/2021 6:30:57 PM 3.701 SINGLEP PlayerAccount Vinco is controlling faction 1 - Human Remnant already. 9/24/2021 6:30:57 PM 3.701 SINGLEP Generate Partial Map Complete 37ms Seed: 1181794 9/24/2021 6:31:26 PM 3.701 SINGLEP Start Generate Partial Map with Dissonance and seed 1181794 and planet count 110 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/24/2021 6:31:26 PM 3.701 SINGLEP PlayerAccount Vinco is controlling faction 1 - Human Remnant already. 9/24/2021 6:31:26 PM 3.701 SINGLEP Generate Partial Map Complete 36ms Seed: 1181794 9/24/2021 6:34:32 PM 3.701 SINGLEP Start Generate FULL Map with Dissonance and seed 1181794 and planet count 110 and 16 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/24/2021 6:34:32 PM 3.701 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 0ms 9/24/2021 6:34:33 PM 3.701 SINGLEP Generate FULL Map Complete 363ms Seed: 1181794 9/24/2021 6:43:25 PM 3.701 SINGLEP DELAYED3: Fixed incorrect count of ships to be granted. Was 10, now 2 Mini Fortress from Turret Schematic Server 9/24/2021 7:03:05 PM 3.701 SINGLEP Error on image button click: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.PublicSpireDebrisNotifier.ClickHandler (Arcen.AIW2.Core.NotifierFillData Data) [0x000a9] in <eb501e0c9feb43d99da7ee428b58fde9>:0 at Arcen.AIW2.Core.NotificationNonSim.HandleClick () [0x0000e] in <8e9eece8f45745bda36cc95654bb9d43>:0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleClick (MouseHandlingInput input) [0x00064] in <eb501e0c9feb43d99da7ee428b58fde9>:0 at Arcen.Universal.ArcenUI_ImageButton.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <b04905114dd24adba210fe9f40b179d8>:0 at Arcen.Universal.ArcenUI_ImageButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00015] in <b04905114dd24adba210fe9f40b179d8>:0 9/24/2021 7:03:44 PM 3.701 SINGLEP Exception in btnNotification.HandleMouseover at stage 900:System.Exception: Called ToString() method on TimeBasedPoolable Arcen.AIW2.External.PlannedWave at Arcen.Universal.TimeBasedPoolable`1[T].ToString () [0x0001d] in <b04905114dd24adba210fe9f40b179d8>:0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00147] in <eb501e0c9feb43d99da7ee428b58fde9>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00000] in <eb501e0c9feb43d99da7ee428b58fde9>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (System.Single DeltaTime) [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime, System.Boolean InvertMouseWheelUIScrolling, System.Int32 scrollSpeedForMouseUI) [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <8e9eece8f45745bda36cc95654bb9d43>:0 at ArcenGameController.Update () [0x00000] in <a6cba12c7f0b4f47a1ff69cb43a03552>:0 9/24/2021 7:03:44 PM 3.701 SINGLEP Exception in btnNotification.HandleMouseover at stage 900:System.Exception: Called ToString() method on TimeBasedPoolable Arcen.AIW2.External.PlannedWave at Arcen.Universal.TimeBasedPoolable`1[T].ToString () [0x0001d] in <b04905114dd24adba210fe9f40b179d8>:0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00147] in <eb501e0c9feb43d99da7ee428b58fde9>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00000] in <eb501e0c9feb43d99da7ee428b58fde9>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime, System.Boolean InvertMouseWheelUIScrolling, System.Int32 scrollSpeedForMouseUI) [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <8e9eece8f45745bda36cc95654bb9d43>:0 at ArcenGameController.Update () [0x00000] in <a6cba12c7f0b4f47a1ff69cb43a03552>:0 9/30/2021 9:49:58 PM SINGLEP Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 9/30/2021 9:49:58 PM SINGLEP Boot up FleetOS (0.1472s) 9/30/2021 9:49:58 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3070 graphicsDeviceID: 9348 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32700 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/30/2021 9:49:58 PM SINGLEP Check System Logs For Rogue Intelligence (0.3526s) 9/30/2021 9:49:59 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/30/2021 9:49:59 PM SINGLEP Inspect Aft Hatches (0.1716s) 9/30/2021 9:49:59 PM SINGLEP Found 452 xml files in 120 folders in 42ms 9/30/2021 9:50:00 PM SINGLEP Check For Extra Modules (1.0143s) 9/30/2021 9:50:00 PM SINGLEP 452 Xml Files Parsed in 969ms 9/30/2021 9:50:00 PM SINGLEP Gather Ancient Lifeforms (0.0030s) 9/30/2021 9:50:00 PM 3.703 SINGLEP Game Version: 3.703 9/30/2021 9:50:00 PM 3.703 SINGLEP Eject Trash Into Hyperspace (0.0045s) 9/30/2021 9:50:00 PM 3.703 SINGLEP Bring Cloaking Systems Online (0.0144s) 9/30/2021 9:50:00 PM 3.703 SINGLEP Update mod and expansion statuses! 9/30/2021 9:50:00 PM 3.703 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 9/30/2021 9:50:00 PM 3.703 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) SuperSaiyanOverlord (Disabled) TameDarkSpire (Disabled) 9/30/2021 9:50:00 PM 3.703 SINGLEP Check Nearby Stellar Masses (0.0218s) 9/30/2021 9:50:00 PM 3.703 SINGLEP 452 Xml Files Checked For Exp/Mod Status in 7ms 9/30/2021 9:50:00 PM 3.703 SINGLEP Pruning Excess Brain Cells (0.0492s) 9/30/2021 9:50:00 PM 3.703 SINGLEP No resolution change was required. 9/30/2021 9:50:00 PM 3.703 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2021 9:50:00 PM 3.703 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/30/2021 9:50:00 PM 3.703 SINGLEP Remembering Alamo (0.1161s) 9/30/2021 9:50:00 PM 3.703 SINGLEP Calculate Odds Of Success (0.2632s) 9/30/2021 9:50:00 PM 3.703 SINGLEP Hello GOG user 'vinco' 9/30/2021 9:50:01 PM 3.703 SINGLEP Briefly Panic (0.9628s) 9/30/2021 9:50:02 PM 3.703 SINGLEP Install Confidence Routines (0.4156s) 9/30/2021 9:50:02 PM 3.703 SINGLEP Late Axionic Computations (0.6062s) 9/30/2021 9:50:02 PM 3.703 SINGLEP Acquiring Towel (0.0114s) 9/30/2021 9:50:02 PM 3.703 SINGLEP Inhibiting Visual Scans (0.0104s) 9/30/2021 9:50:02 PM 3.703 SINGLEP Ejecting Tactical Core (0.0840s) 9/30/2021 9:50:02 PM 3.703 SINGLEP Grouping Flow Fields (0.0179s) 9/30/2021 9:50:03 PM 3.703 SINGLEP Challenging Starfields (0.6184s) 9/30/2021 9:50:03 PM 3.703 SINGLEP Scouring Distant Planets (0.4898s) 9/30/2021 9:50:03 PM 3.703 SINGLEP Calculating Firing Cones (0.0035s) 9/30/2021 9:50:04 PM 3.703 SINGLEP Splitting Ship Parts Into Smaller Parts (0.3267s) 9/30/2021 9:50:04 PM 3.703 SINGLEP Re-Aligning Objectives (0.0734s) 9/30/2021 9:50:09 PM 3.703 SINGLEP Inhibiting Isotope Emitters (5.2105s) 9/30/2021 9:50:09 PM 3.703 SINGLEP Post-Proton Surge (0.0129s) 9/30/2021 9:50:09 PM 3.703 SINGLEP DELAYED1: We have 30 sapper difficulties 9/30/2021 9:50:09 PM 3.703 SINGLEP Background Radiation Taste Test (0.0174s) 9/30/2021 9:50:09 PM 3.703 SINGLEP Shuffling Chairs On Command Deck (0.0169s) 9/30/2021 9:50:09 PM 3.703 SINGLEP Windshield Wiping (0.0888s) 9/30/2021 9:50:09 PM 3.703 SINGLEP Last Organizational Modeling (0.1493s) 9/30/2021 9:50:09 PM 3.703 SINGLEP Stimulate Modulation (0.0967s) 9/30/2021 9:50:09 PM 3.703 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 9/30/2021 9:50:09 PM 3.703 SINGLEP Order Cores By Seniority (0.0035s) 9/30/2021 9:50:09 PM 3.703 SINGLEP DELAYED2: Info: will dump 1508 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 9/30/2021 9:50:10 PM 3.703 SINGLEP Final Checks (0.3144s) 9/30/2021 9:50:10 PM 3.703 SINGLEP Load Historical Documents (0.0039s) 9/30/2021 9:50:10 PM 3.703 SINGLEP 11.7 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.0s) Calculate Odds Of Success (0.3s) Briefly Panic (1.0s) Install Confidence Routines (0.4s) Late Axionic Computations (0.6s) Challenging Starfields (0.6s) Scouring Distant Planets (0.5s) Splitting Ship Parts Into Smaller Parts (0.3s) Inhibiting Isotope Emitters (5.2s) Final Checks (0.3s) 9/30/2021 9:50:10 PM 3.703 SINGLEP Hello Steam user 'vinco' 9/30/2021 9:50:17 PM 3.703 SINGLEP Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/30/2021 9:50:18 PM 3.703 SINGLEP null possible names 9/30/2021 9:50:18 PM 3.703 SINGLEP loading as template 9/30/2021 9:50:18 PM 3.703 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 9/30/2021 9:50:18 PM 3.703 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 9/30/2021 9:50:18 PM 3.703 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 9/30/2021 9:50:18 PM 3.703 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 9/30/2021 9:50:18 PM 3.703 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 9/30/2021 9:50:18 PM 3.703 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 9/30/2021 9:50:18 PM 3.703 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 9/30/2021 9:50:18 PM 3.703 SINGLEP Finish load save in 171.1ms 9/30/2021 9:50:18 PM 3.703 SINGLEP Start Generate Partial Map with Dissonance and seed 859030163 and planet count 110 and 10 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/30/2021 9:50:18 PM 3.703 SINGLEP PlayerAccount Vinco has now been put in control of faction 1 - Human Remnant. 9/30/2021 9:50:18 PM 3.703 SINGLEP Generate Partial Map Complete 94ms Seed: 859030163 9/30/2021 9:50:50 PM 3.703 SINGLEP Start Generate Partial Map with Dissonance and seed 859030163 and planet count 110 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/30/2021 9:50:50 PM 3.703 SINGLEP PlayerAccount Vinco is controlling faction 1 - Human Remnant already. 9/30/2021 9:50:50 PM 3.703 SINGLEP Generate Partial Map Complete 36ms Seed: 859030163 9/30/2021 9:50:51 PM 3.703 SINGLEP Start Generate Partial Map with Dissonance and seed 814310009 and planet count 110 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/30/2021 9:50:51 PM 3.703 SINGLEP PlayerAccount Vinco is controlling faction 1 - Human Remnant already. 9/30/2021 9:50:51 PM 3.703 SINGLEP Generate Partial Map Complete 35ms Seed: 814310009 9/30/2021 9:50:54 PM 3.703 SINGLEP Start Generate Partial Map with Dissonance and seed 374502088 and planet count 110 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/30/2021 9:50:54 PM 3.703 SINGLEP PlayerAccount Vinco is controlling faction 1 - Human Remnant already. 9/30/2021 9:50:54 PM 3.703 SINGLEP Generate Partial Map Complete 36ms Seed: 374502088 9/30/2021 9:51:01 PM 3.703 SINGLEP Start Generate Partial Map with Dissonance and seed 374502088 and planet count 110 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/30/2021 9:51:01 PM 3.703 SINGLEP PlayerAccount Vinco is controlling faction 1 - Human Remnant already. 9/30/2021 9:51:01 PM 3.703 SINGLEP Generate Partial Map Complete 37ms Seed: 374502088 9/30/2021 9:51:03 PM 3.703 SINGLEP Start Generate Partial Map with Dissonance and seed 157126256 and planet count 110 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/30/2021 9:51:03 PM 3.703 SINGLEP PlayerAccount Vinco is controlling faction 1 - Human Remnant already. 9/30/2021 9:51:03 PM 3.703 SINGLEP Generate Partial Map Complete 33ms Seed: 157126256 9/30/2021 9:51:28 PM 3.703 SINGLEP Start Generate Partial Map with Dissonance and seed 157126256 and planet count 110 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/30/2021 9:51:28 PM 3.703 SINGLEP PlayerAccount Vinco is controlling faction 1 - Human Remnant already. 9/30/2021 9:51:28 PM 3.703 SINGLEP Generate Partial Map Complete 42ms Seed: 157126256 9/30/2021 9:54:34 PM 3.703 SINGLEP Start Generate FULL Map with Dissonance and seed 157126256 and planet count 110 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/30/2021 9:54:34 PM 3.703 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 0ms 9/30/2021 9:54:35 PM 3.703 SINGLEP Generate FULL Map Complete 432ms Seed: 157126256 9/30/2021 10:03:45 PM 3.703 SINGLEP Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/VS3703/Watchmen not happening.save Source1: AnythingElse Source3: LoadingSaveGame 9/30/2021 10:03:45 PM 3.703 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 0ms 9/30/2021 10:03:45 PM 3.703 SINGLEP Finish load save in 211.7ms 9/30/2021 10:04:36 PM 3.703 SINGLEP DELAYED3: DoLongTermPlanning_MassivelyParallelThreads: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFactionPlanning.GetNeedsToRun () [0x00001] in <3e18f1578eba42848677945a24d54ca9>:0 at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.Helper_CheckForRunningFactionThread_Parallel (System.Boolean mayLaunchAnyThread, System.Int16 factionIndex) [0x00192] in <3e18f1578eba42848677945a24d54ca9>:0 at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.DoLongTermPlanning_MassivelyParallelThreads () [0x00056] in <3e18f1578eba42848677945a24d54ca9>:0 9/30/2021 10:04:36 PM 3.703 SINGLEP DELAYED4: DoLongTermPlanning_MassivelyParallelThreads: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFactionPlanning.GetNeedsToRun () [0x00001] in <3e18f1578eba42848677945a24d54ca9>:0 at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.Helper_CheckForRunningFactionThread_Parallel (System.Boolean mayLaunchAnyThread, System.Int16 factionIndex) [0x00192] in <3e18f1578eba42848677945a24d54ca9>:0 at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.DoLongTermPlanning_MassivelyParallelThreads () [0x00056] in <3e18f1578eba42848677945a24d54ca9>:0 9/30/2021 10:04:37 PM 3.703 SINGLEP DELAYED5: DoLongTermPlanning_MassivelyParallelThreads: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFactionPlanning.GetNeedsToRun () [0x00001] in <3e18f1578eba42848677945a24d54ca9>:0 at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.Helper_CheckForRunningFactionThread_Parallel (System.Boolean mayLaunchAnyThread, System.Int16 factionIndex) [0x00192] in <3e18f1578eba42848677945a24d54ca9>:0 at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.DoLongTermPlanning_MassivelyParallelThreads () [0x00056] in <3e18f1578eba42848677945a24d54ca9>:0 9/30/2021 10:04:37 PM 3.703 SINGLEP DELAYED6: DoLongTermPlanning_MassivelyParallelThreads: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFactionPlanning.GetNeedsToRun () [0x00001] in <3e18f1578eba42848677945a24d54ca9>:0 at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.Helper_CheckForRunningFactionThread_Parallel (System.Boolean mayLaunchAnyThread, System.Int16 factionIndex) [0x00192] in <3e18f1578eba42848677945a24d54ca9>:0 at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.DoLongTermPlanning_MassivelyParallelThreads () [0x00056] in <3e18f1578eba42848677945a24d54ca9>:0 9/30/2021 10:04:47 PM 3.703 SINGLEP DELAYED7: DoLongTermPlanning_MassivelyParallelThreads: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFactionPlanning.GetNeedsToRun () [0x00001] in <3e18f1578eba42848677945a24d54ca9>:0 at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.Helper_CheckForRunningFactionThread_Parallel (System.Boolean mayLaunchAnyThread, System.Int16 factionIndex) [0x00192] in <3e18f1578eba42848677945a24d54ca9>:0 at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.DoLongTermPlanning_MassivelyParallelThreads () [0x00056] in <3e18f1578eba42848677945a24d54ca9>:0 9/30/2021 10:04:47 PM 3.703 SINGLEP DELAYED8: DoLongTermPlanning_MassivelyParallelThreads: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFactionPlanning.GetNeedsToRun () [0x00001] in <3e18f1578eba42848677945a24d54ca9>:0 at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.Helper_CheckForRunningFactionThread_Parallel (System.Boolean mayLaunchAnyThread, System.Int16 factionIndex) [0x00192] in <3e18f1578eba42848677945a24d54ca9>:0 at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.DoLongTermPlanning_MassivelyParallelThreads () [0x00056] in <3e18f1578eba42848677945a24d54ca9>:0 9/30/2021 10:04:48 PM 3.703 SINGLEP DELAYED9: DoLongTermPlanning_MassivelyParallelThreads: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFactionPlanning.GetNeedsToRun () [0x00001] in <3e18f1578eba42848677945a24d54ca9>:0 at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.Helper_CheckForRunningFactionThread_Parallel (System.Boolean mayLaunchAnyThread, System.Int16 factionIndex) [0x00192] in <3e18f1578eba42848677945a24d54ca9>:0 at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.DoLongTermPlanning_MassivelyParallelThreads () [0x00056] in <3e18f1578eba42848677945a24d54ca9>:0 9/30/2021 10:04:48 PM 3.703 SINGLEP DELAYED10: DoLongTermPlanning_MassivelyParallelThreads: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFactionPlanning.GetNeedsToRun () [0x00001] in <3e18f1578eba42848677945a24d54ca9>:0 at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.Helper_CheckForRunningFactionThread_Parallel (System.Boolean mayLaunchAnyThread, System.Int16 factionIndex) [0x00192] in <3e18f1578eba42848677945a24d54ca9>:0 at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.DoLongTermPlanning_MassivelyParallelThreads () [0x00056] in <3e18f1578eba42848677945a24d54ca9>:0 9/30/2021 10:04:49 PM 3.703 SINGLEP DELAYED11: DoLongTermPlanning_MassivelyParallelThreads: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFactionPlanning.GetNeedsToRun () [0x00001] in <3e18f1578eba42848677945a24d54ca9>:0 at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.Helper_CheckForRunningFactionThread_Parallel (System.Boolean mayLaunchAnyThread, System.Int16 factionIndex) [0x00192] in <3e18f1578eba42848677945a24d54ca9>:0 at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.DoLongTermPlanning_MassivelyParallelThreads () [0x00056] in <3e18f1578eba42848677945a24d54ca9>:0 Watchmen not happening.savemet (112 bytes)
UK 157126256 359 VS3703 <color=#66ffce>Easier </color> Full Ensemble Difficulty 7 1 <color=#0000fb>Vinco</color> |
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Manually building them no longer gives an error. I think that the errors you saw were actually a coincidence and not related to the frigates at all, based on looking at them. |
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Thanks! * The internal nomenclature for getting network-attached settings is now a lot more clear. It says NetworkAttached, specifically. ** In order to trigger journal entries properly in multiplayer, the network-attached settings idiom is still really useful for our automation settings. At first it seemed superfluous, but it's really not. ** Found and fixed a problem (maybe from the great refactor, not sure), where network-attached settings were not properly being sent. This affects singleplayer as well as multiplayer. ** With that, watchmen frigates now auto-build again, and any other non-default automation settings also work properly. * The timings window now shows us how many player accounts are in a game (way down below the threading info), and which one is the local account, if any. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 30, 2021 10:04 pm | vinco | New Issue | |
Sep 30, 2021 10:06 pm | vinco | Note Added: 0062864 | |
Sep 30, 2021 10:06 pm | vinco | File Added: ArcenDebugLog.txt | |
Sep 30, 2021 10:06 pm | vinco | File Added: Watchmen not happening.savemet | |
Sep 30, 2021 10:06 pm | vinco | File Added: Watchmen not happening.save | |
Oct 1, 2021 12:10 pm | Chris_McElligottPark | Relationship added | related to 0025592 |
Oct 1, 2021 12:12 pm | Chris_McElligottPark | Note Added: 0062873 | |
Oct 1, 2021 12:41 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 1, 2021 12:41 pm | Chris_McElligottPark | Status | new => resolved |
Oct 1, 2021 12:41 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 1, 2021 12:41 pm | Chris_McElligottPark | Fixed in Version | => Beta 3.704 Unexpected Turbo Sim Speed |
Oct 1, 2021 12:41 pm | Chris_McElligottPark | Note Added: 0062874 |